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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/client/GUIClasses.cpp
Ivan Savenko 5eef9cde44 - fixed 355, 356, 360
- fixed bug in map handling (random creatures in random town\hero)
2010-02-13 15:56:34 +00:00

5069 lines
138 KiB
C++

#include "GUIClasses.h"
#include "SDL_Extensions.h"
#include "../stdafx.h"
#include "CAdvmapInterface.h"
#include "CBattleInterface.h"
#include "../CCallback.h"
#include "CCastleInterface.h"
#include "CCursorHandler.h"
#include "CGameInfo.h"
#include "CHeroWindow.h"
#include "CMessage.h"
#include "CConfigHandler.h"
#include "SDL_framerate.h"
#include "CConfigHandler.h"
#include "CCreatureAnimation.h"
#include "Graphics.h"
#include "../hch/CArtHandler.h"
#include "../hch/CBuildingHandler.h"
#include "../hch/CGeneralTextHandler.h"
#include "../hch/CHeroHandler.h"
#include "../hch/CLodHandler.h"
#include "../hch/CObjectHandler.h"
#include "../hch/CSpellHandler.h"
#include "../hch/CTownHandler.h"
#include "../lib/CondSh.h"
#include "../lib/map.h"
#include "../mapHandler.h"
#include "../timeHandler.h"
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/replace.hpp>
#include <boost/assign/std/vector.hpp>
#include <boost/assign/list_of.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
//#include <boost/thread.hpp>
#include <cmath>
#include <queue>
#include <sstream>
#include "../lib/NetPacks.h"
#include "CSpellWindow.h"
#include "CHeroWindow.h"
#include "../hch/CVideoHandler.h"
#include "../StartInfo.h"
#include "CPreGame.h"
/*
* GUIClasses.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
using namespace boost::assign;
using namespace CSDL_Ext;
extern std::queue<SDL_Event*> events;
extern boost::mutex eventsM;
#undef min
#undef max
static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
{
const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
if(!h) return NULL;
StackState *pom = new StackState();
pom->shotsLeft = -1;
pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
pom->currentHealth = 0;
pom->attackBonus = h->getPrimSkillLevel(0);
pom->defenseBonus = h->getPrimSkillLevel(1);
pom->luck = h->getCurrentLuck();
pom->morale = h->getCurrentMorale(pos,town);
pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
pom->dmgMultiplier = 1;
return pom;
}
void CGarrisonSlot::hover (bool on)
{
////Hoverable::hover(on);
if(on)
{
std::string temp;
if(creature)
{
if(owner->highlighted)
{
if(owner->highlighted == this)
{
temp = CGI->generaltexth->tcommands[4]; //View %s
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature == creature)
{
temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else if (owner->highlighted->creature)
{
temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
}
else
{
tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
tlog2 << "Highlighted set to NULL"<<std::endl;
owner->highlighted = NULL;
}
}
else
{
if(upg)
{
temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
}
else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
{
temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
}
else
{
temp = CGI->generaltexth->allTexts[481]; //Select %s
}
boost::algorithm::replace_first(temp,"%s",creature->nameSing);
};
}
else
{
if(owner->highlighted)
{
const CArmedInstance *highl = owner->highlighted->getObj();
if( highl->needsLastStack() //we are moving stack from hero's
&& highl->army.slots.size() == 1 //it's only stack
&& owner->highlighted->upg != upg //we're moving it to the other garrison
)
{
temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
}
else
{
temp = CGI->generaltexth->tcommands[6]; //Move %s
boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
}
}
else
{
temp = CGI->generaltexth->tcommands[11]; //Empty
}
}
LOCPLINT->statusbar->print(temp);
}
else
{
LOCPLINT->statusbar->clear();
}
}
const CArmedInstance * CGarrisonSlot::getObj()
{
return (!upg)?(owner->oup):(owner->odown);
}
void CGarrisonSlot::clickRight(tribool down, bool previousState)
{
StackState *pom = getStackState(getObj(),ID, GH.topInt() == LOCPLINT->castleInt);
if(down && creature)
{
GH.pushInt(new CCreInfoWindow(creature->idNumber, 0, count, pom, 0, 0, NULL));
}
delete pom;
}
void CGarrisonSlot::clickLeft(tribool down, bool previousState)
{
if(owner->ignoreEvent)
{
owner->ignoreEvent = false;
return;
}
if(down)
{
bool refr = false;
if(owner->highlighted)
{
if(owner->highlighted == this) //view info
{
StackState *pom2 = getStackState(getObj(), ID, GH.topInt() == LOCPLINT->castleInt);
UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
CCreInfoWindow *creWindow = NULL;
if(pom.oldID>=0) //upgrade is possible
{
creWindow = new CCreInfoWindow(
creature->idNumber, 1, count, pom2,
boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
}
else
{
creWindow = new CCreInfoWindow(
creature->idNumber, 1, count, pom2, 0,
boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
}
GH.pushInt(creWindow);
owner->highlighted = NULL;
owner->splitting = false;
for(size_t i = 0; i<owner->splitButtons.size(); i++)
owner->splitButtons[i]->block(true);
show(screen2);
refr = true;
delete pom2;
}
else
{
// Only allow certain moves if troops aren't removable.
if (owner->removableUnits
|| (upg == 0 && (owner->highlighted->upg == 1 && !creature))
|| (upg == 1 && owner->highlighted->upg == 1))
{
//we want to split
if((owner->splitting || LOCPLINT->shiftPressed())
&& (!creature
|| (creature == owner->highlighted->creature)))
{
owner->p2 = ID; //store the second stack pos
owner->pb = upg;//store the second stack owner (up or down army)
owner->splitting = false;
int totalAmount = owner->highlighted->count;
if(creature)
totalAmount += count;
int last = -1;
if(upg != owner->highlighted->upg) //not splitting within same army
{
if(owner->highlighted->getObj()->army.slots.size() == 1 //we're splitting away the last stack
&& owner->highlighted->getObj()->needsLastStack() )
{
last = 0;
}
if(getObj()->army.slots.size() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
&& owner->highlighted->creature == creature
&& getObj()->needsLastStack() )
{
last += 2;
}
}
CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
GH.pushInt(spw);
refr = true;
}
else if(creature != owner->highlighted->creature) //swap
{
LOCPLINT->cb->swapCreatures(
(!upg)?(owner->oup):(owner->odown),
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
ID,owner->highlighted->ID);
}
else //merge
{
LOCPLINT->cb->mergeStacks(
(!owner->highlighted->upg)?(owner->oup):(owner->odown),
(!upg)?(owner->oup):(owner->odown),
owner->highlighted->ID,ID);
}
}
else // Highlight
{
if(creature)
owner->highlighted = this;
show(screen2);
refr = true;
}
}
}
else //highlight
{
if(creature)
{
owner->highlighted = this;
for(size_t i = 0; i<owner->splitButtons.size(); i++)
owner->splitButtons[i]->block(false);
}
show(screen2);
refr = true;
}
if(refr) {hover(false); hover(true); } //to refresh statusbar
}
}
void CGarrisonSlot::activate()
{
if(!active) active=true;
else return;
activateLClick();
activateRClick();
activateHover();
}
void CGarrisonSlot::deactivate()
{
if(active) active=false;
else return;
deactivateLClick();
deactivateRClick();
deactivateHover();
}
CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
{
active = false;
upg = Upg;
count = Count;
ID = IID;
creature = Creature;
pos.x = x;
pos.y = y;
if(Owner->smallIcons)
{
pos.w = 32;
pos.h = 32;
}
else
{
pos.w = 58;
pos.h = 64;
}
owner = Owner;
}
CGarrisonSlot::~CGarrisonSlot()
{
if(active)
deactivate();
}
void CGarrisonSlot::show(SDL_Surface * to)
{
std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
if(creature)
{
char buf[15];
SDL_itoa(count,buf,10);
blitAt(imgs[creature->idNumber],pos,to);
printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
if((owner->highlighted==this)
|| (owner->splitting && owner->highlighted->creature == creature))
{
blitAt(imgs[-1],pos,to);
}
}
else//empty slot
{
Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
if(owner->splitting)
blitAt(imgs[-1],pos,to);
}
}
CGarrisonInt::~CGarrisonInt()
{
if(sup)
{
for(size_t i=0;i<sup->size();i++)
{
delete (*sup)[i];
}
delete sup;
}
if(sdown)
{
for(size_t i=0;i<sdown->size();i++)
{
delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
}
delete sdown;
}
for(size_t i = 0; i<splitButtons.size(); i++)
delete splitButtons[i];
}
void CGarrisonInt::show(SDL_Surface * to)
{
if(sup)
{
for(size_t i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->show(to);
}
}
}
if(sdown)
{
for(size_t i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->show(to);
}
}
}
for(size_t i = 0; i<splitButtons.size(); i++)
splitButtons[i]->show(to);
}
void CGarrisonInt::deactiveteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->deactivate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->deactivate();
}
}
}
}
void CGarrisonInt::activeteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
(*sup)[i]->activate();
}
}
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
(*sdown)[i]->activate();
}
}
}
}
void CGarrisonInt::createSlots()
{
int h, w; //height and width of slot
if(smallIcons)
{
h = w = 32;
}
else
{
h = 64;
w = 58;
}
if(set1)
{
sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
i!=set1->slots.end(); i++)
{
(*sup)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
&CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sup->size(); i++)
if((*sup)[i] == NULL)
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
if (shiftPos)
for (int i=shiftPos; i<sup->size(); i++)
{
(*sup)[i]->pos.x += shiftPoint.x;
(*sup)[i]->pos.y += shiftPoint.y;
};
}
if(set2)
{
sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
for
(std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
i!=set2->slots.end(); i++)
{
(*sdown)[i->first] =
new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
&CGI->creh->creatures[i->second.first],i->second.second);
}
for(int i=0; i<sdown->size(); i++)
if((*sdown)[i] == NULL)
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
if (shiftPos)
for (int i=shiftPos; i<sup->size(); i++)
{
(*sdown)[i]->pos.x += shiftPoint.x;
(*sdown)[i]->pos.y += shiftPoint.y;
};
}
}
void CGarrisonInt::deleteSlots()
{
if(sup)
{
for(int i = 0; i<sup->size(); i++)
{
if((*sup)[i])
{
delete (*sup)[i];
}
}
delete sup;
sup = NULL;
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
{
if((*sdown)[i])
{
delete (*sdown)[i];
}
}
delete sdown;
sdown = NULL;
}
}
void CGarrisonInt::recreateSlots()
{
splitting = false;
highlighted = NULL;
for(size_t i = 0; i<splitButtons.size(); i++)
splitButtons[i]->block(true);
if(active)
{
deactiveteSlots();
}
deleteSlots();
createSlots();
if(active)
{
//ignoreEvent = true;
activeteSlots();
//show(screen2);
}
}
void CGarrisonInt::splitClick()
{
if(!highlighted)
return;
splitting = !splitting;
show(screen2);
}
void CGarrisonInt::splitStacks(int am2)
{
LOCPLINT->cb->splitStack(
(highlighted->upg)?(odown):(oup),
(pb)?(odown):(oup),
highlighted->ID,
p2,
am2);
}
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs, int _shiftPos, const Point &_shiftPoint)
:interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs), shiftPos(_shiftPos), shiftPoint(_shiftPoint)
{
active = false;
splitting = false;
set1 = LOCPLINT->cb->getGarrison(s1);
set2 = LOCPLINT->cb->getGarrison(s2);
ignoreEvent = false;
update = true;
pos.x=(x);
pos.y=(y);
pos.w=(58);
pos.h=(64);
createSlots();
}
void CGarrisonInt::activate()
{
for(size_t i = 0; i<splitButtons.size(); i++)
if(splitButtons[i]->blocked != !highlighted)
splitButtons[i]->block(!highlighted);
active = true;
if(sup)
{
for(int i = 0; i<sup->size(); i++)
if((*sup)[i])
(*sup)[i]->activate();
}
if(sdown)
{
for(int i = 0; i<sdown->size(); i++)
if((*sdown)[i])
(*sdown)[i]->activate();
}
for(size_t i = 0; i<splitButtons.size(); i++)
splitButtons[i]->activate();
}
void CGarrisonInt::deactivate()
{
active = false;
deactiveteSlots();
for(size_t i = 0; i<splitButtons.size(); i++)
splitButtons[i]->deactivate();
}
CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
{
slider = NULL;
ID = -1;
this->delComps = delComps;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
}
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
}
CMessage::drawIWindow(this,text,player,charperline);
}
CInfoWindow::CInfoWindow()
{
ID = -1;
delComps = false;
}
void CInfoWindow::close()
{
GH.popIntTotally(this);
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}
void CInfoWindow::show(SDL_Surface * to)
{
CSimpleWindow::show(to);
