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vcmi/scripting/lua/api/events/AdventureEvents.cpp
2021-02-17 01:14:53 +03:00

41 lines
1.3 KiB
C++

/*
* AdventureEvents.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AdventureEvents.h"
#include "../../LuaStack.h"
#include "../../LuaCallWrapper.h"
#include "../Registry.h"
#include "SubscriptionRegistryProxy.h"
namespace scripting
{
namespace api
{
namespace events
{
VCMI_REGISTER_SCRIPT_API(ObjectVisitStartedProxy, "events.ObjectVisitStarted");
const std::vector<ObjectVisitStartedProxy::CustomRegType> ObjectVisitStartedProxy::REGISTER_CUSTOM =
{
{"subscribeBefore", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeBefore, true},
{"subscribeAfter", &SubscriptionRegistryProxy<ObjectVisitStartedProxy>::subscribeAfter,true},
{"getPlayer", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getPlayer), &ObjectVisitStarted::getPlayer>::invoke, false},
{"getHero", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getHero), &ObjectVisitStarted::getHero>::invoke, false},
{"getObject", LuaMethodWrapper<ObjectVisitStarted, decltype(&ObjectVisitStarted::getObject), &ObjectVisitStarted::getObject>::invoke, false},
};
}
}
}