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vcmi/lib/VCMIDirs.cpp
2014-08-09 20:22:24 +02:00

398 lines
12 KiB
C++

/*
* VCMIDirs.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VCMIDirs.h"
namespace bfs = boost::filesystem; // Should be in each cpp file
#ifdef _WIN32
// File: VCMIDirs_win32.h
//#include "IVCMIDirs.h"
class VCMIDirs_win32 : public IVCMIDirs
{
public:
boost::filesystem::path userDataPath() const override;
boost::filesystem::path userCachePath() const override;
boost::filesystem::path userConfigPath() const override;
boost::filesystem::path userSavePath() const override;
std::vector<boost::filesystem::path> dataPaths() const override;
boost::filesystem::path clientPath() const override;
boost::filesystem::path serverPath() const override;
boost::filesystem::path libraryPath() const override;
boost::filesystem::path binaryPath() const override;
std::string libraryName(const std::string& basename) const override;
std::string genHelpString() const override;
};
// End of file: VCMIDirs_win32.h
// File: VCMIDirs_win32.cpp
//#include "StdInc.h"
//#include "VCMIDirs_win32"
// WinAPI
#include <Windows.h> // WideCharToMultiByte
#include <Shlobj.h> // SHGetSpecialFolderPathW
namespace VCMIDirs
{
const IVCMIDirs& get()
{
static VCMIDirs_win32 singleton;
return singleton;
}
}
bfs::path VCMIDirs_win32::userDataPath() const
{
const char* profile_dir_a;
wchar_t profile_dir_w[MAX_PATH];
// The user's profile folder. A typical path is C:\Users\username.
// FIXME: Applications should not create files or folders at this level;
// they should put their data under the locations referred to by CSIDL_APPDATA or CSIDL_LOCAL_APPDATA.
if (SHGetSpecialFolderPathW(nullptr, profile_dir_w, CSIDL_PROFILE, FALSE) == FALSE) // WinAPI way failed
{
// FIXME: Create macro for MS Visual Studio.
if (profile_dir_a = std::getenv("userprofile")) // STL way succeed
return bfs::path(profile_dir_a) / "vcmi";
else
return "."; // Every thing failed, return current directory.
}
else
return bfs::path(profile_dir_w) / "vcmi";
//return dataPaths()[0] ???;
}
bfs::path VCMIDirs_win32::userCachePath() const { return userDataPath(); }
bfs::path VCMIDirs_win32::userConfigPath() const { return userDataPath() / "config"; }
bfs::path VCMIDirs_win32::userSavePath() const { return userDataPath() / "Games"; }
std::vector<bfs::path> VCMIDirs_win32::dataPaths() const
{
return std::vector<bfs::path>(1, bfs::path("."));
}
bfs::path VCMIDirs_win32::clientPath() const { return binaryPath() / "VCMI_client.exe"; }
bfs::path VCMIDirs_win32::serverPath() const { return binaryPath() / "VCMI_server.exe"; }
bfs::path VCMIDirs_win32::libraryPath() const { return "."; }
bfs::path VCMIDirs_win32::binaryPath() const { return "."; }
std::string VCMIDirs_win32::genHelpString() const
{
// I think this function should have multiple versions
// 1. For various arguments
// 2. Inverse functions
// and should be moved to vstd
// or use http://utfcpp.sourceforge.net/
auto utf8_convert = [](const bfs::path& path) -> std::string
{
const auto& path_string = path.native();
auto perform_convert = [&path_string](LPSTR output, int output_size)
{
return WideCharToMultiByte(
CP_UTF8, // Use wchar_t -> utf8 char_t
WC_ERR_INVALID_CHARS, // Fails when invalid char occur
path_string.c_str(), // String to convert
path_string.size(), // String to convert size
output, // Result
output_size, // Result size
nullptr, nullptr); // For the ... CP_UTF8 settings for CodePage, this parameter must be set to NULL
};
int char_count = perform_convert(nullptr, 0); // Result size (0 - obtain size)
if (char_count > 0)
{
std::unique_ptr<char[]> buffer(new char[char_count]);
if ((char_count = perform_convert(buffer.get(), char_count)) > 0)
return std::string(buffer.get(), char_count);
}
// Conversion failed :C
return path.string();
};
std::vector<std::string> temp_vec;
for (const bfs::path& path : dataPaths())
temp_vec.push_back(utf8_convert(path));
std::string gd_string_a = boost::algorithm::join(temp_vec, L";");
return
" game data: " + gd_string_a + "\n" +
" libraries: " + utf8_convert(libraryPath()) + "\n" +
" server: " + utf8_convert(serverPath()) + "\n" +
"\n" +
" user data: " + utf8_convert(userDataPath()) + "\n" +
" user cache: " + utf8_convert(userCachePath()) + "\n" +
" user config: " + utf8_convert(userConfigPath()) + "\n" +
" user saves: " + utf8_convert(userSavePath()) + "\n"; // Should end without new-line?