for(int i=0;i<buttons.size();i++)
buttons[i]->show(to);
if (slider)
slider->show(to);
}
CInfoWindow::~CInfoWindow()
{
if(delComps)
{
for (int i=0;i<components.size();i++)
delete components[i];
}
for(int i=0;i<buttons.size();i++)
delete buttons[i];
if (slider)
delete slider;
}
void CInfoWindow::activate()
{
for (int i=0;i<components.size();i++)
components[i]->activate();
for(int i=0;i<buttons.size();i++)
buttons[i]->activate();
if (slider)
slider->activate();
}
void CInfoWindow::sliderMoved(int to)
{
/*slider->moveTo(to);
if(!slider) return; //ignore spurious call when slider is being created
*/
redraw();
}
void CInfoWindow::deactivate()
{
for (int i=0;i<components.size();i++)
components[i]->deactivate();
for(int i=0;i<buttons.size();i++)
buttons[i]->deactivate();
if (slider)
slider->deactivate();
}
void CInfoWindow::showAll( SDL_Surface * to )
{
show(to);
}
void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
{
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
temp->delComps = DelComps;
for(int i=0;i<onYes.funcs.size();i++)
temp->buttons[0]->callback += onYes.funcs[i];
for(int i=0;i<onNo.funcs.size();i++)
temp->buttons[1]->callback += onNo.funcs[i];
GH.pushInt(temp);
}
void CRClickPopup::clickRight(tribool down, bool previousState)
{
if(down)
return;
close();
}
void CRClickPopup::activate()
{
activateRClick();
}
void CRClickPopup::deactivate()
{
deactivateRClick();
}
void CRClickPopup::close()
{
GH.popIntTotally(this);
}
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
:free(Free),bitmap(Bitmap)
{
CGI->curh->hide();
pos.x = x;
pos.y = y;
pos.h = bitmap->h;
pos.w = bitmap->w;
// Put the window back on screen if necessary
amax(pos.x, 0);
amax(pos.y, 0);
amin(pos.x, conf.cc.resx - bitmap->w);
amin(pos.y, conf.cc.resy - bitmap->h);
}
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
{
CGI->curh->hide();
free=Free;
bitmap=Bitmap;
if(bitmap)
{
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.h = bitmap->h;
pos.w = bitmap->w;
}
}
void CInfoPopup::close()
{
if(free)
SDL_FreeSurface(bitmap);
GH.popIntTotally(this);
}
void CInfoPopup::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
CInfoPopup::~CInfoPopup()
{
CGI->curh->show();
}
void SComponent::init(Etype Type, int Subtype, int Val)
{
std::ostringstream oss;
switch (Type)
{
case artifact:
description = CGI->arth->artifacts[Subtype].Description();
subtitle = CGI->arth->artifacts[Subtype].Name();
break;
case primskill:
oss << std::showpos << Val << " ";
if(Subtype < 4)
{
description = CGI->generaltexth->arraytxt[2+Subtype];
oss << CGI->generaltexth->primarySkillNames[Subtype];
}
else if(Subtype == 5) //spell points
{
description = CGI->generaltexth->allTexts[149];
oss << CGI->generaltexth->allTexts[387];
}
else
{
tlog1 << "Wrong subtype=" << Subtype << std::endl;
}
subtitle = oss.str();
break;
case building:
description = CGI->buildh->buildings[Subtype][Val]->Description();
subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
break;
case secskill44: case secskill:
subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
break;
case resource:
description = CGI->generaltexth->allTexts[242];
oss << Val;
subtitle = oss.str();
break;
case spell:
description = CGI->spellh->spells[Subtype].descriptions[Val];
subtitle = CGI->spellh->spells[Subtype].name;
break;
case creature:
subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
break;
case experience:
description = CGI->generaltexth->allTexts[241];
oss << Val ;
if(Subtype && Val==1)
{
subtitle = CGI->generaltexth->allTexts[442];
}
else
{
subtitle = oss.str();
}
break;
case hero:
subtitle = description = CGI->heroh->heroes[Subtype]->name;
break;
case flag:
subtitle = CGI->generaltexth->capColors[Subtype];
break;
}
type = Type;
subtype = Subtype;
val = Val;
SDL_Surface * temp = this->getImg();
if(!temp)
{
tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
return;
}
pos.w = temp->w;
pos.h = temp->h;
}
SComponent::SComponent(Etype Type, int Subtype, int Val)
{
init(Type,Subtype,Val);
}
SComponent::SComponent(const Component &c)
{
if(c.id==5)
init(experience,c.subtype,c.val);
else if(c.id == Component::SPELL)
init(spell,c.subtype,c.val);
else
init((Etype)c.id,c.subtype,c.val);
if(c.id==2 && c.when==-1)
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
}
void SComponent::show(SDL_Surface * to)
{
blitAt(getImg(),pos.x,pos.y,to);
}
SDL_Surface * SComponent::getImg()
{
switch (type)
{
case artifact:
return graphics->artDefs->ourImages[subtype].bitmap;
break;
case primskill:
return graphics->pskillsb->ourImages[subtype].bitmap;
break;
case secskill44:
return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
break;
case secskill:
return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
break;
case resource:
return graphics->resources->ourImages[subtype].bitmap;
break;
case experience:
return graphics->pskillsb->ourImages[4].bitmap;
break;
case morale:
return graphics->morale82->ourImages[val+3].bitmap;
break;
case luck:
return graphics->luck82->ourImages[val+3].bitmap;
break;
case spell:
return graphics->spellscr->ourImages[subtype].bitmap;
break;
case creature:
return graphics->bigImgs[subtype];
break;
case hero:
return graphics->portraitLarge[subtype];
case flag:
return graphics->flags->ourImages[subtype].bitmap;
}
return NULL;
}
void SComponent::clickRight(tribool down, bool previousState)
{
if(description.size())
LOCPLINT->adventureInt->handleRightClick(description,down,this);
}
void SComponent::activate()
{
activateRClick();
}
void SComponent::deactivate()
{
deactivateRClick();
}
void CSelectableComponent::clickLeft(tribool down, bool previousState)
{
if (down)
{
if(onSelect)
onSelect();
}
}
void CSelectableComponent::init(SDL_Surface * Border)
{
SDL_Surface * symb = SComponent::getImg();
myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
blitAt(symb,1,1,myBitmap);
if (Border) //use custom border
{
border = Border;
customB = true;
}
else //we need to draw border
{
customB = false;
border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
SDL_FillRect(border,NULL,0x00FFFF);
for (int i=0;i<border->w;i++)
{
SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
}
for (int i=0;i<border->h;i++)
{
SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
}
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
}
selected = false;
}
CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
:SComponent(c),onSelect(OnSelect)
{
init(Border);
}
CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
:SComponent(Type,Sub,Val),onSelect(OnSelect)
{
init(Border);
}
CSelectableComponent::~CSelectableComponent()
{
SDL_FreeSurface(myBitmap);
if (!customB)
SDL_FreeSurface(border);
}
void CSelectableComponent::activate()
{
activateKeys();
SComponent::activate();
activateLClick();
}
void CSelectableComponent::deactivate()
{
deactivateKeys();
SComponent::deactivate();
deactivateLClick();
}
SDL_Surface * CSelectableComponent::getImg()
{
return myBitmap;
}
void CSelectableComponent::select(bool on)
{
if(on != selected)
{
SDL_FillRect(myBitmap,NULL,0x000000);
blitAt(SComponent::getImg(),1,1,myBitmap);
if (on)
{
blitAt(border,0,0,myBitmap);
}
selected = on;
return;
}
else
{
return;
}
}
void CSelectableComponent::show(SDL_Surface * to)
{
blitAt(myBitmap,pos.x,pos.y,to);
printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
}
void CSimpleWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
}
CSimpleWindow::~CSimpleWindow()
{
if (bitmap)
{
SDL_FreeSurface(bitmap);
bitmap=NULL;
}
}
void CSelWindow::selectionChange(unsigned to)
{
for (unsigned i=0;i<components.size();i++)
{
CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
if (!pom)
continue;
pom->select(i==to);
blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
}
}
CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
{
ID = askID;
for(int i=0;i<Buttons.size();i++)
{
buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
if(!i && askID >= 0)
buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
}
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
if(buttons.size() > 1 && askID >= 0) //cancel button functionality
buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
for(int i=0;i<comps.size();i++)
{
components.push_back(comps[i]);
comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
if(i<9)
comps[i]->assignedKeys.insert(SDLK_1+i);
}
CMessage::drawIWindow(this,text,player,charperline);
}
void CSelWindow::madeChoice()
{
if(ID < 0)
return;
int ret = -1;
for (int i=0;i<components.size();i++)
{
if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
{
ret = i;
}
}
LOCPLINT->cb->selectionMade(ret+1,ID);
}
CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
{
bg=BitmapHandler::loadBitmap(name);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
pos.x += x;
pos.y += y;
if(maxw >= 0)
pos.w = std::min(bg->w,maxw);
else
pos.w=bg->w;
pos.h=bg->h;
middlex=(pos.w/2)+pos.x;
middley=(bg->h/2)+pos.y;
}
CStatusBar::~CStatusBar()
{
SDL_FreeSurface(bg);
}
void CStatusBar::clear()
{
if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
{
current="";
show(screen);
}
}
void CStatusBar::print(const std::string & text)
{
if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
{
current=text;
show(GH.topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
}
}
void CStatusBar::show(SDL_Surface * to)
{
SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
}
std::string CStatusBar::getCurrent()
{
return current;
}
void CList::activate()
{
activateLClick();
activateRClick();
activateHover();
activateKeys();
activateMouseMove();
};
void CList::deactivate()
{
deactivateLClick();
deactivateRClick();
deactivateHover();
deactivateKeys();
deactivateMouseMove();
};
void CList::clickLeft(tribool down, bool previousState)
{
};
CList::CList(int Size)
:SIZE(Size)
{
}
void CList::fixPos()
{
int oldFrom = from;
if(selected < 0) //no selection, do nothing
return;
if(selected < from) //scroll up
from = selected;
else if(from + SIZE <= selected)
from = selected - SIZE + 1;
amin(from, size() - SIZE);
amax(from, 0);
}
CHeroList::CHeroList(int Size)
:CList(Size), heroes(LOCPLINT->wanderingHeroes)
{
arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
//32px per hero
posmobx = pos.x+1;
posmoby = pos.y+arrup->height+1;
posporx = pos.x+mobile->width+2;
pospory = pos.y+arrup->height;
posmanx = pos.x+1+50+mobile->width;
posmany = pos.y+arrup->height+1;
from = 0;
selected = -1;
pressed = indeterminate;
}
void CHeroList::init()
{
int w = pos.w+1, h = pos.h+4;
bg = CSDL_Ext::newSurface(w,h,screen);
SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
}
void CHeroList::genList()
{
//int howMany = LOCPLINT->cb->howManyHeroes();
//for (int i=0;i<howMany;i++)
//{
// const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
// if(!h->inTownGarrison)
// items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
//}
}
void CHeroList::select(int which)
{
if (which<0)
{
selected = which;
LOCPLINT->adventureInt->selection = NULL;
LOCPLINT->adventureInt->terrain.currentPath = NULL;
draw(screen);
LOCPLINT->adventureInt->infoBar.draw(screen);
}
if (which>=heroes.size())
return;
selected = which;
LOCPLINT->adventureInt->select(heroes[which]);
}
void CHeroList::clickLeft(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if(from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
pressed = true;
}
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if(heroes.size()-from>SIZE)
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
pressed = false;
}
return;
}
/***************************HEROES*****************************************/
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=SIZE || ny<0)
return;
if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw(screen);
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw(screen);
}
}
else
throw 0;
}
}
void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if ((heroes.size()-from) > SIZE)
LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
else
LOCPLINT->adventureInt->statusbar.clear();
return;
}
//if not buttons then heroes
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
return;
}
std::vector<std::string> temp;
temp.push_back(heroes[from+ny]->name);
temp.push_back(heroes[from+ny]->type->heroClass->name);
LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
//select(ny+from);
}
void CHeroList::clickRight(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (heroes.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
