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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/spells
2016-09-10 22:41:50 +03:00
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AdventureSpellMechanics.cpp Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp hackfix for commander spells 2016-09-10 22:41:50 +03:00
BattleSpellMechanics.h Make sure that there is no unwanted stack affect by spells. 2016-09-06 08:20:17 +03:00
CDefaultSpellMechanics.cpp hackfix for commander spells 2016-09-10 22:41:50 +03:00
CDefaultSpellMechanics.h Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
CreatureSpellMechanics.cpp Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
CreatureSpellMechanics.h Handle AcidBreathDamage immunity in standard way. 2016-09-06 10:52:54 +03:00
CSpellHandler.cpp Disabled massive spells fore creatures as they are not fully supported yet. 2016-09-10 21:07:36 +03:00
CSpellHandler.h Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
ISpellMechanics.cpp cleanup 2016-09-10 09:37:18 +03:00
ISpellMechanics.h Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
Magic.h Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp
ViewSpellInt.h