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90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
/*
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* AbstractGoal.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AbstractGoal.h"
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#include "../AIGateway.h"
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#include "../../../lib/constants/StringConstants.h"
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namespace NKAI
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{
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using namespace Goals;
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TSubgoal Goals::sptr(const AbstractGoal & tmp)
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{
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TSubgoal ptr;
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ptr.reset(tmp.clone());
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return ptr;
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}
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TTask Goals::taskptr(const AbstractGoal & tmp)
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{
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TTask ptr;
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if(!tmp.isElementar())
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throw cannotFulfillGoalException(tmp.toString() + " is not elementar");
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ptr.reset(tmp.clone()->asTask());
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return ptr;
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}
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std::string AbstractGoal::toString() const
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{
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std::string desc;
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switch(goalType)
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{
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case COLLECT_RES:
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desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")";
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break;
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case TRADE:
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{
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auto obj = cb->getObjInstance(ObjectInstanceID(objid));
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if (obj)
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desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str();
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}
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break;
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case GATHER_TROOPS:
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desc = "GATHER TROOPS";
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break;
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case GET_ART_TYPE:
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desc = "GET ARTIFACT OF TYPE " + VLC->artifacts()->getByIndex(aid)->getNameTranslated();
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break;
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case DIG_AT_TILE:
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desc = "DIG AT TILE " + tile.toString();
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break;
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default:
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return std::to_string(goalType);
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}
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if(hero)
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desc += " (" + hero->getNameTranslated() + ")";
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return desc;
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}
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bool AbstractGoal::operator==(const AbstractGoal & g) const
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{
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return false;
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}
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//TODO: find out why the following are not generated automatically on MVS?
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bool TSubgoal::operator==(const TSubgoal & rhs) const
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{
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return *get() == *rhs.get(); //comparison for Goals is overloaded, so they don't need to be identical to match
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}
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bool AbstractGoal::invalid() const
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{
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return goalType == EGoals::INVALID;
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}
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}
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