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91 lines
2.0 KiB
C++
91 lines
2.0 KiB
C++
/*
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* JsonSerializeFormat.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "JsonSerializeFormat.h"
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#include "../JsonNode.h"
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//JsonStructSerializer
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JsonStructSerializer::JsonStructSerializer(JsonStructSerializer&& other):
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restoreState(false),
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owner(other.owner),
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parentNode(other.parentNode),
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thisNode(other.thisNode)
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{
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}
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JsonStructSerializer::~JsonStructSerializer()
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{
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if(restoreState)
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owner.current = parentNode;
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}
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JsonStructSerializer::JsonStructSerializer(JsonSerializeFormat& owner_, const std::string& fieldName):
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restoreState(true),
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owner(owner_),
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parentNode(owner.current),
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thisNode(&(parentNode->operator[](fieldName)))
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{
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owner.current = thisNode;
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}
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JsonStructSerializer::JsonStructSerializer(JsonStructSerializer & parent, const std::string & fieldName):
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restoreState(true),
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owner(parent.owner),
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parentNode(parent.thisNode),
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thisNode(&(parentNode->operator[](fieldName)))
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{
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owner.current = thisNode;
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}
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JsonStructSerializer JsonStructSerializer::enterStruct(const std::string & fieldName)
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{
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return JsonStructSerializer(*this, fieldName);
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}
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JsonNode& JsonStructSerializer::get()
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{
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return *thisNode;
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}
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JsonSerializeFormat * JsonStructSerializer::operator->()
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{
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return &owner;
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}
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JsonSerializeFormat::LIC::LIC(const std::vector<bool> & Standard, const TDecoder & Decoder, const TEncoder & Encoder):
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standard(Standard), decoder(Decoder), encoder(Encoder)
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{
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any.resize(standard.size(), false);
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all.resize(standard.size(), false);
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none.resize(standard.size(), false);
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}
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//JsonSerializeFormat
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JsonSerializeFormat::JsonSerializeFormat(JsonNode & root_, const bool saving_):
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saving(saving_),
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root(&root_),
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current(root)
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{
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}
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JsonStructSerializer JsonSerializeFormat::enterStruct(const std::string & fieldName)
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{
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JsonStructSerializer res(*this, fieldName);
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return res;
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}
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