}
std::string VCMIDirs_win32::libraryName(const std::string& basename) const { return basename + ".dll"; }
// End of file: VCMIDirs_win32.cpp
#else // UNIX
// File: IVCMIDirs_UNIX.h
//#include "IVCMIDirs.h"
class IVCMIDirs_UNIX : public IVCMIDirs
{
public:
boost::filesystem::path clientPath() const override;
boost::filesystem::path serverPath() const override;
std::string genHelpString() const override;
};
// End of file: IVCMIDirs_UNIX.h
// File: IVCMIDirs_UNIX.cpp
//#include "StdInc.h"
//#include "IVCMIDirs_UNIX.h"
bfs::path IVCMIDirs_UNIX::clientPath() const { return binaryPath() / "vcmiclient"; }
bfs::path IVCMIDirs_UNIX::clientPath() const { return binaryPath() / "vcmiserver"; }
std::string IVCMIDirs_UNIX::genHelpString() const
{
std::vector<std::string> temp_vec;
for (const bfs::path& path : dataPaths())
temp_vec.push_back(path.string());
std::string gd_string_a = boost::algorithm::join(temp_vec, L";");
return
" game data: " + gd_string_a + "\n" +
" libraries: " + libraryPath().string() + "\n" +
" server: " + serverPath().string() + "\n" +
"\n" +
" user data: " + userDataPath().string() + "\n" +
" user cache: " + userCachePath().string() + "\n" +
" user config: " + userConfigPath().string() + "\n" +
" user saves: " + userSavePath().string() + "\n"; // Should end without new-line?
}
// End of file: IVCMIDirs_UNIX.cpp
#ifdef __APPLE__
// File: VCMIDirs_OSX.h
//#include "IVCMIDirs_UNIX.h"
class VCMIDirs_OSX : public IVCMIDirs_UNIX
{
public:
boost::filesystem::path userDataPath() const override;
boost::filesystem::path userCachePath() const override;
boost::filesystem::path userConfigPath() const override;
boost::filesystem::path userSavePath() const override;
std::vector<boost::filesystem::path> dataPaths() const override;
boost::filesystem::path libraryPath() const override;
boost::filesystem::path binaryPath() const override;
std::string libraryName(const std::string& basename) const override;
};
// End of file: VCMIDirs_OSX.h
// File: VCMIDirs_OSX.cpp
//#include "StdInc.h"
//#include "VCMIDirs_OSX.h"
namespace VCMIDirs
{
const IVCMIDirs& get()
{
static VCMIDirs_OSX singleton;
return singleton;
}
}
bfs::path VCMIDirs_OSX::userDataPath() const
{
// This is Cocoa code that should be normally used to get path to Application Support folder but can't use it here for now...
// NSArray* urls = [[NSFileManager defaultManager] URLsForDirectory:NSApplicationSupportDirectory inDomains:NSUserDomainMask];
// UserPath = path([urls[0] path] + "/vcmi").string();
// ...so here goes a bit of hardcode instead
const char* home_dir = getenv("HOME"); // Should be std::getenv?
