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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
vcmi/server
Michał W. Urbańczyk 5e0986f9d8 * fixed defending creature in battle end window (slot id was used instead of creature id)
* redone casualties calculacion
* redone battle-end checking (now it works always)
* further fixes/checkings around netcode
2008-09-09 07:05:02 +00:00
..
CGameHandler.cpp * fixed defending creature in battle end window (slot id was used instead of creature id) 2008-09-09 07:05:02 +00:00
CGameHandler.h * fixed defending creature in battle end window (slot id was used instead of creature id) 2008-09-09 07:05:02 +00:00
CScriptCallback.cpp Fixed issues reported by Zamolxis: 2008-08-28 17:36:34 +00:00
CScriptCallback.h * fixed possible freeze when applying changes in gamestate 2008-08-25 21:14:00 +00:00
CVCMIServer.cpp * it's possible to use other port than 3030 by passing it as an additional argument 2008-09-09 01:40:43 +00:00
CVCMIServer.h Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
Makefile.am Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
VCMI_server.vcproj * hero placed in the town starts as visiting hero, not garrisoned 2008-08-25 10:25:16 +00:00