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1200 lines
31 KiB
C++
1200 lines
31 KiB
C++
#include "StdInc.h"
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#include "CMapGenerator.h"
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#include "../mapping/CMap.h"
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#include "../VCMI_Lib.h"
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#include "../CGeneralTextHandler.h"
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#include "../mapping/CMapEditManager.h"
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#include "../CObjectHandler.h"
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#include "../CDefObjInfoHandler.h"
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#include "../CTownHandler.h"
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#include "../StringConstants.h"
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#include "../filesystem/CResourceLoader.h"
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CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
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playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
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waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
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{
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resetPlayersMap();
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}
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si32 CMapGenOptions::getWidth() const
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{
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return width;
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}
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void CMapGenOptions::setWidth(si32 value)
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{
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assert(value >= 1);
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width = value;
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}
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si32 CMapGenOptions::getHeight() const
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{
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return height;
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}
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void CMapGenOptions::setHeight(si32 value)
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{
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assert(value >= 1);
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height = value;
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}
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bool CMapGenOptions::getHasTwoLevels() const
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{
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return hasTwoLevels;
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}
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void CMapGenOptions::setHasTwoLevels(bool value)
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{
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hasTwoLevels = value;
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}
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si8 CMapGenOptions::getPlayerCount() const
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{
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return playerCount;
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}
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void CMapGenOptions::setPlayerCount(si8 value)
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{
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assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
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playerCount = value;
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resetPlayersMap();
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}
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si8 CMapGenOptions::getTeamCount() const
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{
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return teamCount;
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}
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void CMapGenOptions::setTeamCount(si8 value)
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{
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assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE);
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teamCount = value;
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}
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si8 CMapGenOptions::getCompOnlyPlayerCount() const
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{
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return compOnlyPlayerCount;
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}
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void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
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{
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assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
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compOnlyPlayerCount = value;
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resetPlayersMap();
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}
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si8 CMapGenOptions::getCompOnlyTeamCount() const
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{
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return compOnlyTeamCount;
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}
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void CMapGenOptions::setCompOnlyTeamCount(si8 value)
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{
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assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
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compOnlyTeamCount = value;
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}
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EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
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{
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return waterContent;
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}
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void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
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{
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waterContent = value;
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}
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EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
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{
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return monsterStrength;
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}
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void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
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{
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monsterStrength = value;
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}
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void CMapGenOptions::resetPlayersMap()
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{
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players.clear();
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int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
