mirror of
https://github.com/vcmi/vcmi.git
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0ca9f64573
- town screen is mostly implemented, has some minor issues - factions are now separate from towns, neutrals have faction with id=9 - more constants to GameConstants: town-specific buildings, strings for terrains and resources - replaced most access to builtBuildings with isBuilt() method - replaced id's with enums for town subtype and buildings id's
21 lines
449 B
JSON
21 lines
449 B
JSON
// default configuration for mod system loaded at launch
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{
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"hardcodedFeatures" :
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{
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"CREEP_SIZE": 4000,
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"WEEKLY_GROWTH_PERCENT" : 10,
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"NEUTRAL_STACK_EXP_DAILY" : 500,
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"MAX_BUILDING_PER_TURN" : 1,
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"DWELLINGS_ACCUMULATE_CREATURES" : true,
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"ALL_CREATURES_GET_DOUBLE_MONTHS" : false
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},
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"modules":
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{
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"STACK_EXPERIENCE": true,
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"STACK_ARTIFACTS": true,
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"COMMANDERS": true,
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"MITHRIL": false //so far unused
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}
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}
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