}
else
{
//if not buttons then heroes
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
GH.current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
GH.current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
false);
GH.pushInt(ip);
}
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
}
}
void CHeroList::hover (bool on)
{
}
void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CHeroList::updateHList(const CGHeroInstance *toRemove)
{
if(toRemove) //remove specific hero
heroes -= toRemove;
else
LOCPLINT->recreateWanderingHeroes();
if(selected >= heroes.size())
select(heroes.size()-1);
if(toRemove)
{
if(heroes.size() == 0)
LOCPLINT->adventureInt->townList.select(0);
else
select(selected);
}
}
void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
{
int ser = -1;
for(int i=0; i<heroes.size() && ser<0; i++)
if(heroes[i]->subID == which->subID)
ser = i;
ser -= from;
if(ser<0 || ser >= SIZE) return;
int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
}
void CHeroList::draw(SDL_Surface * to)
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=heroes.size())
{
blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
blitAt(empty,posporx,pospory+i*32,to);
continue;
}
const CGHeroInstance *cur = heroes[iT];
int pom = cur->movement / 100;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
pom = cur->mana / 5;
if (pom>25) pom=25;
if (pom<0) pom=0;
blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
blitAt(temp,posporx,pospory+i*32,to);
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
{
blitAt(selection,posporx,pospory+i*32,to);
}
//TODO: support for custom portraits
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
if (heroes.size()-from > SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
}
int CHeroList::getPosOfHero(const CGHeroInstance* h)
{
return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
}
void CHeroList::show( SDL_Surface * to )
{
}
int CHeroList::size()
{
return heroes.size();
}
CTownList::~CTownList()
{
delete arrup;
delete arrdo;
}
CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
:CList(Size)
{
arrup = CDefHandler::giveDef(arrupg);
arrdo = CDefHandler::giveDef(arrdog);
pos.x = x;
pos.y = y;
pos.w = std::max(arrdo->width, arrup->width);
pos.h = arrdo->height + arrup->height + Size*32;
arrupp.x=x;
arrupp.y=y;
arrupp.w=arrup->width;
arrupp.h=arrup->height;
arrdop.x=x;
arrdop.y=y+arrup->height+32*SIZE;
arrdop.w=arrdo->width;
arrdop.h=arrdo->height;
posporx = arrdop.x;
pospory = arrupp.y + arrupp.h;
pressed = indeterminate;
from = 0;
selected = -1;
}
void CTownList::genList()
{
items.clear();
int howMany = LOCPLINT->cb->howManyTowns();
for (int i=0;i<howMany;i++)
{
items.push_back(LOCPLINT->cb->getTownInfo(i,0));
}
}
void CTownList::select(int which)
{
if (which>=items.size())
return;
selected = which;
if(!fun.empty())
fun();
}
void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if (from>0)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
else
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
else
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then towns
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>=SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->statusbar->clear();
return;
};
std::string temp = CGI->generaltexth->tcommands[4];
boost::algorithm::replace_first(temp,"%s",items[from+ny]->name);
temp += ", "+items[from+ny]->town->Name();
LOCPLINT->statusbar->print(temp);
}
void CTownList::clickLeft(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
{
if(from>0)
{
blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
pressed = true;
}
return;
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
{
if(items.size()-from > SIZE)
{
blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
pressed = false;
}
return;
}
/***************************TOWNS*****************************************/
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if (ny>=SIZE || ny<0)
return;
if(GH.topInt() == LOCPLINT->adventureInt
&& (ny+from)==selected
&& LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
)
LOCPLINT->openTownWindow(items[selected]);//print town screen
else
select(ny+from);
}
else
{
if (indeterminate(pressed))
return;
if (pressed) //up
{
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
pressed = indeterminate;
if (!down)
{
from--;
if (from<0)
from=0;
draw(screenBuf);
}
}
else if (!pressed) //down
{
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
pressed = indeterminate;
if (!down)
{
from++;
//if (from<items.size()-5)
// from=items.size()-5;
draw(screenBuf);
}
}
else
throw 0;
}
}
void CTownList::clickRight(tribool down, bool previousState)
{
if (down)
{
/***************************ARROWS*****************************************/
if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
}
else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (items.size()-from>5))
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
}
//if not buttons then towns
int hx = GH.current->motion.x, hy = GH.current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
int ny = hy/32;
if ((ny>=SIZE || ny<0) || (from+ny>=items.size()))
{
return;
}
//show popup
CInfoPopup * ip = new CInfoPopup(
graphics->townWins[items[from+ny]->id],
GH.current->motion.x-graphics->townWins[items[from+ny]->id]->w,
GH.current->motion.y-graphics->townWins[items[from+ny]->id]->h,
false);
GH.pushInt(ip);
}
else
{
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
}
}
void CTownList::hover (bool on)
{
}
void CTownList::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CTownList::draw(SDL_Surface * to)
{
for (int iT=0+from;iT<SIZE+from;iT++)
{
int i = iT-from;
if (iT>=items.size())
{
blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
continue;
}
blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
{
blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
}
}
if (from>0)
blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
else
blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
if (items.size()-from>SIZE)
blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
else
blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
}
void CTownList::show( SDL_Surface * to )
{
}
int CTownList::size()
{
return items.size();
}
CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
:c(cre),big(Big)
{
anim = new CCreatureAnimation(cre->animDefName);
}
CCreaturePic::~CCreaturePic()
{
delete anim;
}
int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
{
SDL_Rect dst;
if(big)
{
blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
dst = genRect(130,100,x,y);
}
else
{
blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
dst = genRect(120,100,x,y);
}
if(c->isDoubleWide())
x-=15;
return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
}
SDL_Surface * CCreaturePic::getPic(bool nextFrame)
{
//TODO: write
return NULL;
}
void CRecruitmentWindow::close()
{
GH.popIntTotally(this);
}
void CRecruitmentWindow::Max()
{
slider->moveTo(slider->amount);
}
void CRecruitmentWindow::Buy()
{
int crid = creatures[which].ID,
dstslot = dst->army.getSlotFor(crid);
if(dstslot < 0) //no available slot
{
std::string txt;
if(dst->ID == HEROI_TYPE)
{
txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid].namePl : CGI->creh->creatures[crid].nameSing);
}
else
{
txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
}
LOCPLINT->showInfoDialog(txt);
return;
}
recruit(crid, slider->value);
if(level >= 0)
close();
else
slider->moveTo(0);
}
void CRecruitmentWindow::Cancel()
{
close();
}
void CRecruitmentWindow::sliderMoved(int to)
{
buy->block(!to);
}
void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
{
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
{
which = i;
int newAmount = std::min(amounts[i],creatures[i].amount);
slider->setAmount(newAmount);
if(slider->value > newAmount)
slider->moveTo(newAmount);
else
slider->moveTo(slider->value);
curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int j=0;j<creatures.size();j++)
{
if(which==j)
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
curx += TOTAL_CREATURE_WIDTH;
}
break;
}
curx += TOTAL_CREATURE_WIDTH;
}
}
void CRecruitmentWindow::clickRight(tribool down, bool previousState)
{
if(down)
{
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
{
CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0, NULL, NULL, NULL, NULL);
GH.pushInt(popup);
break;
}
curx += TOTAL_CREATURE_WIDTH;
}
}
}
void CRecruitmentWindow::activate()
{
activateLClick();
activateRClick();
buy->activate();
max->activate();
cancel->activate();
slider->activate();
LOCPLINT->statusbar = bar;
}
void CRecruitmentWindow::deactivate()
{
deactivateLClick();
deactivateRClick();
buy->deactivate();
max->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CRecruitmentWindow::show(SDL_Surface * to)
{
static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
blitAt(bitmap,pos.x,pos.y,to);
buy->show(to);
max->show(to);
cancel->show(to);
slider->show(to);
char pom[15];
SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
printAtMiddle(pom,pos.x+205,pos.y+254,FONT_SMALL,zwykly,to);
SDL_itoa(slider->value,pom,10); //recruit
printAtMiddle(pom,pos.x+279,pos.y+254,FONT_SMALL,zwykly,to);
printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
int curx = pos.x+115-creatures[which].res.size()*16;
for(int i=0;i<creatures[which].res.size();i++)
{
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
SDL_itoa(creatures[which].res[i].second,pom,10);
printAtMiddle(pom,curx+14,pos.y+288,FONT_SMALL,zwykly,to);
SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
printAtMiddle(pom,curx+12+258,pos.y+286,FONT_SMALL,zwykly,to);
curx+=32;
}
curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int i=0; i<creatures.size(); ++i)
{
creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
curx += TOTAL_CREATURE_WIDTH;
}
++animCounter;
bar->show(to);
}
CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit)
:recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
{
which = 0;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
initCres();
printAtMiddle(CGI->generaltexth->allTexts[346],113,233,FONT_SMALL,zwykly,bitmap); //cost per troop t
printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
printAtMiddle(CGI->generaltexth->allTexts[466],373,233,FONT_SMALL,zwykly,bitmap); //total cost t
drawBorder(bitmap,172,222,67,42,int3(239,215,123));
drawBorder(bitmap,246,222,67,42,int3(239,215,123));
drawBorder(bitmap,64,222,99,76,int3(239,215,123));
drawBorder(bitmap,322,222,99,76,int3(239,215,123));
drawBorder(bitmap,133,312,66,34,int3(173,142,66));
drawBorder(bitmap,211,312,66,34,int3(173,142,66));
drawBorder(bitmap,289,312,66,34,int3(173,142,66));
//border for creatures
int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
for(int i=0;i<creatures.size();i++)
{
creatures[i].pos.x = curx+1;
creatures[i].pos.y = 65;
creatures[i].pos.w = 100;
creatures[i].pos.h = 130;
if(which==i)
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
else
drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
curx += TOTAL_CREATURE_WIDTH;
}
if(!creatures[0].amount || !amounts[0])
{
max->block(true);
slider->block(true);
}
//buy->block(true); //not needed, will be blocked by initing slider on 0
}
CRecruitmentWindow::~CRecruitmentWindow()
{
cleanCres();
delete max;
delete buy;
delete cancel;
SDL_FreeSurface(bitmap);
delete slider;
delete bar;
}
void CRecruitmentWindow::initCres()
{
cleanCres();
for(int i=0; i<dwelling->creatures.size(); i++)
{
if(level >= 0 && i != level)
continue;
for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
{
creatures.resize(creatures.size()+1);
creinfo &cur = creatures.back();
cur.amount = dwelling->creatures[i].first;
cur.ID = dwelling->creatures[i].second[j];
const CCreature *cre = &CGI->creh->creatures[cur.ID];
cur.pic = new CCreaturePic(cre);
for(int k=0; k<cre->cost.size(); k++)
if(cre->cost[k])
cur.res.push_back(std::make_pair(k,cre->cost[k]));
amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
}
}
slider->setAmount(std::min(amounts[which],creatures[which].amount));
}
void CRecruitmentWindow::cleanCres()
{
for(int i=0;i<creatures.size();i++)
{
delete creatures[i].pic;
}
creatures.clear();
amounts.clear();
}
CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
{
last = Last;
which = 1;
c=cid;
slider = NULL;
gar = Owner;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
