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vcmi/client/CGameInfo.h

73 lines
1.5 KiB
C++

#ifndef __CGAMEINFO_H__
#define __CGAMEINFO_H__
#include "../global.h"
/*
* CGameInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CMapHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CSpellHandler;
class CBuildingHandler;
class CObjectHandler;
class CSoundHandler;
class CMusicHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CCursorHandler;
class CGameState;
class CVideoPlayer;
struct Mapa;
/*
CGameInfo class
for allowing different functions for accessing game informations
*/
class CGameInfo
{
/*const*/ CGameState * state; //don't touch it in client's code
public:
/*const*/ CArtHandler * arth;
/*const*/ CHeroHandler * heroh;
/*const*/ CCreatureHandler * creh;
/*const*/ CSpellHandler * spellh;
/*const*/ CMapHandler * mh;
/*const*/ CBuildingHandler * buildh;
/*const*/ CObjectHandler * objh;
CSoundHandler * soundh;
CMusicHandler * musich;
/*const*/ CDefObjInfoHandler * dobjinfo;
/*const*/ CTownHandler * townh;
/*const*/ CGeneralTextHandler * generaltexth;
CConsoleHandler * consoleh;
CCursorHandler * curh;
CVideoPlayer * videoh;
void setFromLib();
friend class CClient;
friend void initVillagesCapitols(Mapa * map);
CGameInfo();
};
#endif // __CGAMEINFO_H__