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int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
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for(int color = 0; color < (realPlayersCnt + realCompOnlyPlayersCnt); ++color)
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{
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CPlayerSettings player;
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player.setColor(PlayerColor(color));
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player.setPlayerType((color >= realPlayersCnt) ? EPlayerType::COMP_ONLY : EPlayerType::AI);
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players[PlayerColor(color)] = player;
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}
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}
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const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
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{
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return players;
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}
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void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
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{
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auto it = players.find(color);
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if(it == players.end()) assert(0);
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it->second.setStartingTown(town);
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}
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void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
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{
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assert(playerType != EPlayerType::COMP_ONLY);
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auto it = players.find(color);
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if(it == players.end()) assert(0);
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it->second.setPlayerType(playerType);
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}
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const CRmgTemplate * CMapGenOptions::getMapTemplate() const
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{
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return mapTemplate;
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}
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void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
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{
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mapTemplate = value;
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//TODO validate & adapt options according to template
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assert(0);
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}
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const std::map<std::string, CRmgTemplate> & CMapGenOptions::getAvailableTemplates() const
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{
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return CRmgTemplateStorage::get().getTemplates();
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}
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void CMapGenOptions::finalize()
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{
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CRandomGenerator gen;
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finalize(gen);
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}
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void CMapGenOptions::finalize(CRandomGenerator & gen)
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{
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if(!mapTemplate)
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{
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mapTemplate = getPossibleTemplate(gen);
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assert(mapTemplate);
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}
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if(playerCount == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
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possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
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assert(!possiblePlayers.empty());
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playerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
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updatePlayers();
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}
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if(teamCount == RANDOM_SIZE)
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{
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teamCount = gen.getInteger(0, playerCount - 1);
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}
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if(compOnlyPlayerCount == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
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compOnlyPlayerCount = *std::next(possiblePlayers.begin(), gen.getInteger(0, possiblePlayers.size() - 1));
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updateCompOnlyPlayers();
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}
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if(compOnlyTeamCount == RANDOM_SIZE)
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{
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compOnlyTeamCount = gen.getInteger(0, std::max(compOnlyPlayerCount - 1, 0));
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}
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// 1 team isn't allowed
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if(teamCount == 1 && compOnlyPlayerCount == 0)
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{
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teamCount = 0;
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}
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if(waterContent == EWaterContent::RANDOM)
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{
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waterContent = static_cast<EWaterContent::EWaterContent>(gen.getInteger(0, 2));
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}
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if(monsterStrength == EMonsterStrength::RANDOM)
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{
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monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(gen.getInteger(0, 2));
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}
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}
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void CMapGenOptions::updatePlayers()
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{
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// Remove AI players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() == playerCount) break;
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if(it->second.getPlayerType() == EPlayerType::AI)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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}
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void CMapGenOptions::updateCompOnlyPlayers()
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{
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auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