int sliderPositions = max - (last>=0) - (last==2);
slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
a1 = max-val;
a2 = val;
anim = new CCreaturePic(&CGI->creh->creatures[cid]);
anim->anim->setType(1);
std::string title = CGI->generaltexth->allTexts[256];
boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
}
CSplitWindow::~CSplitWindow() //d-tor
{
SDL_FreeSurface(bitmap);
delete ok;
delete cancel;
delete slider;
delete anim;
}
void CSplitWindow::activate()
{
activateLClick();
activateKeys();
ok->activate();
cancel->activate();
slider->activate();
}
void CSplitWindow::deactivate()
{
deactivateLClick();
deactivateKeys();
ok->deactivate();
cancel->deactivate();
slider->deactivate();
}
void CSplitWindow::split()
{
gar->splitStacks(a2);
close();
}
void CSplitWindow::close()
{
GH.popIntTotally(this);
}
void CSplitWindow::sliderMoved(int to)
{
int all = a1+a2;
a2 = to + (last==1 || last==2);
if(slider)
a1 = all - a2;
}
void CSplitWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
ok->show(to);
cancel->show(to);
slider->show(to);
printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
anim->blitPic(to,pos.x+20,pos.y+54,false);
anim->blitPic(to,pos.x+177,pos.y+54,false);
}
void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
{
SDLKey k = key.keysym.sym;
if (isNumKey(k)) //convert numpad number to normal digit
k = numToDigit(k);
if(key.state != SDL_PRESSED)
return;
int &cur = (which ? a2 : a1),
&sec = (which ? a1 : a2),
ncur = cur;
if (k == SDLK_BACKSPACE)
{
ncur /= 10;
}
else if(k == SDLK_TAB)
{
which = !which;
}
else
{
int number = k - SDLK_0;
if (number < 0 || number > 9) //not a number pressed
{
return;
}
ncur = cur*10 + number;
}
int delta = ncur - cur;
if(delta > sec)
{
cur += sec;
sec = 0;
}
slider->moveTo(which ? ncur : a1+a2-ncur);
}
void CSplitWindow::clickLeft(tribool down, bool previousState)
{
if(down)
{
Point click(GH.current->motion.x,GH.current->motion.y);
click = click - pos.topLeft();
if(Rect(19,216,105,40).isIn(click)) //left picture
which = 0;
else if(Rect(175,216,105,40).isIn(click)) //right picture
which = 1;
}
}
void CCreInfoWindow::show(SDL_Surface * to)
{
char pom[15];
blitAt(bitmap,pos.x,pos.y,to);
anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
if(++anf==4)
anf=0;
if(count.size())
printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
if(upgrade)
upgrade->show(to);
if(dismiss)
dismiss->show(to);
if(ok)
ok->show(to);
}
CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
: type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
{
//active = false;
anf = 0;
c = &CGI->creh->creatures[Cid];
SDL_Surface *hhlp = BitmapHandler::loadBitmap("CRSTKPU.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
anim = new CCreaturePic(c);
if(!type) anim->anim->setType(2);
char pom[75];int hlp=0;
if(creatureCount)
{
SDL_itoa(creatureCount,pom,10);
count = pom;
}
printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,bitmap); //creature name
//atttack
printAt(CGI->generaltexth->primarySkillNames[0],155,48,FONT_SMALL,zwykly,bitmap);
SDL_itoa(c->attack,pom,10);
if(State && State->attackBonus)
{
int hlp;
if(c->attack > 0)
hlp = log10f(c->attack)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->attackBonus+c->attack);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printTo(pom,276,61,FONT_SMALL,zwykly,bitmap);
//defense
printAt(CGI->generaltexth->primarySkillNames[1],155,67,FONT_SMALL,zwykly,bitmap);
SDL_itoa(c->defence,pom,10);
if(State && State->defenseBonus)
{
int hlp;
if(c->defence > 0)
hlp = log10f(c->defence)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
hlp += 2+(int)log10f(State->defenseBonus+c->defence);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printTo(pom,276,80,FONT_SMALL,zwykly,bitmap);
//shots
if(c->shots)
{
printAt(CGI->generaltexth->allTexts[198], 155, 86, FONT_SMALL, zwykly, bitmap);
if(State && State->shotsLeft >= 0)
sprintf(pom,"%d (%d)", c->shots, State->shotsLeft);
else
SDL_itoa(c->shots, pom, 10);
printTo(pom, 276, 99, FONT_SMALL, zwykly, bitmap);
}
//damage
int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1);
int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1);
printAt(CGI->generaltexth->allTexts[199], 155, 105, FONT_SMALL, zwykly, bitmap);
SDL_itoa(dmgMin, pom, 10);
if(dmgMin > 0)
hlp = log10f(dmgMin) + 2;
else
hlp = 2;
pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
SDL_itoa(dmgMax, pom+hlp+2, 10);
printTo(pom, 276, 118, FONT_SMALL, zwykly, bitmap);
//health
printAt(CGI->generaltexth->allTexts[388],155,124,FONT_SMALL,zwykly,bitmap);
if(State && State->healthBonus)
sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
else
SDL_itoa(c->hitPoints,pom,10);
printTo(pom,276,137,FONT_SMALL,zwykly,bitmap);
//remaining health
if(State && State->currentHealth)
{
printAt(CGI->generaltexth->allTexts[200],155,143,FONT_SMALL,zwykly,bitmap);
SDL_itoa(State->currentHealth,pom,10);
printTo(pom,276,156,FONT_SMALL,zwykly,bitmap);
}
//speed
printAt(CGI->generaltexth->zelp[441].first,155,162,FONT_SMALL,zwykly,bitmap);
SDL_itoa(c->speed,pom,10);
if(State && State->speedBonus)
{
int hlp;
if(c->speed > 0)
hlp = log10f(c->speed)+2;
else
hlp = 2;
pom[hlp-1] = ' '; pom[hlp] = '(';
SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
hlp += 2+(int)log10f(c->speed + State->speedBonus);
pom[hlp] = ')'; pom[hlp+1] = '\0';
}
printTo(pom,276,175,FONT_SMALL,zwykly,bitmap);
//luck and morale
blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
//print abilities text - if r-click popup
if(type)
{
if(Upg && ui)
{
bool enough = true;
for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
{
if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
enough = false;
upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
}
if(enough)
{
CFunctionList<void()> fs[2];
fs[0] += Upg;
fs[0] += boost::bind(&CCreInfoWindow::close,this);
CFunctionList<void()> cfl;
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
}
else
{
upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
upgrade->callback.funcs.clear();
upgrade->bitmapOffset = 2;
}
}
if(Dsm)
{
CFunctionList<void()> fs[2];
//on dismiss confirmed
fs[0] += Dsm; //dismiss
fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
CFunctionList<void()> cfl;
cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
}
ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
}
else
{
printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,bitmap);
}
//spell effects
if(State)
{
int printed=0; //how many effect pics have been printed
for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
{
blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
++printed;
if(printed >= 3)
{
break;
}
}
}
}
CCreInfoWindow::~CCreInfoWindow()
{
SDL_FreeSurface(bitmap);
delete anim;
delete upgrade;
delete ok;
delete dismiss;
for(int i=0; i<upgResCost.size();i++)
delete upgResCost[i];
}
void CCreInfoWindow::activate()
{
//if(active) return;
//active = true;
if(!type)
activateRClick();
if(ok)
ok->activate();
if(dismiss)
dismiss->activate();
if(upgrade)
upgrade->activate();
}
void CCreInfoWindow::close()
{
GH.popIntTotally(this);
}
void CCreInfoWindow::clickRight(tribool down, bool previousState)
{
if(down)
return;
close();
}
void CCreInfoWindow::dismissF()
{
dsm();
close();
}
void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
{
}
void CCreInfoWindow::deactivate()
{
//if(!active) return;
//active = false;
if(!type)
deactivateRClick();
if(ok)
ok->deactivate();
if(dismiss)
dismiss->deactivate();
if(upgrade)
upgrade->deactivate();
}
void CLevelWindow::close()
{
for(int i=0;i<comps.size();i++)
{
if(comps[i]->selected)
{
cb(i);
break;
}
}
GH.popIntTotally(this);
LOCPLINT->showingDialog->setn(false);
}
CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
{
LOCPLINT->showingDialog->setn(true);
heroPortrait = hero->portrait;
cb = callback;
for(int i=0;i<skills.size();i++)
{
comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
comps.back()->assignedKeys.insert(SDLK_1 + i);
}
SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
SDL_FreeSurface(hhlp);
pos.x = screen->w/2 - bitmap->w/2;
pos.y = screen->h/2 - bitmap->h/2;
pos.w = bitmap->w;
pos.h = bitmap->h;
ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
//draw window
char buf[100], buf2[100];
strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
sprintf(buf,buf2,hero->name.c_str());
printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
const Font *f = graphics->fonts[FONT_MEDIUM];
std::string text = CGI->generaltexth->allTexts[4];
int fontWidth = f->getWidth(text.c_str())/2;
int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
for(int i=0;i<comps.size();i++)
{
comps[i]->pos.x = curx+pos.x;
comps[i]->pos.y = 326+pos.y;
if( i < (comps.size()-1) )
{
curx += 44+21; //skill width + margin to "or"
printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
curx += fontWidth+15;
}
}
if(comps.size() > 1)
{
ok->block(true);
}
else if(comps.size() == 1)
{
comps[0]->select(true);
}
}
void CLevelWindow::selectionChanged(unsigned to)
{
if(ok->blocked)
ok->block(false);
for(int i=0;i<comps.size();i++)
if(i==to)
comps[i]->select(true);
else
comps[i]->select(false);
}
CLevelWindow::~CLevelWindow()
{
delete ok;
for(int i=0;i<comps.size();i++)
delete comps[i];
SDL_FreeSurface(bitmap);
}
void CLevelWindow::activate()
{
ok->activate();
for(int i=0;i<comps.size();i++)
comps[i]->activate();
}
void CLevelWindow::deactivate()
{
ok->deactivate();
for(int i=0;i<comps.size();i++)
comps[i]->deactivate();
}
void CLevelWindow::show(SDL_Surface * to)
{
blitAt(bitmap,pos.x,pos.y,to);
blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
ok->show(to);
for(int i=0;i<comps.size();i++)
comps[i]->show(to);
}
void CMinorResDataBar::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
char buf[30];
for (int i=0;i<7;i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
}
std::vector<std::string> temp;
SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
CGI->generaltexth->allTexts[62]
+": %s, "
+ CGI->generaltexth->allTexts[63]
+ ": %s, "
+ CGI->generaltexth->allTexts[64]
+ ": %s",temp)
,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
}
CMinorResDataBar::CMinorResDataBar()
{
bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = 7;
pos.y = 575;
pos.w = bg->w;
pos.h = bg->h;
}
CMinorResDataBar::~CMinorResDataBar()
{
SDL_FreeSurface(bg);
}
SDL_Surface * CCustomImgComponent::getImg()
{
return bmp;
}
CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
:bmp(sur), free(freeSur)
{
init(Type,Subtype,Val);
}
CCustomImgComponent::~CCustomImgComponent()
{
if(free)
SDL_FreeSurface(bmp);
}
CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
{
left = Left;
type = Type;
id = ID;
}
void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
{
SDL_Surface *hlp = getSurface();
blitAt(hlp,pos.x+19,pos.y+9,to);
}
void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
{
CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
assert(mw);
if(down)
{
if(left)
{
if(mw->hLeft != this)
mw->hLeft = this;
else
return;
}
else
{
if(mw->hRight != this)
mw->hRight = this;
else
return;
}
mw->selectionChanged(left);
}
}
void CMarketplaceWindow::CTradeableItem::activate()
{
activateLClick();
}
void CMarketplaceWindow::CTradeableItem::deactivate()
{
deactivateLClick();
}
SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
{
switch(type)
{
case 0:
return graphics->resources32->ourImages[id].bitmap;
case 1:
return graphics->artDefs->ourImages[id].bitmap;
default:
return NULL;
}
}
static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
{
i.resize(amount);
for(int j=0;j<amount;j++)
{
i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
i[j]->pos = p[j];
}
}
void CMarketplaceWindow::setMode( int mode )
{
std::vector<SDL_Rect> lpos, rpos;
clear();
switch(mode)
{
case 0:
{
SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
bg = SDL_ConvertSurface(bg2,screen->format,0);
SDL_FreeSurface(bg2);
lpos += genRect(66,74,39,180), genRect(66,74,122,180), genRect(66,74,204,180),
genRect(66,74,39,259), genRect(66,74,122,259), genRect(66,74,204,259),
genRect(66,74,122,338);
for(int i=0;i<lpos.size();i++)
{
lpos[i].x += pos.x;
lpos[i].y += pos.y;
rpos.push_back(lpos[i]);
rpos[rpos.size()-1].x += 288;
}
initItems(left,lpos,0,7,true,NULL);
initItems(right,rpos,0,7,false,NULL);
printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title
printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,bg); //kingdom res.
