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https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
1609b8fdb9
Fixed a file handle leak. Bumped revision to 0.74b (linux). Reworked the build system to remove uneeded dependencies (linux). Removed use of PATHSEPARATOR since Windows can use / too.
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "CGameInterface.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
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#include <windows.h> //for .dll libs
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#else
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#include <dlfcn.h>
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#endif
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/*
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* CGameInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
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{
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char temp[50];
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CGlobalAI * ret=NULL;
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CGlobalAI*(*getAI)();
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void(*getName)(char*);
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std::string dllPath;
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#ifdef _WIN32
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dllPath = "AI/"+dllname+".dll";
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HINSTANCE dll = LoadLibraryA(dllPath.c_str());
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if (!dll)
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{
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tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
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throw new std::string("Cannot open AI library");
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}
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//int len = dllname.size()+1;
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getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
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getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
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#else
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dllPath = LIB_DIR "/" + dllname + ".so";
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void *dll = dlopen(dllPath.c_str(), RTLD_LOCAL | RTLD_LAZY);
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if (!dll)
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{
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tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
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throw new std::string("Cannot open AI library");
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}
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getName = (void(*)(char*))dlsym(dll,"GetAiName");
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getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
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#endif
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getName(temp);
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tlog0 << "Loaded AI named " << temp << std::endl;
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ret = getAI();
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if(!ret)
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tlog1 << "Cannot get AI!\n";
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ret->dllName = dllname;
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return ret;
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}
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