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// Remove comp only players only from the end of the players map if necessary
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for(auto itrev = players.end(); itrev != players.begin();)
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{
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auto it = itrev;
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--it;
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if(players.size() <= totalPlayersCnt) break;
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if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
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{
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players.erase(it);
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}
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else
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{
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--itrev;
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}
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}
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// Add some comp only players if necessary
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auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
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for(int i = 0; i < compOnlyPlayersToAdd; ++i)
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{
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CPlayerSettings pSettings;
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pSettings.setPlayerType(EPlayerType::COMP_ONLY);
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pSettings.setColor(getNextPlayerColor());
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players[pSettings.getColor()] = pSettings;
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}
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}
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int CMapGenOptions::countHumanPlayers() const
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{
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return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
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{
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return pair.second.getPlayerType() == EPlayerType::HUMAN;
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}));
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}
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PlayerColor CMapGenOptions::getNextPlayerColor() const
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{
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for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
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{
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if(!players.count(i))
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{
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return i;
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}
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}
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assert(0);
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return PlayerColor(0);
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}
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bool CMapGenOptions::checkOptions() const
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{
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assert(countHumanPlayers() > 0);
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if(mapTemplate)
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{
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return true;
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}
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else
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{
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CRandomGenerator gen;
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return getPossibleTemplate(gen) != nullptr;
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}
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}
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const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & gen) const
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{
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// Find potential templates
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const auto & tpls = getAvailableTemplates();
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std::list<const CRmgTemplate *> potentialTpls;
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BOOST_FOREACH(const auto & tplPair, tpls)
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{
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const auto & tpl = tplPair.second;
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CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
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if(tplSize >= tpl.getMinSize() && tplSize <= tpl.getMaxSize())
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{
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bool isPlayerCountValid = false;
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if(playerCount != RANDOM_SIZE)
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{
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if(tpl.getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
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}
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else
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{
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// Human players shouldn't be banned when playing with random player count
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auto playerNumbers = tpl.getPlayers().getNumbers();
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if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
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{
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isPlayerCountValid = true;
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}
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}
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if(isPlayerCountValid)
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{
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bool isCpuPlayerCountValid = false;
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if(compOnlyPlayerCount != RANDOM_SIZE)
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{
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if(tpl.getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
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}
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else
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{
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isCpuPlayerCountValid = true;
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}
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if(isCpuPlayerCountValid) potentialTpls.push_back(&tpl);
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}
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}
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}
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// Select tpl
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if(potentialTpls.empty())
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{
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return nullptr;
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}