printAtMiddle(CGI->generaltexth->allTexts[168],445,147,FONT_SMALL,zwykly,bg); //available for trade
}
}
}
void CMarketplaceWindow::clear()
{
for(int i=0;i<left.size();i++)
delete left[i];
for(int i=0;i<right.size();i++)
delete right[i];
left.clear();
right.clear();
SDL_FreeSurface(bg);
}
CMarketplaceWindow::CMarketplaceWindow(int Mode)
{
type = BLOCK_ADV_HOTKEYS;
mode = Mode;
bg = NULL;
ok = max = deal = NULL;
pos.x = screen->w/2 - 300;
pos.y = screen->h/2 - 296;
slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
setMode(mode);
hLeft = hRight = NULL;
ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
ok->assignedKeys.insert(SDLK_ESCAPE);
deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
max->block(true);
deal->block(true);
}
CMarketplaceWindow::~CMarketplaceWindow()
{
clear();
delete slider;
}
void CMarketplaceWindow::show(SDL_Surface * to)
{
blitAt(bg,pos,to);
if(hRight)
CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
if(hLeft)
CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
ok->show(to);
deal->show(to);
max->show(to);
slider->show(to);
for(int i=0;i<left.size();i++)
left[i]->show(to);
for(int i=0;i<right.size();i++)
right[i]->show(to);
if(mode==0)
{
char buf[15];
for(int i=0;i<left.size();i++)
{
SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
printAtMiddle(buf,left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
}
if(hLeft) //print prices
{
for(int i=0; i<right.size();i++)
{
if(right[i]->id != hLeft->id)
printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
else
printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
}
}
if(hLeft && hRight && hLeft->id!= hRight->id)
{
blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
blitAt(hRight->getSurface(),pos.x+429,pos.y+457,to);
SDL_itoa(slider->value * r1,buf,10);
printAtMiddle(buf,pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
SDL_itoa(slider->value * r2,buf,10);
printAtMiddle(buf,pos.x+443,pos.y+505,FONT_SMALL,zwykly,to);
}
}
}
void CMarketplaceWindow::activate()
{
for(int i=0;i<left.size();i++)
left[i]->activate();
for(int i=0;i<right.size();i++)
right[i]->activate();
ok->activate();
max->activate();
deal->activate();
slider->activate();
}
void CMarketplaceWindow::deactivate()
{
for(int i=0;i<left.size();i++)
left[i]->deactivate();
for(int i=0;i<right.size();i++)
right[i]->deactivate();
ok->deactivate();
max->deactivate();
deal->deactivate();
slider->deactivate();
}
void CMarketplaceWindow::setMax()
{
slider->moveTo(slider->amount);
}
void CMarketplaceWindow::makeDeal()
{
LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
slider->moveTo(0);
hLeft = NULL;
selectionChanged(true);
}
void CMarketplaceWindow::sliderMoved( int to )
{
}
void CMarketplaceWindow::selectionChanged(bool side)
{
if(hLeft && hRight && hLeft->id!= hRight->id)
{
LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
slider->setAmount(LOCPLINT->cb->getResourceAmount(hLeft->id) / r1);
slider->moveTo(0);
max->block(false);
deal->block(false);
}
else
{
max->block(true);
deal->block(true);
slider->setAmount(0);
slider->moveTo(0);
}
if(side && hLeft) //left selection changed, recalculate offers
{
rSubs.clear();
rSubs.resize(right.size());
int h1, h2;
for(int i=0;i<right.size();i++)
{
std::ostringstream oss;
LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
oss << h2;
if(h1!=1)
oss << "/" << h1;
rSubs[i] = oss.str();
}
}
}
CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
{
this->pos = pos;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
background = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
SDL_FreeSurface(hhlp);
//printing texts
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
//setting up buttons
// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
// std::swap(save->imgs[0][0], load->imgs[0][1]);
save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
std::swap(save->imgs[0][0], save->imgs[0][1]);
// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
// std::swap(save->imgs[0][0], restart->imgs[0][1]);
mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
backToMap->assignedKeys.insert(SDLK_ESCAPE);
heroMoveSpeed = new CHighlightableButtonsGroup(0);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
mapScrollSpeed = new CHighlightableButtonsGroup(0);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
musicVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
}
musicVolume->select(CGI->musich->getVolume(), 1);
musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
effectsVolume = new CHighlightableButtonsGroup(0, true);
for(int i=0; i<10; ++i)
{
effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
}
effectsVolume->select(CGI->soundh->getVolume(), 1);
effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
}
CSystemOptionsWindow::~CSystemOptionsWindow()
{
SDL_FreeSurface(background);
delete save;
delete quitGame;
delete backToMap;
delete mainMenu;
delete heroMoveSpeed;
delete mapScrollSpeed;
delete musicVolume;
delete effectsVolume;
}
void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
{
GH.popIntTotally(this);
SDL_Event event;
event.type = type;
event.user.code = usercode; // not necessarily used
SDL_PushEvent(&event);
}
void CSystemOptionsWindow::bquitf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
}
void CSystemOptionsWindow::breturnf()
{
GH.popIntTotally(this);
}
void CSystemOptionsWindow::bmainmenuf()
{
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
}
void CSystemOptionsWindow::bsavef()
{
GH.popIntTotally(this);
GH.pushInt(new CSelectionScreen(saveGame));
/*using namespace boost::posix_time;
std::ostringstream fnameStream;
fnameStream << second_clock::local_time();
std::string fname = fnameStream.str();
boost::algorithm::replace_all(fname,":","");
boost::algorithm::replace_all(fname," ","-");
LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
}
void CSystemOptionsWindow::activate()
{
save->activate();
quitGame->activate();
backToMap->activate();
mainMenu->activate();
heroMoveSpeed->activate();
mapScrollSpeed->activate();
musicVolume->activate();
effectsVolume->activate();
}
void CSystemOptionsWindow::deactivate()
{
save->deactivate();
quitGame->deactivate();
backToMap->deactivate();
mainMenu->deactivate();
heroMoveSpeed->deactivate();
mapScrollSpeed->deactivate();
musicVolume->deactivate();
effectsVolume->deactivate();
}
void CSystemOptionsWindow::show(SDL_Surface *to)
{
SDL_BlitSurface(background, NULL, to, &pos);
save->show(to);
quitGame->show(to);
backToMap->show(to);
mainMenu->show(to);
heroMoveSpeed->show(to);
mapScrollSpeed->show(to);
musicVolume->show(to);
effectsVolume->show(to);
}
CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
:h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
{
if(H1)
selected = 0;
else
selected = -1;
oldSelected = -1;
SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPTAVERN.bmp");
graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
bg = SDL_ConvertSurface(hhlp,screen->format,0);
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
SDL_FreeSurface(hhlp);
printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,bg);
printAtMiddle("2500",320,328,FONT_SMALL,zwykly,bg);
// printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
printAtMiddleWB(gossip,200,220,FONT_SMALL,50,zwykly,bg);
pos.w = bg->w;
pos.h = bg->h;
pos.x = (screen->w-bg->w)/2;
pos.y = (screen->h-bg->h)/2;
bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
h1.pos.x += pos.x;
h2.pos.x += pos.x;
h1.pos.y += pos.y;
h2.pos.y += pos.y;
cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), pos.x+310,pos.y+428, "ICANCEL.DEF", SDLK_ESCAPE);
recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), pos.x+272, pos.y+355, "TPTAV01.DEF", SDLK_RETURN);
thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), pos.x+22, pos.y+428, "TPTAV02.DEF", SDLK_t);
if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
recruit->block(2);
}
else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
recruit->block(2);
}
else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
{
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
recruit->block(2);
}
else
{
if(!H1)
recruit->block(1);
}
#ifdef _WIN32
CGI->videoh->open("TAVERN.BIK");
#else
CGI->videoh->open("tavern.mjpg", true, false);
#endif
}
void CTavernWindow::recruitb()
{
const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
close();
LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
}
void CTavernWindow::thievesguildb()
{
GH.pushInt( new CThievesGuildWindow(LOCPLINT->castleInt->town) );
}
CTavernWindow::~CTavernWindow()
{
CGI->videoh->close();
SDL_FreeSurface(bg);
delete cancel;
delete thiefGuild;
delete recruit;
delete bar;
}
void CTavernWindow::activate()
{
thiefGuild->activate();
cancel->activate();
if(h1.h)
h1.activate();
if(h2.h)
h2.activate();
recruit->activate();
LOCPLINT->statusbar = bar;
}
void CTavernWindow::deactivate()
{
thiefGuild->deactivate();
cancel->deactivate();
if(h1.h)
h1.deactivate();
if(h2.h)
h2.deactivate();
recruit->deactivate();
}
void CTavernWindow::close()
{
GH.popIntTotally(this);
}
void CTavernWindow::show(SDL_Surface * to)
{
blitAt(bg,pos.x,pos.y,to);
CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
if(h1.h)
h1.show(to);
if(h2.h)
h2.show(to);
thiefGuild->show(to);
cancel->show(to);
recruit->show(to);
bar->show(to);
if(selected >= 0)
{
HeroPortrait *sel = selected ? &h2 : &h1;
if (selected != oldSelected && !recruit->blocked)
{
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
oldSelected = selected;
recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
}
printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
}
}
void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
{
if(previousState && !down)
as();
//ClickableL::clickLeft(down);
}
void CTavernWindow::HeroPortrait::activate()
{
activateLClick();
activateRClick();
activateHover();
}
void CTavernWindow::HeroPortrait::deactivate()
{
deactivateLClick();
deactivateRClick();
deactivateHover();
}
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(down)
{
LOCPLINT->adventureInt->heroWindow->setHero(h);
GH.pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
}
}
CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
:as(sel,id)
{
h = H;
pos.x = x;
pos.y = y;
pos.w = 58;
pos.h = 64;
if(H)
{
hoverName = CGI->generaltexth->tavernInfo[4];
boost::algorithm::replace_first(hoverName,"%s",H->name);
int artifs = h->artifWorn.size() + h->artifacts.size();
