mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
5deb499e7e
- paths in "filesystem" node are now relative to mod directory - "filesystem" entry in mod.json is now optional - made "register object" log messages visible only in log - minor fixes, including #1173
165 lines
3.6 KiB
C++
165 lines
3.6 KiB
C++
#include "StdInc.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CCreatureHandler.h"
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#include "CDefObjInfoHandler.h"
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#include "CHeroHandler.h"
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#include "CObjectHandler.h"
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#include "CTownHandler.h"
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#include "CBuildingHandler.h"
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#include "CSpellHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "IGameEventsReceiver.h"
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#include "CStopWatch.h"
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#include "VCMIDirs.h"
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#include "Filesystem/CResourceLoader.h"
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/*
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* VCMI_Lib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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LibClasses * VLC = NULL;
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DLL_LINKAGE VCMIDirs GVCMIDirs;
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DLL_LINKAGE void preinitDLL(CConsoleHandler *Console, std::ostream *Logfile)
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{
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console = Console;
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logfile = Logfile;
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VLC = new LibClasses;
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try
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{
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VLC->loadFilesystem();
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}
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HANDLE_EXCEPTION;
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}
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DLL_LINKAGE void loadDLLClasses()
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{
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try
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{
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VLC->init();
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}
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HANDLE_EXCEPTION;
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}
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void LibClasses::loadFilesystem()
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{
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CStopWatch totalTime;
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CStopWatch loadTime;
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CResourceHandler::initialize();
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tlog0<<"\t Initialization: "<<loadTime.getDiff()<<std::endl;
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CResourceHandler::loadFileSystem("", "ALL/config/filesystem.json");
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tlog0<<"\t Data loading: "<<loadTime.getDiff()<<std::endl;
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modh = new CModHandler;
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tlog0<<"\tMod handler: "<<loadTime.getDiff()<<std::endl;
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modh->initialize(CResourceHandler::getAvailableMods());
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CResourceHandler::setActiveMods(modh->getActiveMods());
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tlog0<<"\t Mod filesystems: "<<loadTime.getDiff()<<std::endl;
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tlog0<<"Basic initialization: "<<totalTime.getDiff()<<std::endl;
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}
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void LibClasses::init()
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{
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CStopWatch pomtime;
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generaltexth = new CGeneralTextHandler;
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generaltexth->load();
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tlog0<<"\tGeneral text handler: "<<pomtime.getDiff()<<std::endl;
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heroh = new CHeroHandler;
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heroh->load();
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tlog0 <<"\tHero handler: "<<pomtime.getDiff()<<std::endl;
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arth = new CArtHandler;
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arth->loadArtifacts(false);
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tlog0<<"\tArtifact handler: "<<pomtime.getDiff()<<std::endl;
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creh = new CCreatureHandler();
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creh->loadCreatures();
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tlog0<<"\tCreature handler: "<<pomtime.getDiff()<<std::endl;
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townh = new CTownHandler;
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townh->load();
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tlog0<<"\tTown handler: "<<pomtime.getDiff()<<std::endl;
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objh = new CObjectHandler;
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objh->loadObjects();
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tlog0<<"\tObject handler: "<<pomtime.getDiff()<<std::endl;
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dobjinfo = new CDefObjInfoHandler;
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dobjinfo->load();
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tlog0<<"\tDef information handler: "<<pomtime.getDiff()<<std::endl;
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spellh = new CSpellHandler;
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spellh->loadSpells();
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tlog0<<"\tSpell handler: "<<pomtime.getDiff()<<std::endl;
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modh->loadActiveMods();
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modh->reload();
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//FIXME: make sure that everything is ok after game restart
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//TODO: This should be done every time mod config changes
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IS_AI_ENABLED = false;
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}
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void LibClasses::clear()
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{
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delete generaltexth;
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delete heroh;
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delete arth;
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delete creh;
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delete townh;
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delete objh;
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delete dobjinfo;
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delete spellh;
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delete modh;
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makeNull();
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}
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void LibClasses::makeNull()
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{
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generaltexth = NULL;
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heroh = NULL;
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arth = NULL;
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creh = NULL;
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townh = NULL;
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objh = NULL;
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dobjinfo = NULL;
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spellh = NULL;
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modh = NULL;
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}
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LibClasses::LibClasses()
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{
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//init pointers to handlers
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makeNull();
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}
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void LibClasses::callWhenDeserializing()
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{
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generaltexth = new CGeneralTextHandler;
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generaltexth->load();
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arth->loadArtifacts(true);
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//modh->recreateHandlers();
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//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
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}
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LibClasses::~LibClasses()
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{
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clear();
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} |