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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/mapView
2023-05-20 01:51:49 +03:00
..
IMapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
IMapRendererObserver.h Added more checks to avoid potential nullptr dereference crash 2023-03-25 23:54:51 +02:00
mapHandler.cpp Fix crash on winning scenario 2023-03-21 18:40:48 +02:00
mapHandler.h Formatting 2023-03-05 18:02:59 +02:00
MapRenderer.cpp Merge beta -> develop 2023-04-26 22:48:08 +03:00
MapRenderer.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRendererContext.cpp Merge beta -> develop 2023-04-26 22:48:08 +03:00
MapRendererContext.h Implemented spell range overlay for Dimension Door and Scuttle Boat 2023-04-20 14:15:08 +03:00
MapRendererContextState.cpp Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
MapRendererContextState.h Formatting 2023-03-05 18:02:59 +02:00
MapView.cpp Fix map freeze on enemy turn 2023-05-19 13:22:18 +03:00
MapView.h Separated timer updates from rendering in adventure map and town screen 2023-05-14 22:22:37 +03:00
MapViewActions.cpp Moved input handling from GuiHandler to set of classes in eventsSDL dir 2023-05-20 01:51:49 +03:00
MapViewActions.h Do not cache hovered tile and always update state 2023-03-22 19:49:57 +02:00
MapViewCache.cpp Fixed minor issues discovered during testing 2023-03-05 18:02:59 +02:00
MapViewCache.h Implemented terrain transition animation 2023-03-05 18:02:59 +02:00
MapViewController.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
MapViewController.h Separated timer updates from rendering in adventure map and town screen 2023-05-14 22:22:37 +03:00
MapViewModel.cpp Renamed directory 2023-03-05 18:02:59 +02:00
MapViewModel.h Renamed directory 2023-03-05 18:02:59 +02:00