for(int i=13; i<=17; i++) //war machines and spellbook don't count
if(vstd::contains(h->artifWorn,i))
artifs--;
sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
descr[sizeof(descr)-1] = '\0';
}
}
void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
{
blitAt(graphics->portraitLarge[h->subID],pos,to);
}
void CTavernWindow::HeroPortrait::hover( bool on )
{
//Hoverable::hover(on);
if(on)
LOCPLINT->statusbar->print(hoverName);
else
LOCPLINT->statusbar->clear();
}
void CInGameConsole::activate()
{
activateKeys();
}
void CInGameConsole::deactivate()
{
deactivateKeys();
}
void CInGameConsole::show(SDL_Surface * to)
{
int number = 0;
std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
texts_mx.lock();
for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
{
SDL_Color green = {0,0xff,0,0};
Point leftBottomCorner(0, screen->h);
if(LOCPLINT->battleInt)
{
leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
}
CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
if(SDL_GetTicks() - it->second > defaultTimeout)
{
toDel.push_back(it);
}
}
for(int it=0; it<toDel.size(); ++it)
{
texts.erase(toDel[it]);
}
texts_mx.unlock();
}
void CInGameConsole::print(const std::string &txt)
{
texts_mx.lock();
int lineLen = conf.go()->ac.outputLineLength;
if(txt.size() < lineLen)
{
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);
if(part.size() == 0)
break;
texts.push_back(std::make_pair(part, SDL_GetTicks()));
if(texts.size() > maxDisplayedTexts)
{
texts.pop_front();
}
}
}
texts_mx.unlock();
}
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
{
if(key.type != SDL_KEYDOWN) return;
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
switch(key.keysym.sym)
{
case SDLK_TAB:
case SDLK_ESCAPE:
{
if(captureAllKeys)
{
captureAllKeys = false;
endEnteringText(false);
}
else if(SDLK_TAB)
{
captureAllKeys = true;
startEnteringText();
}
break;
}
case SDLK_RETURN: //enter key
{
if(enteredText.size() > 0 && captureAllKeys)
{
captureAllKeys = false;
endEnteringText(true);
}
break;
}
case SDLK_BACKSPACE:
{
if(enteredText.size() > 1)
{
enteredText.resize(enteredText.size()-1);
enteredText[enteredText.size()-1] = '_';
refreshEnteredText();
}
break;
}
case SDLK_UP: //up arrow
{
if(previouslyEntered.size() == 0)
break;
if(prevEntDisp == -1)
{
prevEntDisp = previouslyEntered.size() - 1;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if( prevEntDisp > 0)
{
--prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
break;
}
case SDLK_DOWN: //down arrow
{
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
{
++prevEntDisp;
enteredText = previouslyEntered[prevEntDisp] + "_";
refreshEnteredText();
}
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
{
prevEntDisp = -1;
enteredText = "_";
refreshEnteredText();
}
break;
}
default:
{
if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
{
if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
{
enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
enteredText += "_";
refreshEnteredText();
}
}
break;
}
}
}
void CInGameConsole::startEnteringText()
{
enteredText = "_";
if(GH.topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
void CInGameConsole::endEnteringText(bool printEnteredText)
{
prevEntDisp = -1;
if(printEnteredText)
{
std::string txt = enteredText.substr(0, enteredText.size()-1);
LOCPLINT->cb->sendMessage(txt);
previouslyEntered.push_back(txt);
print(txt);
}
enteredText = "";
if(GH.topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->clear();
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = "";
}
}
void CInGameConsole::refreshEnteredText()
{
if(GH.topInt() == LOCPLINT->adventureInt)
{
LOCPLINT->statusbar->print(enteredText);
}
else if(LOCPLINT->battleInt)
{
LOCPLINT->battleInt->console->ingcAlter = enteredText;
}
}
CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
{
}
void CGarrisonWindow::close()
{
GH.popIntTotally(this);
}
void CGarrisonWindow::activate()
{
quit->activate();
garr->activate();
}
void CGarrisonWindow::deactivate()
{
quit->deactivate();
garr->deactivate();
}
void CGarrisonWindow::show(SDL_Surface * to)
{
blitAt(bg,pos,to);
quit->show(to);
garr->show(to);
blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
}
CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
{
bg = BitmapHandler::loadBitmap("GARRISON.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
pos.x = screen->w/2 - bg->w/2;
pos.y = screen->h/2 - bg->h/2;
pos.w = screen->w;
pos.h = screen->h;
garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
}
CGarrisonWindow::~CGarrisonWindow()
{
SDL_FreeSurface(bg);
delete quit;
delete garr;
}
IShowActivable::IShowActivable()
{
type = 0;
}
CWindowWithGarrison::CWindowWithGarrison()
{
type |= WITH_GARRISON;
}
void CRClickPopupInt::show(SDL_Surface * to)
{
inner->show(to);
}
CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
{
CGI->curh->hide();
inner = our;
delInner = deleteInt;
}
CRClickPopupInt::~CRClickPopupInt()
{
//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
if(LOCPLINT && inner == LOCPLINT->adventureInt->heroWindow)
LOCPLINT->adventureInt->heroWindow->dispose();
if(delInner)
delete inner;
CGI->curh->show();
}
CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
misc5(false), feet(false), lRing(false), rRing(false), torso(false),
lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
{
}
void CArtPlace::activate()
{
if(!active)
{
//activateLClick();
LRClickableAreaWTextComp::activate();
active = true;
}
}
void CArtPlace::clickLeft(tribool down, bool previousState)
{
//LRClickableAreaWTextComp::clickLeft(down);
// If clicked on spellbook, open it only if no artifact is held at the moment.
if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
{
if(ourArt->id == 0)
{
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
GH.pushInt(spellWindow);
}
}
if (!down && previousState)
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
{
if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
{
if(ourArt->id == 3) //catapult cannot be highlighted
{
std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
return;
}
select();
}
}
else //perform artifact substitution
{
if (slotID >= 19) // Backpack destination.
{
const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
switch(cur->id)
{
case 3:
//should not happen, catapult cannot be selected
assert(cur->id != 3);
break;
case 4: case 5: case 6:
{
std::string text = CGI->generaltexth->allTexts[153];
boost::algorithm::replace_first(text, "%s", cur->Name());
LOCPLINT->showInfoDialog(text);
}
break;
default:
ourOwner->commonInfo->destAOH = ourOwner;
ourOwner->commonInfo->destSlotID = slotID;
ourOwner->commonInfo->destArtifact = NULL;
// Correction for backpack position when src lies before dest.
ourOwner->commonInfo->destSlotID +=
(ourOwner->commonInfo->srcAOH == ourOwner
&& ourOwner->commonInfo->srcSlotID >= 19
&& ourOwner->commonInfo->srcSlotID <= slotID);
LOCPLINT->cb->swapArtifacts(
ourOwner->commonInfo->srcAOH->curHero,
ourOwner->commonInfo->srcSlotID,
ourOwner->curHero,
ourOwner->commonInfo->destSlotID);
break;
}
}
//check if swap is possible
else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
{
ourOwner->commonInfo->destAOH = ourOwner;
ourOwner->commonInfo->destSlotID = slotID;
ourOwner->commonInfo->destArtifact = ourArt;
// Special case when the dest artifact can't be fit into the src slot.
CGHeroInstance *destHero = const_cast<CGHeroInstance *>(ourOwner->curHero);
CGI->arth->unequipArtifact(destHero->artifWorn, slotID);
const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH;
ui16 srcSlotID = ourOwner->commonInfo->srcSlotID;
if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID)) {
// Put dest artifact into owner's backpack.
ourOwner->commonInfo->srcAOH = ourOwner;
ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19;
}
LOCPLINT->cb->swapArtifacts(
srcAOH->curHero,
srcSlotID,
ourOwner->curHero,
slotID);
}
}
}
/*else if(!down && clicked)
{
if(ourArt && ourArt->id == 0)
return; //this is handled separately
deselect();
}*/
//ClickableL::clickLeft(down);
}
void CArtPlace::clickRight(tribool down, bool previousState)
{
if(!locked() && text.size()) //if there is no description or it's a lock, do nothing ;]
LRClickableAreaWTextComp::clickRight(down, previousState);
}
/**
* Selects artifact slot so that the containing artifact looks like it's picked up.
*/
void CArtPlace::select ()
{
if (locked())
return;
CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
ourOwner->commonInfo->srcArtifact = ourArt;
ourOwner->commonInfo->srcSlotID = slotID;
ourOwner->commonInfo->srcAOH = ourOwner;
// Temporarily remove artifact from hero.
CGHeroInstance* hero = const_cast<CGHeroInstance*>(ourOwner->curHero);
if (slotID < 19)
CGI->arth->unequipArtifact(hero->artifWorn, slotID);
else
hero->artifacts.erase(hero->artifacts.begin() + (slotID - 19));
ourOwner->markPossibleSlots(ourArt);
hero->recreateArtBonuses();
// Update the hero bonuses.
CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt());
if (chw != NULL) {
chw->deactivate();
chw->setHero(hero);
chw->activate();
} else {
CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt());
assert(cew); // Either an exchange- or hero window should be active if an artifact slot is selected.
cew->deactivate();
for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
{
if(cew->heroInst[g] == hero)
{
cew->artifs[g]->setHero(hero);
}
}
cew->prepareBackground();
cew->activate();
}
if (slotID >= 19) {
// Correcting position in backpack.
ourOwner->scrollBackpack(-(slotID - 19 < ourOwner->backpackPos));
} else {
ourOwner->eraseSlotData(this, slotID);
}
}
/**
* Deselects the artifact slot.
*/
void CArtPlace::deselect ()
{
CGI->curh->dragAndDropCursor(NULL);
ourOwner->unmarkSlots();
}
void CArtPlace::deactivate()
{
if(active)
{
active = false;
//deactivateLClick();
LRClickableAreaWTextComp::deactivate();
}
}
void CArtPlace::show(SDL_Surface *to)
{
if (ourArt)
blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
if(marked && active)
{
// Draw vertical bars.
for (int i = 0; i < pos.h; ++i) {
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
}
// Draw horizontal bars.
for (int i = 0; i < pos.w; ++i) {
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
}
}
}
bool CArtPlace::fitsHere(const CArtifact * art)
{
// You can place 'no artifact' anywhere.
if(!art)
return true;
// Anything can but War Machines can be placed in backpack.