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else
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{
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return *std::next(potentialTpls.begin(), gen.getInteger(0, potentialTpls.size() - 1));
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}
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}
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CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
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{
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}
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PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
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{
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return color;
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}
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void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
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{
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assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
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color = value;
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}
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si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
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{
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return startingTown;
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}
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void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
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{
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assert(value >= -1);
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if(value >= 0)
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{
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assert(value < static_cast<int>(VLC->townh->factions.size()));
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assert(VLC->townh->factions[value]->town != nullptr);
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}
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startingTown = value;
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}
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EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
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{
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return playerType;
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}
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void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
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{
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playerType = value;
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}
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CMapGenerator::CMapGenerator(const CMapGenOptions & mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
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mapGenOptions(mapGenOptions), randomSeed(randomSeed)
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{
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gen.seed(randomSeed);
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}
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CMapGenerator::~CMapGenerator()
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{
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}
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std::unique_ptr<CMap> CMapGenerator::generate()
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{
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mapGenOptions.finalize(gen);
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map = make_unique<CMap>();
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editManager = map->getEditManager();
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editManager->getUndoManager().setUndoRedoLimit(0);
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addHeaderInfo();
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genTerrain();
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genTowns();
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return std::move(map);
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}
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std::string CMapGenerator::getMapDescription() const
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{
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const std::string waterContentStr[3] = { "none", "normal", "islands" };
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const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
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std::stringstream ss;
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ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
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", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions.getMapTemplate()->getName() %
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randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions.getPlayerCount()) %
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static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
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monsterStrengthStr[mapGenOptions.getMonsterStrength()]);
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BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
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{
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const auto & pSettings = pair.second;
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if(pSettings.getPlayerType() == EPlayerType::HUMAN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
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}
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if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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{
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ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
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<< " town choice is " << ETownType::names[pSettings.getStartingTown()];
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}
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}
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return ss.str();
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}
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void CMapGenerator::addPlayerInfo()
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{
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// Calculate which team numbers exist
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std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
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int teamOffset = 0;
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for(int i = 0; i < 2; ++i)
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{
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int playerCount = i == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getCompOnlyPlayerCount();
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int teamCount = i == 0 ? mapGenOptions.getTeamCount() : mapGenOptions.getCompOnlyTeamCount();
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if(playerCount == 0)
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{
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continue;
