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80 lines
1.6 KiB
C++
80 lines
1.6 KiB
C++
/*
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* EventsReceiver.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EventsReceiver.h"
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#include "MouseButton.h"
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#include "CGuiHandler.h"
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#include "EventDispatcher.h"
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AEventsReceiver::AEventsReceiver()
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: activeState(0)
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, hoveredState(false)
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, strongInterestState(false)
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{
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}
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bool AEventsReceiver::isHovered() const
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{
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return hoveredState;
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}
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bool AEventsReceiver::isActive() const
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{
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return activeState;
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}
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bool AEventsReceiver::isActive(int flags) const
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{
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return activeState & flags;
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}
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bool AEventsReceiver::isMouseButtonPressed(MouseButton btn) const
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{
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return currentMouseState.count(btn) ? currentMouseState.at(btn) : false;
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}
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void AEventsReceiver::setMoveEventStrongInterest(bool on)
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{
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strongInterestState = on;
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}
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void AEventsReceiver::activateEvents(ui16 what)
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{
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assert((what & GENERAL) || (activeState & GENERAL));
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activeState |= GENERAL;
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GH.events().handleElementActivate(this, what);
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}
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void AEventsReceiver::deactivateEvents(ui16 what)
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{
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if (what & GENERAL)
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activeState &= ~GENERAL;
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GH.events().handleElementDeActivate(this, what & activeState);
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}
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void AEventsReceiver::click(MouseButton btn, tribool down, bool previousState)
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{
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switch(btn)
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{
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default:
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case MouseButton::LEFT:
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clickLeft(down, previousState);
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break;
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case MouseButton::MIDDLE:
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clickMiddle(down, previousState);
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break;
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case MouseButton::RIGHT:
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clickRight(down, previousState);
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break;
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}
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}
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