mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-12 10:03:53 +02:00
037efdf5fc
- Constructor of Identifier from integer is now explicit - Lobby hero/town selection now uses Identifiers instead of int's - Removed serialization workaround for hero portraits - Added dummy objects for custom heroes portraits for ID resolver to use - HeroInstance now stores portrait ID only in case of custom portrait - Fixed loading of campaign heroes portraits on RoE maps
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* MapIdentifiersH3M.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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class ObjectTemplate;
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struct ObjectTypeIdentifier
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{
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Obj ID;
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int32_t subID;
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bool operator < (const ObjectTypeIdentifier & other) const
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{
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if (ID != other.ID)
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return ID < other.ID;
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return subID < other.subID;
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}
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};
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class MapIdentifiersH3M
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{
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std::map<BuildingID, BuildingID> mappingBuilding;
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std::map<FactionID, std::map<BuildingID, BuildingID>> mappingFactionBuilding;
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std::map<FactionID, FactionID> mappingFaction;
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std::map<CreatureID, CreatureID> mappingCreature;
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std::map<HeroTypeID, HeroTypeID> mappingHeroType;
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std::map<HeroTypeID, HeroTypeID> mappingHeroPortrait;
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std::map<HeroClassID, HeroClassID> mappingHeroClass;
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std::map<TerrainId, TerrainId> mappingTerrain;
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std::map<ArtifactID, ArtifactID> mappingArtifact;
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std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
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std::map<AnimationPath, AnimationPath> mappingObjectTemplate;
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std::map<ObjectTypeIdentifier, ObjectTypeIdentifier> mappingObjectIndex;
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template<typename IdentifierID>
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void loadMapping(std::map<IdentifierID, IdentifierID> & result, const JsonNode & mapping, const std::string & identifierName);
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public:
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void loadMapping(const JsonNode & mapping);
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void remapTemplate(ObjectTemplate & objectTemplate);
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BuildingID remapBuilding(std::optional<FactionID> owner, BuildingID input) const;
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HeroTypeID remapPortrait(HeroTypeID input) const;
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FactionID remap(FactionID input) const;
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CreatureID remap(CreatureID input) const;
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HeroTypeID remap(HeroTypeID input) const;
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HeroClassID remap(HeroClassID input) const;
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TerrainId remap(TerrainId input) const;
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ArtifactID remap(ArtifactID input) const;
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SecondarySkill remap(SecondarySkill input) const;
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};
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VCMI_LIB_NAMESPACE_END
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