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}
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int playersPerTeam = playerCount /
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(teamCount == 0 ? playerCount : teamCount);
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int teamCountNorm = teamCount;
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if(teamCountNorm == 0)
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{
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teamCountNorm = playerCount;
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}
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for(int j = 0; j < teamCountNorm; ++j)
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{
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for(int k = 0; k < playersPerTeam; ++k)
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{
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teamNumbers[i].push_back(j + teamOffset);
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}
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}
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for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
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{
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teamNumbers[i].push_back(j + teamOffset);
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}
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teamOffset += teamCountNorm;
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}
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// Team numbers are assigned randomly to every player
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BOOST_FOREACH(const auto & pair, mapGenOptions.getPlayersSettings())
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{
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const auto & pSettings = pair.second;
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PlayerInfo player;
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player.canComputerPlay = true;
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int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
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if(j == 0)
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{
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player.canHumanPlay = true;
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}
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auto itTeam = std::next(teamNumbers[j].begin(), gen.getInteger(0, teamNumbers[j].size() - 1));
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player.team = TeamID(*itTeam);
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teamNumbers[j].erase(itTeam);
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map->players[pSettings.getColor().getNum()] = player;
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}
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map->howManyTeams = (mapGenOptions.getTeamCount() == 0 ? mapGenOptions.getPlayerCount() : mapGenOptions.getTeamCount())
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+ (mapGenOptions.getCompOnlyTeamCount() == 0 ? mapGenOptions.getCompOnlyPlayerCount() : mapGenOptions.getCompOnlyTeamCount());
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}
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void CMapGenerator::genTerrain()
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{
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map->initTerrain();
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editManager->clearTerrain(&gen);
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editManager->getTerrainSelection().selectRange(MapRect(int3(4, 4, 0), 24, 30));
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editManager->drawTerrain(ETerrainType::GRASS, &gen);
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}
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void CMapGenerator::genTowns()
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{
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//FIXME mock gen
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const int3 townPos[2] = { int3(11, 7, 0), int3(19,7, 0) };
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for(size_t i = 0; i < map->players.size(); ++i)
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{
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auto & playerInfo = map->players[i];
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if(!playerInfo.canAnyonePlay()) break;
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PlayerColor owner(i);
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int side = i % 2;
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CGTownInstance * town = new CGTownInstance();
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town->ID = Obj::TOWN;
|
|
int townId = mapGenOptions.getPlayersSettings().find(PlayerColor(i))->second.getStartingTown();
|
|
if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN) townId = gen.getInteger(0, 8); // Default towns
|
|
town->subID = townId;
|
|
town->tempOwner = owner;
|
|
town->defInfo = VLC->dobjinfo->gobjs[town->ID][town->subID];
|
|
town->builtBuildings.insert(BuildingID::FORT);
|
|
town->builtBuildings.insert(BuildingID::DEFAULT);
|
|
editManager->insertObject(town, int3(townPos[side].x, townPos[side].y + (i / 2) * 5, 0));
|
|
|
|
// Update player info
|
|
playerInfo.allowedFactions.clear();
|
|
playerInfo.allowedFactions.insert(townId);
|
|
playerInfo.hasMainTown = true;
|
|
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
|
|
playerInfo.generateHeroAtMainTown = true;
|
|
}
|
|
}
|
|
|
|
void CMapGenerator::addHeaderInfo()
|
|
{
|
|
map->version = EMapFormat::SOD;
|
|
map->width = mapGenOptions.getWidth();
|
|
map->height = mapGenOptions.getHeight();
|
|
map->twoLevel = mapGenOptions.getHasTwoLevels();
|
|
map->name = VLC->generaltexth->allTexts[740];
|
|
map->description = getMapDescription();
|
|
map->difficulty = 1;
|
|
addPlayerInfo();
|
|
}
|
|
|
|
CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
|
|
{
|
|
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getTownCount() const
|
|
{
|
|
return townCount;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setTownCount(int value)
|
|
{
|
|
if(value < 0) throw std::runtime_error("Negative value for town count not allowed.");
|
|
townCount = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getCastleCount() const
|
|
{
|
|
return castleCount;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
|
|
{
|
|
if(value < 0) throw std::runtime_error("Negative value for castle count not allowed.");
|
|
castleCount = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getTownDensity() const
|
|
{
|
|
return townDensity;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
|
|
{
|
|
if(value < 0) throw std::runtime_error("Negative value for town density not allowed.");
|
|
townDensity = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getCastleDensity() const
|
|
{
|
|
return castleDensity;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
|
|
{
|
|
if(value < 0) throw std::runtime_error("Negative value for castle density not allowed.");
|
|
castleDensity = value;
|
|
}
|
|
|
|
CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
|
|
townsAreSameType(false), matchTerrainToTown(true)
|
|
{
|
|
townTypes = getDefaultTownTypes();
|
|
terrainTypes = getDefaultTerrainTypes();
|
|
}
|
|
|
|
TRmgTemplateZoneId CRmgTemplateZone::getId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
|
|
{
|
|
if(value <= 0) throw std::runtime_error("Zone id should be greater than 0.");
