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vcmi/AI/EmptyAI
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
CEmptyAI.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CEmptyAI.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
EmptyAI.cbp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
EmptyAI.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
exp_funcs.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00