if (slotID >= 19)
return !CGI->arth->isBigArtifact(art->id);
return art->fitsAt(ourOwner->curHero->artifWorn, slotID);
}
CArtPlace::~CArtPlace()
{
deactivate();
}
void HoverableArea::hover (bool on)
{
if (on)
LOCPLINT->statusbar->print(hoverText);
else if (LOCPLINT->statusbar->getCurrent()==hoverText)
LOCPLINT->statusbar->clear();
}
void HoverableArea::activate()
{
activateHover();
}
void HoverableArea::deactivate()
{
deactivateHover();
}
void LClickableArea::activate()
{
activateLClick();
}
void LClickableArea::deactivate()
{
deactivateLClick();
}
void LClickableArea::clickLeft(tribool down, bool previousState)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void RClickableArea::activate()
{
activateRClick();
}
void RClickableArea::deactivate()
{
deactivateRClick();
}
void RClickableArea::clickRight(tribool down, bool previousState)
{
//if(!down)
//{
// LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
//}
}
void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
{
if(!down && previousState)
{
LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
}
//ClickableL::clickLeft(down);
}
void LRClickableAreaWText::clickRight(tribool down, bool previousState)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWText::activate()
{
LClickableArea::activate();
RClickableArea::activate();
activateHover();
}
void LRClickableAreaWText::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
deactivateHover();
}
void LClickableAreaHero::clickLeft(tribool down, bool previousState)
{
if(!down)
{
owner->deactivate();
const CGHeroInstance * buf = LOCPLINT->getWHero(id);
owner->setHero(buf);
owner->redrawCurBack();
owner->activate();
}
}
void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState)
{
std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
}
//ClickableL::clickLeft(down);
}
void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
{
LOCPLINT->adventureInt->handleRightClick(text, down, this);
}
void LRClickableAreaWTextComp::activate()
{
LClickableArea::activate();
RClickableArea::activate();
activateHover();
}
void LRClickableAreaWTextComp::deactivate()
{
LClickableArea::deactivate();
RClickableArea::deactivate();
deactivateHover();
}
void LRClickableAreaOpenHero::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void LRClickableAreaOpenHero::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && hero)
LOCPLINT->openHeroWindow(hero);
}
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
{
if((!down) && previousState && town)
LOCPLINT->openTownWindow(town);
}
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
{
if((!down) && previousState && town)
LOCPLINT->openTownWindow(town);
}
void CArtifactsOfHero::activate()
{
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->activate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->activate();
}
leftArtRoll->activate();
rightArtRoll->activate();
}
void CArtifactsOfHero::deactivate()
{
for(size_t f=0; f<artWorn.size(); ++f)
{
if(artWorn[f])
artWorn[f]->deactivate();
}
for(size_t f=0; f<backpack.size(); ++f)
{
if(backpack[f])
backpack[f]->deactivate();
}
leftArtRoll->deactivate();
rightArtRoll->deactivate();
}
void CArtifactsOfHero::show(SDL_Surface * to)
{
for(size_t d=0; d<artWorn.size(); ++d)
{
artWorn[d]->show(to);
}
for(size_t d=0; d<backpack.size(); ++d)
{
backpack[d]->show(to);
}
leftArtRoll->show(to);
rightArtRoll->show(to);
}
void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
{
// An update is made, rather than initialization.
if (curHero == hero) {
// Compensate backpack pos if an artifact was insertad before it.
if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
&& commonInfo->destSlotID - 19 < backpackPos)
{
backpackPos++;
}
if (updateState && commonInfo->srcAOH == this) {
curHero = hero;
// A swap was made, make the replaced artifact the current selected.
if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
// Temporarily remove artifact from hero.
CGHeroInstance * nonconstCurHero = const_cast<CGHeroInstance *>(curHero);
if (commonInfo->srcSlotID < 19)
CGI->arth->unequipArtifact(nonconstCurHero->artifWorn, commonInfo->srcSlotID);
else
nonconstCurHero->artifacts.erase(nonconstCurHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
nonconstCurHero->recreateArtBonuses();
// Source <- Dest
commonInfo->srcArtifact = commonInfo->destArtifact;
// Reset destination parameters.
commonInfo->destAOH = NULL;
commonInfo->destArtifact = NULL;
commonInfo->destSlotID = -1;
CGI->curh->dragAndDropCursor(
graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
markPossibleSlots(commonInfo->srcArtifact);
} else if (commonInfo->destAOH != NULL) {
// Reset all parameters.
commonInfo->srcAOH = NULL;
commonInfo->srcArtifact = NULL;
commonInfo->srcSlotID = -1;
commonInfo->destAOH = NULL;
commonInfo->destArtifact = NULL;
commonInfo->destSlotID = -1;
CGI->curh->dragAndDropCursor(NULL);
unmarkSlots();
}
}
} else {
rollback();
}
curHero = hero;
if (curHero->artifacts.size() > 0)
backpackPos %= curHero->artifacts.size();
else
backpackPos = 0;
// Fill the slots for worn artifacts and backpack.
for (int g = 0; g < 19 ; g++)
setSlotData(artWorn[g], g);
scrollBackpack(0);
//blocking scrolling if there is not enough artifacts to scroll
leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
}
/**
* Any held artifacts, marked slots etc. will be restored to it's original way.
*/
void CArtifactsOfHero::rollback()
{
if (curHero != NULL) {
// Restore any held artifact to it's original position.
if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
CGHeroInstance * hero = const_cast<CGHeroInstance *>(curHero);
if (commonInfo->srcSlotID != -1) {
// Put a held artifact back to it's spot.
if (commonInfo->srcSlotID < 19)
CGI->arth->equipArtifact(hero->artifWorn, commonInfo->srcSlotID, commonInfo->srcArtifact->id);
else
hero->artifacts.insert(hero->artifacts.begin() + (commonInfo->srcSlotID - 19), commonInfo->srcArtifact->id);
} else { // Held swapped artifact.
// Wear the artifact in a suitable spot.
ui16 i = 0;
for (; i < 19; i++) {
if (artWorn[i]->fitsHere(commonInfo->srcArtifact)
&& curHero->artifWorn.find(i) == curHero->artifWorn.end())
{
CGI->arth->equipArtifact(hero->artifWorn, i, commonInfo->srcArtifact->id);
break;
}
}
// If it can't be worn, put it in the backpack.
if (i == 19)
hero->artifacts.push_back(commonInfo->srcArtifact->id);
}
hero->recreateArtBonuses();
}
}
unmarkSlots();
backpackPos = 0;
commonInfo->srcAOH = NULL;
commonInfo->srcArtifact = NULL;
commonInfo->srcSlotID = -1;
commonInfo->destAOH = NULL;
commonInfo->destArtifact = NULL;
commonInfo->destSlotID = -1;
CGI->curh->dragAndDropCursor(NULL);
}
void CArtifactsOfHero::dispose()
{
curHero = NULL;
}
void CArtifactsOfHero::scrollBackpack(int dir)
{
backpackPos += dir;
if (curHero->artifacts.size() > 0) {
if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
do {
backpackPos += curHero->artifacts.size();
} while (backpackPos < 0);
} else {
backpackPos %= curHero->artifacts.size();
}
}
//set new data
for (size_t s = 0; s < backpack.size(); ++s) {
if (s < curHero->artifacts.size())
setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
else
eraseSlotData(backpack[s], 19 + s);
}
}
/**
* Marks possible slots where a given artifact can be placed, except backpack.
*
* @param art Artifact checked against.
*/
void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
{
for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
it != commonInfo->participants.end();
++it)
{
for (int i = 0; i < (*it)->artWorn.size(); i++) {
if ((*it)->artWorn[i]->fitsHere(art))
(*it)->artWorn[i]->marked = true;
else
(*it)->artWorn[i]->marked = false;
}
}
}
/**
* Unamarks all slots.
*/
void CArtifactsOfHero::unmarkSlots ()
{
for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
it != commonInfo->participants.end();
++it)
{
for (int i = 0; i < (*it)->artWorn.size(); i++) {
(*it)->artWorn[i]->marked = false;
}
}
}
/**
* Assigns an artifacts to an artifact place depending on it's new slot ID.
*/
void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
{
artPlace->slotID = slotID;
artPlace->ourArt = curHero->getArt(slotID);
if (artPlace->ourArt) {
artPlace->text = artPlace->ourArt->Description();
if (artPlace->locked()) // Locks should appear as empty.
artPlace->hoverText = CGI->generaltexth->allTexts[507];
else
artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
} else {
eraseSlotData(artPlace, slotID);
}
}
/**
* Makes given artifact slot appear as empty with a certain slot ID.
*/
void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
{
artPlace->slotID = slotID;
artPlace->ourArt = NULL;
artPlace->text = std::string();
artPlace->hoverText = CGI->generaltexth->allTexts[507];
}
CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
backpackPos(0), updateState(false)
{
pos = position;
artWorn.resize(19);
std::vector<SDL_Rect> slotPos;
slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
genRect(44,44,pos.x+381,pos.y+296);
// Create slots for worn artifacts.
for (int g = 0; g < 19 ; g++)
{
artWorn[g] = new CArtPlace(NULL);
artWorn[g]->pos = slotPos[g];
artWorn[g]->ourOwner = this;
eraseSlotData(artWorn[g], g);
}
// Create slots for the backpack.
for(size_t s=0; s<5; ++s)
{
CArtPlace * add = new CArtPlace(NULL);
add->ourOwner = this;
add->pos.x = pos.x + 403 + 46*s;
add->pos.y = pos.y + 365;
add->pos.h = add->pos.w = 44;
eraseSlotData(add, 19 + s);
backpack.push_back(add);
}
leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
}
CArtifactsOfHero::~CArtifactsOfHero()
{
dispose();
for(size_t g=0; g<artWorn.size(); ++g)
{
delete artWorn[g];
artWorn[g] = NULL;
}
for(size_t g=0; g<backpack.size(); ++g)
{
delete backpack[g];
backpack[g] = NULL;
}
backpack.clear();
artWorn.clear();
delete leftArtRoll;
delete rightArtRoll;
}
void CExchangeWindow::close()
{
GH.popIntTotally(this);
}
void CExchangeWindow::activate()
{
quit->activate();
garr->activate();
artifs[0]->setHero(heroInst[0]);
artifs[0]->activate();
artifs[1]->setHero(heroInst[1]);
artifs[1]->activate();
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
secSkillAreas[g][b]->activate();
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->activate();
LOCPLINT->statusbar = ourBar;
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->activate();
for(int g=0; g<ARRAY_COUNT(morale); g++)
morale[g]->activate();
for(int g=0; g<ARRAY_COUNT(luck); g++)
luck[g]->activate();
for(int g=0; g<ARRAY_COUNT(portrait); g++)
portrait[g]->activate();
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
spellPoints[g]->activate();
for(int g=0; g<ARRAY_COUNT(experience); g++)
experience[g]->activate();
for(int g=0; g<ARRAY_COUNT(speciality); g++)
speciality[g]->activate();
}
void CExchangeWindow::deactivate()
{
quit->deactivate();
garr->deactivate();
artifs[0]->deactivate();
artifs[1]->deactivate();
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
secSkillAreas[g][b]->deactivate();
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
primSkillAreas[b]->deactivate();
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
questlogButton[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(morale); g++)
morale[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(luck); g++)
luck[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(portrait); g++)
portrait[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
spellPoints[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(experience); g++)
experience[g]->deactivate();
for(int g=0; g<ARRAY_COUNT(speciality); g++)
speciality[g]->deactivate();
}
void CExchangeWindow::show(SDL_Surface * to)
{
blitAt(bg, pos, to);
quit->show(to);
//printing border around window
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
artifs[0]->show(to);
artifs[1]->show(to);
ourBar->show(to);
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
questlogButton[g]->show(to);
}
garr->show(to);
}
void CExchangeWindow::questlog(int whichHero)
{
CGI->curh->dragAndDropCursor(NULL);
}
void CExchangeWindow::prepareBackground()
{
if(bg)
SDL_FreeSurface(bg);
SDL_Surface * bgtemp; //loaded as 8bpp surface
bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
SDL_FreeSurface(bgtemp);
//printing heroes' names and levels
std::ostringstream os, os2;
os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
//printing primary skills
CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
for(int g=0; g<4; ++g)
{
//graphics
blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
}
CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
//printing primary skills' amounts
for(int m=0; m<4; ++m)
{
std::ostringstream primarySkill;
primarySkill<<heroInst[b]->getPrimSkillLevel(m);
CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
}
//printing secondary skills
for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
{
blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
}
//hero's specialty
blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
//experience
blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
//mana points
blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
//setting morale
blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
//setting luck
blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
}
//printing portraits
blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
delete un32;
delete skilldef;
}
CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
{
char bufor[400];
heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
prepareBackground();
pos.x = screen->w/2 - bg->w/2;
pos.y = screen->h/2 - bg->h/2;
pos.w = screen->w;
pos.h = screen->h;
artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
artifs[0]->commonInfo->participants.insert(artifs[0]);
artifs[0]->setHero(heroInst[0]);
artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
artifs[1]->commonInfo = artifs[0]->commonInfo;
artifs[1]->commonInfo->participants.insert(artifs[1]);
artifs[1]->setHero(heroInst[1]);
//primary skills
for(int g=0; g<4; ++g)
{
//primary skill's clickable areas
primSkillAreas.push_back(new LRClickableAreaWTextComp());
primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
primSkillAreas[g]->type = g;
primSkillAreas[g]->bonus = -1;
primSkillAreas[g]->baseType = 0;
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
primSkillAreas[g]->hoverText = std::string(bufor);
}
//heroes related thing
for(int b=0; b<ARRAY_COUNT(heroInst); b++)
{
//secondary skill's clickable areas
for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
{
int skill = heroInst[b]->secSkills[g].first,
level = heroInst[b]->secSkills[g].second; // <1, 3>
secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
secSkillAreas[b][g]->baseType = 1;
secSkillAreas[b][g]->type = skill;
secSkillAreas[b][g]->bonus = level;
secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
secSkillAreas[b][g]->hoverText = std::string(bufor);
}
portrait[b] = new LRClickableAreaOpenHero();
portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
portrait[b]->hero = heroInst[b];
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
portrait[b]->hoverText = std::string(bufor);
speciality[b] = new LRClickableAreaWText();
speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
experience[b] = new LRClickableAreaWText();
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
spellPoints[b] = new LRClickableAreaWText();
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
spellPoints[b]->text = std::string(bufor);
//setting morale
morale[b] = new LRClickableAreaWTextComp();
morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
int mrlv = heroInst[b]->getCurrentMorale();
int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
morale[b]->baseType = SComponent::morale;
morale[b]->bonus = mrlv;
morale[b]->text = CGI->generaltexth->arraytxt[88];
boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
if (!mrl.size())
morale[b]->text += CGI->generaltexth->arraytxt[108];
else
for(int it=0; it < mrl.size(); it++)
morale[b]->text += "\n" + mrl[it].second;
//setting luck
luck[b] = new LRClickableAreaWTextComp();
luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
mrl = heroInst[b]->getCurrentLuckModifiers();
mrlv = heroInst[b]->getCurrentLuck();
mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
luck[b]->baseType = SComponent::luck;
luck[b]->bonus = mrlv;
luck[b]->text = CGI->generaltexth->arraytxt[62];
boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
if (!mrl.size())
luck[b]->text += CGI->generaltexth->arraytxt[77];
else
for(int it=0; it < mrl.size(); it++)
luck[b]->text += "\n" + mrl[it].second;
}
//buttons
quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
//statusbar
ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
//garrison interface
garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
}
CExchangeWindow::~CExchangeWindow() //d-tor
{
SDL_FreeSurface(bg);
delete quit;
//warning: don't experiment with these =NULL lines, they prevent heap corruption!