if (home_dir == nullptr)
home_dir = ".";
return bfs::path(home_dir) / "Library" / "Application Support" / "vcmi";
}
bfs::path VCMIDirs_OSX::userCachePath() const { return userDataPath(); }
bfs::path VCMIDirs_OSX::userConfigPath() const { return userDataPath() / "config"; }
bfs::path VCMIDirs_OSX::userSavePath() const { return userDataPath() / "Games"; }
std::vector<bfs::path> VCMIDirs_OSX::dataPaths() const
{
return std::vector<bfs::path>(1, "../Data");
}
bfs::path VCMIDirs_OSX::libraryPath() const { return "."; }
bfs::path VCMIDirs_OSX::binaryPath() const { return "."; }
std::string libraryName(const std::string& basename) { return "lib" + basename + ".dylib"; }
// End of file: VCMIDirs_OSX.cpp
#else
// File: VCMIDirs_Linux.h
//#include "IVCMIDirs_UNIX.h"
class VCMIDirs_Linux : public IVCMIDirs_UNIX
{
public:
boost::filesystem::path userDataPath() const override;
boost::filesystem::path userCachePath() const override;
boost::filesystem::path userConfigPath() const override;
boost::filesystem::path userSavePath() const override;
std::vector<boost::filesystem::path> dataPaths() const override;
boost::filesystem::path libraryPath() const override;
boost::filesystem::path binaryPath() const override;
std::string libraryName(const std::string& basename) const override;
};
// End of file: VCMIDirs_Linux.h
// File: VCMIDirs_Linux.cpp
//#include "StdInc.h"
//#include "VCMIDirs_Linux.h"
namespace VCMIDirs
{
const IVCMIDirs& get()
{
static VCMIDirs_Linux singleton;
return singleton;
}
}
bfs::path VCMIDirs_Linux::userDataPath() const
{
// $XDG_DATA_HOME, default: $HOME/.local/share
const char* home_dir;
if (home_dir = getenv("XDG_DATA_HOME"))
return home_dir;
else if (home_dir = getenv("HOME"))
return bfs::path(home_dir) / ".local" / "share" / "vcmi";
else
return ".";
}
bfs::path VCMIDirs_Linux::userCachePath() const
{
// $XDG_CACHE_HOME, default: $HOME/.cache
const char* home_dir;
if (home_dir = getenv("XDG_CACHE_HOME"))
return bfs::path(home_dir) / "vcmi";
else if (home_dir = getenv("HOME"))
return bfs::path(home_dir) / ".cache" / "vcmi";
else
return ".";
}
bfs::path VCMIDirs_Linux::userConfigPath() const
{
// $XDG_CONFIG_HOME, default: $HOME/.config
const char* home_dir;
if (home_dir = getenv("XDG_CONFIG_HOME"))
return bfs::path(home_dir) / "vcmi";
else if (home_dir = getenv("HOME"))
return bfs::path(home_dir) / ".config" / "vcmi";
else
return ".";
}
bfs::path VCMIDirs_Linux::userSavePath() const
{
return userDataPath() / "Saves";
}
std::vector<bfs::path> VCMIDirs_Linux::dataPaths() const
{
// $XDG_DATA_DIRS, default: /usr/local/share/:/usr/share/
// construct list in reverse.
// in specification first directory has highest priority
// in vcmi fs last directory has highest priority
std::vector<bfs::path> ret;
const char* home_dir;
if (home_dir = getenv("HOME")) // compatibility, should be removed after 0.96
ret.push_back(bfs::path(home_dir) / ".vcmi");
ret.push_back(M_DATA_DIR);
if ((home_dir = getenv("XDG_DATA_DIRS")) != nullptr)
{
std::string dataDirsEnv = home_dir;
std::vector<std::string> dataDirs;
boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":"));
for (auto & entry : boost::adaptors::reverse(dataDirs))
ret.push_back(entry + "/vcmi");
}
else
{
ret.push_back("/usr/share/");
ret.push_back("/usr/local/share/");
}
return ret;
}
bfs::path VCMIDirs_Linux::libraryPath() const { return M_LIB_PATH; }
bfs::path VCMIDirs_Linux::binaryPath() const { return M_BIN_DIR; }
std::string VCMIDirs_Linux::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; }
// End of file VCMIDirs_Linux.cpp
#ifdef __ANDROID__
// File: VCMIDirs_Android.h
//#include "VCMIDirs_Linux.h"
class VCMIDirs_Android : public VCMIDirs_Linux
{
public:
boost::filesystem::path userDataPath() const override;
boost::filesystem::path userCachePath() const override;
boost::filesystem::path userConfigPath() const override;
boost::filesystem::path userSavePath() const override;
std::vector<boost::filesystem::path> dataPaths() const override;
};
// End of file: VCMIDirs_Android.h
// File: VCMIDirs_Android.cpp
//#include "StdInc.h"
//#include "VCMIDirs_Android.h"
namespace VCMIDirs
{
const IVCMIDirs& get()
{
static VCMIDirs_Android singleton;
return singleton;
}
}
// on Android HOME will be set to something like /sdcard/data/Android/is.xyz.vcmi/files/
bfs::path VCMIDirs_Android::userDataPath() const { return getenv("HOME"); }
bfs::path VCMIDirs_Android::userCachePath() const { return userDataPath() / "cache"; }
bfs::path VCMIDirs_Android::userConfigPath() const { return userDataPath() / "config"; }
bfs::path VCMIDirs_Android::userSavePath() const { return userDataPath() / "Saves"; }
std::vector<bfs::path> VCMIDirs_Android::dataPaths() const
{
return std::vector<bfs::path>(1, userDataPath());
}
// End of file: VCMIDirs_Android.cpp
#endif
#endif
#endif