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filesystem
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fix a few comments. No code changes.
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2014-05-21 13:02:20 +04:00 |
logging
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Android port.
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2014-05-16 23:24:29 +04:00 |
mapObjects
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
mapping
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- H3M parser will create objects that don't have data in map file via
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2014-06-25 20:26:47 +03:00 |
minizip
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install only .dll (without .dll.a)
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2014-07-11 17:27:50 +03:00 |
registerTypes
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Bugfixing:
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2014-06-28 17:21:38 +03:00 |
rmg
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Refacoring, tweaks.
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2014-07-03 09:39:26 +02:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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BattleHex.h
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BattleState.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
BattleState.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CArtHandler.cpp
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Banks now use new scheme as well
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2014-06-22 13:39:40 +03:00 |
CArtHandler.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CBattleCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CBattleCallback.h
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Extract battleStackIsImmune from battleIsImmune
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2014-05-19 13:44:38 +04:00 |
CBonusTypeHandler.cpp
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CBonusTypeHandler.h
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CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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CConsoleHandler.h
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CCreatureHandler.cpp
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CCreatureHandler.h
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CCreatureSet.cpp
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CCreatureSet.h
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CGameInfoCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CGameInfoCallback.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
CGameInterface.cpp
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Android port.
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2014-05-16 23:24:29 +04:00 |
CGameInterface.h
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CGameState.cpp
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Workaround for hero & town issue. Game still crashes elsewhere, though.
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2014-07-01 12:07:53 +02:00 |
CGameState.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CGameStateFwd.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CGeneralTextHandler.cpp
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CGeneralTextHandler.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CHeroHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CHeroHandler.h
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CMakeLists.txt
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install only .dll (without .dll.a)
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2014-07-11 17:27:50 +03:00 |
CModHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CModHandler.h
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Bugfixing. Game seems to be working without major bugs.
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2014-06-15 23:25:10 +03:00 |
CObstacleInstance.cpp
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CObstacleInstance.h
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CondSh.h
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Connection.cpp
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Connection.h
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Version 0.96 release.
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2014-07-01 19:32:31 +02:00 |
ConstTransitivePtr.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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Misc improvements & tests.
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2014-06-07 14:02:57 +02:00 |
CScriptingModule.h
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CSoundBase.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
CSpellHandler.cpp
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Extract "inherit node" function
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2014-05-19 02:28:44 +04:00 |
CSpellHandler.h
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Spell configuration: introduce simplifaction mechanism for level conficuration
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2014-05-18 18:47:18 +04:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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Compatiblity for last version of Cove (and likely any other town mods)
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2014-06-27 00:07:09 +03:00 |
CTownHandler.h
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- Implementation of overrides for towns
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2014-06-15 19:43:01 +03:00 |
FunctionList.h
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GameConstants.cpp
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Moved all object-related files to lib/mapObjects directory.
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2014-06-05 14:19:47 +03:00 |
GameConstants.h
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Version 0.96 release.
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2014-07-01 19:32:31 +02:00 |
HeroBonus.cpp
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fix a few comments. No code changes.
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2014-05-21 13:02:20 +04:00 |
HeroBonus.h
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IBonusTypeHandler.h
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IGameCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IGameCallback.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
IGameEventsReceiver.h
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IHandlerBase.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IHandlerBase.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
int3.h
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Somewhat better algorithm for paths, helps balance object distribution.
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2014-06-18 09:57:36 +02:00 |
Interprocess.h
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JsonDetail.cpp
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JsonDetail.h
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JsonNode.cpp
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- Implementation of overrides for towns
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2014-06-15 19:43:01 +03:00 |
JsonNode.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
NetPacksBase.h
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fix mingw build
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2014-06-24 18:17:25 +04:00 |
NetPacksLib.cpp
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Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822
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2014-07-07 08:29:07 +03:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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2014-05-14 09:49:25 +04:00 |
VCMI_lib.cbp
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Merge branch 'develop' into SDL2
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2014-07-02 17:15:12 +04:00 |
VCMI_Lib.cpp
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Banks now use new scheme as well
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2014-06-22 13:39:40 +03:00 |
VCMI_Lib.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
VCMI_lib.vcxproj
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
VCMI_lib.vcxproj.filters
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
VCMIDirs.cpp
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Re-enabled video player, should now work with SDL 2
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2014-06-13 07:55:46 +04:00 |
VCMIDirs.h
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