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52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
/*
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* SetRewardableConfiguration.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetPacksBase.h"
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#include "../rewardable/Configuration.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct DLL_LINKAGE SetRewardableConfiguration : public CPackForClient
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{
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void applyGs(CGameState * gs) override;
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void visitTyped(ICPackVisitor & visitor) override;
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ObjectInstanceID objectID;
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BuildingID buildingID;
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Rewardable::Configuration configuration;
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template <typename Handler> void serialize(Handler & h)
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{
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h & objectID;
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h & buildingID;
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h & configuration;
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}
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};
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struct DLL_LINKAGE SetBankConfiguration : public CPackForClient
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{
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void applyGs(CGameState * gs) override;
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void visitTyped(ICPackVisitor & visitor) override;
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ObjectInstanceID objectID;
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BankConfig configuration;
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template <typename Handler> void serialize(Handler & h)
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{
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h & objectID;
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h & configuration;
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}
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};
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VCMI_LIB_NAMESPACE_END
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