artifs[0]->rollback();
artifs[1]->rollback();
delete artifs[0]->commonInfo;
artifs[0]->commonInfo = NULL;
delete artifs[0];
artifs[1]->commonInfo = NULL;
delete artifs[1];
delete garr;
delete ourBar;
for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
{
for(int b=0; b<secSkillAreas[g].size(); ++b)
{
delete secSkillAreas[g][b];
}
}
for(int b=0; b<primSkillAreas.size(); ++b)
{
delete primSkillAreas[b];
}
for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
{
delete questlogButton[g];
}
for(int g=0; g<ARRAY_COUNT(morale); g++)
delete morale[g];
for(int g=0; g<ARRAY_COUNT(luck); g++)
delete luck[g];
for(int g=0; g<ARRAY_COUNT(portrait); g++)
delete portrait[g];
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
delete spellPoints[g];
for(int g=0; g<ARRAY_COUNT(experience); g++)
delete experience[g];
for(int g=0; g<ARRAY_COUNT(speciality); g++)
delete speciality[g];
}
void CShipyardWindow::activate()
{
build->activate();
quit->activate();
}
void CShipyardWindow::deactivate()
{
build->deactivate();
quit->deactivate();
}
void CShipyardWindow::show( SDL_Surface * to )
{
blitAt(bg,pos,to);
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
build->show(to);
quit->show(to);
}
CShipyardWindow::~CShipyardWindow()
{
delete build;
delete quit;
}
CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
{
boat = boatType;
frame = 0;
SDL_Surface * bgtemp; //loaded as 8bpp surface
bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
pos.x = screen->w/2 - bgtemp->w/2;
pos.y = screen->h/2 - bgtemp->h/2;
pos.w = bgtemp->w;
pos.h = bgtemp->h;
SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
SDL_FreeSurface(bgtemp);
bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
blitAt(bgtemp, 100, 69, bg);
SDL_FreeSurface(bgtemp);
// Draw resource icons and costs.
std::string goldCost = boost::lexical_cast<std::string>(1000);
std::string woodCost = boost::lexical_cast<std::string>(10);
blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
bool affordable = true;
for(int i = 0; i < cost.size(); i++)
{
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
{
affordable = false;
break;
}
}
quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
build->callback += onBuy;
if(!affordable)
build->block(true);
printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
}
CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
:animCount(0)
{
SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
//make transparency black
back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
//the rest
background = SDL_ConvertSurface(back, screen->format, back->flags);
SDL_FreeSurface(back);
pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
//printing necessary thinks to background
CGI->mh->terrainRect
(grailPos, LOCPLINT->adventureInt->anim,
&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
background, &genRect(544, 591, 8, 8), 0, 0, true);
int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
std::vector<SPuzzleInfo> puzzlesToPrint;
for(int g=0; g<PUZZLES_PER_FACTION; ++g)
{
if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
{
puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
}
else
{
SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
}
}
for(int b = 0; b < puzzlesToPrint.size(); ++b)
{
SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
SDL_FreeSurface(puzzle);
}
}
CPuzzleWindow::~CPuzzleWindow()
{
delete quitb;
delete resdatabar;
SDL_FreeSurface(background);
for(int g = 0; g < puzzlesToPullBack.size(); ++g)
SDL_FreeSurface( puzzlesToPullBack[g].first );
}
void CPuzzleWindow::activate()
{
quitb->activate();
}
void CPuzzleWindow::deactivate()
{
quitb->deactivate();
}
void CPuzzleWindow::show(SDL_Surface * to)
{
blitAt(background, pos.x, pos.y, to);
quitb->show(to);
resdatabar->draw(to);
//blitting disappearing puzzles
for(int g=0; g<2; ++g)
if(animCount != 255)
++animCount;
if(animCount != 255)
{
for(int b = 0; b < puzzlesToPullBack.size(); ++b)
{
int xPos = puzzlesToPullBack[b].second->x + pos.x,
yPos = puzzlesToPullBack[b].second->y + pos.y;
SDL_Surface *from = puzzlesToPullBack[b].first;
SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
blitAt(from, xPos, yPos, to);
}
}
//disappearing puzzles blitted
//printing border around window
if(screen->w != 800 || screen->h !=600)
CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
}
bool CShopWindow::swapItem (ui16 which, bool choose)
{
bool itemFound = false;
if (choose == true) //choose item
{
if (chosen.count(which))
{
itemFound = true;
chosen[which] = available[which];
available.erase(which);
}
}
else //return item to available list
{
if (available.count(which))
{
itemFound = true;
available[which] = chosen[which];
chosen.erase(which);
}
}
return itemFound;
}
CArtMerchantWindow::CArtMerchantWindow()
{
}
CArtMerchantWindow::~CArtMerchantWindow(){}
void CArtMerchantWindow::activate() {}
void CArtMerchantWindow::deactivate() {}
void CArtMerchantWindow::show(SDL_Surface * to) {}
void CArtMerchantWindow::Buy() {}
void CThievesGuildWindow::activate()
{
CIntObject::activate();
LOCPLINT->statusbar = statusBar;
}
void CThievesGuildWindow::show(SDL_Surface * to)
{
blitAt(background, pos.x, pos.y, to);
statusBar->show(to);
exitb->show(to);
resdatabar->show(to);
//showing border around window
if(screen->w != 800 || screen->h !=600)
{
CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
}
}
void CThievesGuildWindow::bexitf()
{
GH.popIntTotally(this);
}
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
:owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
SThievesGuildInfo tgi; //info to be displayed
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
//loading backround and converting to more bpp form
SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
background = newSurface(bg->w, bg->h);
blitAt(bg, 0, 0, background);
SDL_FreeSurface(bg);
exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "HSBTNS.def", SDLK_RETURN);
statusBar = new CStatusBar(3, 555, "TStatBar.bmp", 742);
resdatabar = new CMinorResDataBar();
resdatabar->pos.x += pos.x - 3;
resdatabar->pos.y += pos.y;
static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
&SThievesGuildInfo::income};
//printing texts & descriptions to background
for(int g=0; g<12; ++g)
{
int y;
if(g == 9) //best hero
{
y = 400;
}
else if(g == 10) //personality
{
y = 460;
}
else if(g == 11) //best monster
{
y = 510;
}
else
{
y = 52 + 32*g;
}
printAtMiddle(CGI->generaltexth->jktexts[24+g], 135, y, FONT_MEDIUM, tytulowy, background);
}
CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRPINK.BMP"};
for(int g=0; g<tgi.playerColors.size(); ++g)
{
if(g > 0)
{
blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
}
printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 20, FONT_MEDIUM, tytulowy, background);
SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
blitAt(box, 253 + 66*g, 334, background);
SDL_FreeSurface(box);
}
delete strips;
CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
//printing flags
for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
{
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
{
std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
//std::sort(players.begin(), players.end());
int counter = 0;
for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
{
int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
int ypos = 41 + 32 * g + 4 * (counter / 4);
blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
counter++;
}
}
}
delete flagPictures;
flagPictures = NULL;
//printing best hero
int counter = 0;
for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
{
blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
counter++;
//printing stats
if(it->second.details)
{
for (int i=0; i<it->second.details->primskills.size(); ++i)
{
printAt(CGI->generaltexth->allTexts[380+i], 191 + 66*counter, 394 + 11*i, FONT_SMALL, zwykly, background);
std::ostringstream skill;
skill << it->second.details->primskills[i];
printTo(skill.str(), 244 + 66 * counter, 410 + 11*i, FONT_SMALL, zwykly, background);
}
}
}
//printing best creature
counter = 0;
for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
{
blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
counter++;
}
//printing personality
counter = 0;
for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
{
int toPrint = 0;
if(it->second == -1)
{
toPrint = 172;
}
else
{
toPrint = 168 + it->second;
}
printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
counter++;
}
}
CThievesGuildWindow::~CThievesGuildWindow()
{
SDL_FreeSurface(background);
// delete exitb;
// delete statusBar;
// delete resdatabar;
}
void MoraleLuckBox::set( bool morale, const CGHeroInstance *hero, int slot /*= -1*/ )
{
int mrlv = -9, mrlt = -9;
std::vector<std::pair<int,std::string> > mrl;
if(morale)
{
//setting morale
mrl = hero->getCurrentMoraleModifiers();
mrlv = hero->getCurrentMorale();
mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
baseType = SComponent::morale;
bonus = mrlv;
text = CGI->generaltexth->arraytxt[88];
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
if (!mrl.size())
text += CGI->generaltexth->arraytxt[108];
else
for(int it=0; it < mrl.size(); it++)
text += "\n" + mrl[it].second;
}
else
{
//setting luck
mrl = hero->getCurrentLuckModifiers();
mrlv = hero->getCurrentLuck();
mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
baseType = SComponent::luck;
bonus = mrlv;
text = CGI->generaltexth->arraytxt[62];
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
if (!mrl.size())
text += CGI->generaltexth->arraytxt[77];
else
for(int it=0; it < mrl.size(); it++)
text += "\n" + mrl[it].second;
}
}