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f386f42166
# Conflicts: # lib/Terrain.cpp # lib/Terrain.h # lib/battle/CBattleInfoEssentials.cpp # lib/rmg/ObstaclePlacer.cpp # lib/rmg/RiverPlacer.cpp
108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
/*
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* RockPlacer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RockPlacer.h"
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#include "TreasurePlacer.h"
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#include "ObjectManager.h"
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#include "RoadPlacer.h"
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#include "RiverPlacer.h"
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#include "RmgMap.h"
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#include "CMapGenerator.h"
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#include "Functions.h"
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#include "../CRandomGenerator.h"
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#include "../mapping/CMapEditManager.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void RockPlacer::process()
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{
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rockTerrain = VLC->terrainTypeHandler->terrains()[zone.getTerrainType()].rockTerrain;
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assert(!VLC->terrainTypeHandler->terrains()[rockTerrain].isPassable());
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accessibleArea = zone.freePaths() + zone.areaUsed();
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if(auto * m = zone.getModificator<ObjectManager>())
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accessibleArea.unite(m->getVisitableArea());
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//negative approach - create rock tiles first, then make sure all accessible tiles have no rock
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rockArea = zone.area().getSubarea([this](const int3 & t)
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{
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return map.shouldBeBlocked(t);
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});
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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{
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if(m != this && !m->isFinished())
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return;
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}
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}
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processMap();
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}
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void RockPlacer::processMap()
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{
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//merge all areas
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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{
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map.getEditManager()->getTerrainSelection().setSelection(m->rockArea.getTilesVector());
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map.getEditManager()->drawTerrain(m->rockTerrain, &generator.rand);
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}
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}
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for(auto & z : map.getZones())
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{
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if(auto * m = z.second->getModificator<RockPlacer>())
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{
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//now make sure all accessible tiles have no additional rock on them
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map.getEditManager()->getTerrainSelection().setSelection(m->accessibleArea.getTilesVector());
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map.getEditManager()->drawTerrain(z.second->getTerrainType(), &generator.rand);
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m->postProcess();
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}
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}
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}
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void RockPlacer::postProcess()
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{
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//finally mark rock tiles as occupied, spawn no obstacles there
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rockArea = zone.area().getSubarea([this](const int3 & t)
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{
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return !map.map().getTile(t).terType->isPassable();
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});
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zone.areaUsed().unite(rockArea);
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zone.areaPossible().subtract(rockArea);
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if(auto * m = zone.getModificator<RiverPlacer>())
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m->riverProhibit().unite(rockArea);
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if(auto * m = zone.getModificator<RoadPlacer>())
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m->areaIsolated().unite(rockArea);
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}
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void RockPlacer::init()
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{
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POSTFUNCTION_ALL(RoadPlacer);
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DEPENDENCY(TreasurePlacer);
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}
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char RockPlacer::dump(const int3 & t)
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{
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if(!map.map().getTile(t).terType->isPassable())
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{
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return zone.area().contains(t) ? 'R' : 'E';
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}
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return Modificator::dump(t);
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}
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VCMI_LIB_NAMESPACE_END
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