|
|
id = value;
|
|
}
|
|
|
|
ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
|
|
{
|
|
return type;
|
|
}
|
|
void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
|
|
{
|
|
type = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::getSize() const
|
|
{
|
|
return size;
|
|
}
|
|
|
|
void CRmgTemplateZone::setSize(int value)
|
|
{
|
|
if(value <= 0) throw std::runtime_error("Zone size needs to be greater than 0.");
|
|
size = value;
|
|
}
|
|
|
|
boost::optional<int> CRmgTemplateZone::getOwner() const
|
|
{
|
|
return owner;
|
|
}
|
|
|
|
void CRmgTemplateZone::setOwner(boost::optional<int> value)
|
|
{
|
|
if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I)) throw std::runtime_error("Owner has to be in range 0 to max player count.");
|
|
owner = value;
|
|
}
|
|
|
|
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
|
|
{
|
|
return playerTowns;
|
|
}
|
|
|
|
void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
|
|
{
|
|
playerTowns = value;
|
|
}
|
|
|
|
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
|
|
{
|
|
return neutralTowns;
|
|
}
|
|
|
|
void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
|
|
{
|
|
neutralTowns = value;
|
|
}
|
|
|
|
bool CRmgTemplateZone::getTownsAreSameType() const
|
|
{
|
|
return townsAreSameType;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTownsAreSameType(bool value)
|
|
{
|
|
townsAreSameType = value;
|
|
}
|
|
|
|
const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
|
|
{
|
|
return townTypes;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
|
|
{
|
|
townTypes = value;
|
|
}
|
|
|
|
std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
|
|
{
|
|
std::set<TFaction> defaultTowns;
|
|
auto towns = VLC->townh->getDefaultAllowed();
|
|
for(int i = 0; i < towns.size(); ++i)
|
|
{
|
|
if(towns[i]) defaultTowns.insert(i);
|
|
}
|
|
return defaultTowns;
|
|
}
|
|
|
|
bool CRmgTemplateZone::getMatchTerrainToTown() const
|
|
{
|
|
return matchTerrainToTown;
|
|
}
|
|
|
|
void CRmgTemplateZone::setMatchTerrainToTown(bool value)
|
|
{
|
|
matchTerrainToTown = value;
|
|
}
|
|
|
|
const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
|
|
{
|
|
return terrainTypes;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
|
|
{
|
|
assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
|
|
value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
|
|
terrainTypes = value;
|
|
}
|
|
|
|
std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
|
|
{
|
|
std::set<ETerrainType> terTypes;
|
|
static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
|
|
ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
|
|
for(int i = 0; i < ARRAY_COUNT(allowedTerTypes); ++i) terTypes.insert(allowedTerTypes[i]);
|
|
return terTypes;
|
|
}
|
|
|
|
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
|
|
{
|
|
return terrainTypeLikeZone;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
|
|
{
|
|
terrainTypeLikeZone = value;
|
|
}
|
|
|
|
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
|
|
{
|
|
return townTypeLikeZone;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
|
|
{
|
|
townTypeLikeZone = value;
|
|
}
|
|
|
|
CRmgTemplateZoneConnection::CRmgTemplateZoneConnection() : zoneA(0), zoneB(0), guardStrength(0)
|
|
{
|
|
|
|
}
|
|
|
|
TRmgTemplateZoneId CRmgTemplateZoneConnection::getZoneA() const
|
|
{
|
|
return zoneA;
|
|
}
|
|
|
|
void CRmgTemplateZoneConnection::setZoneA(TRmgTemplateZoneId value)
|
|
{
|
|
zoneA = value;
|
|
}
|
|
|
|
TRmgTemplateZoneId CRmgTemplateZoneConnection::getZoneB() const
|
|
{
|
|
return zoneB;
|
|
}
|
|
|
|
void CRmgTemplateZoneConnection::setZoneB(TRmgTemplateZoneId value)
|
|
{
|
|
zoneB = value;
|
|
}
|
|
|
|
int CRmgTemplateZoneConnection::getGuardStrength() const
|
|
{
|
|
return guardStrength;
|
|
}
|
|
|
|
void CRmgTemplateZoneConnection::setGuardStrength(int value)
|
|
{
|
|
if(value < 0) throw std::runtime_error("Negative value for guard strenth not allowed.");
|
|
guardStrength = value;
|
|
}
|
|
|
|
CRmgTemplate::CSize::CSize() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), under(true)
|
|
{
|
|
|
|
}
|
|
|
|
CRmgTemplate::CSize::CSize(int width, int height, bool under) : under(under)
|
|
{
|
|
setWidth(width);
|
|
setHeight(height);
|
|
}
|
|
|
|
int CRmgTemplate::CSize::getWidth() const
|
|
{
|
|
return width;
|
|
}
|
|
|
|
void CRmgTemplate::CSize::setWidth(int value)
|
|
{
|
|
if(value <= 0) throw std::runtime_error("Width > 0 failed.");
|
|
width = value;
|
|
}
|
|
|
|
int CRmgTemplate::CSize::getHeight() const
|
|
{
|
|
return height;
|
|
}
|
|
|
|
void CRmgTemplate::CSize::setHeight(int value)
|
|
{
|
|
if(value <= 0) throw std::runtime_error("Height > 0 failed.");
|
|
height = value;
|
|
}
|
|
|
|
bool CRmgTemplate::CSize::getUnder() const
|
|
{
|
|
return under;
|
|
}
|
|
|
|
void CRmgTemplate::CSize::setUnder(bool value)
|
|
{
|
|
under = value;
|
|
}
|
|
|
|
bool CRmgTemplate::CSize::operator<=(const CSize & value) const
|
|
{
|
|
if(width < value.width && height < value.height)
|
|
{
|
|
return true;
|
|
}
|
|
else if(width == value.width && height == value.height)
|
|
{
|
|
return under ? value.under : true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CRmgTemplate::CSize::operator>=(const CSize & value) const
|
|
{
|
|
if(width > value.width && height > value.height)
|
|
{
|
|
return true;
|
|
}
|
|
else if(width == value.width && height == value.height)
|
|
{
|
|
return under ? true : !value.under;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CRmgTemplate::CRmgTemplate()
|
|
{
|
|
|
|
}
|
|
|
|
const std::string & CRmgTemplate::getName() const
|
|
{
|
|
return name;
|
|
}
|
|
|
|
void CRmgTemplate::setName(const std::string & value)
|
|
{
|
|
name = value;
|
|
}
|
|
|
|
const CRmgTemplate::CSize & CRmgTemplate::getMinSize() const
|
|
{
|
|
return minSize;
|
|
}
|
|
|
|
void CRmgTemplate::setMinSize(const CSize & value)
|
|
{
|
|
minSize = value;
|
|
}
|
|
|
|
const CRmgTemplate::CSize & CRmgTemplate::getMaxSize() const
|
|
{
|
|
return maxSize;
|
|
}
|
|
|
|
void CRmgTemplate::setMaxSize(const CSize & value)
|
|
{
|
|
maxSize = value;
|
|
}
|
|
|
|
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
|
|
{
|
|
return players;
|
|
}
|
|
|
|
void CRmgTemplate::setPlayers(const CPlayerCountRange & value)
|
|
{
|
|
players = value;
|
|
}
|
|
|
|
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
|
|
{
|
|
return cpuPlayers;
|
|
}
|
|
|
|
void CRmgTemplate::setCpuPlayers(const CPlayerCountRange & value)
|
|
{
|
|
cpuPlayers = value;
|
|
}
|
|
|
|
const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & CRmgTemplate::getZones() const
|
|
{
|
|
return zones;
|
|
}
|
|
|
|
void CRmgTemplate::setZones(const std::map<TRmgTemplateZoneId, CRmgTemplateZone> & value)
|
|
{
|
|
zones = value;
|
|
}
|
|
|
|
const std::list<CRmgTemplateZoneConnection> & CRmgTemplate::getConnections() const
|
|
{
|
|
return connections;
|
|
}
|
|
|
|
void CRmgTemplate::setConnections(const std::list<CRmgTemplateZoneConnection> & value)
|
|
{
|
|
connections = value;
|
|
}
|
|
|
|
void CRmgTemplate::validate() const
|
|
{
|
|
//TODO add some validation checks, throw on failure
|
|
}
|
|
|
|
void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
|
|
{
|
|
range.push_back(std::make_pair(lower, upper));
|
|
}
|
|
|
|
void CRmgTemplate::CPlayerCountRange::addNumber(int value)
|
|
{
|
|
range.push_back(std::make_pair(value, value));
|
|
}
|
|
|
|
bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
|
|
{
|
|
BOOST_FOREACH(const auto & pair, range)
|
|
{
|
|
if(count >= pair.first && count <= pair.second) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
|
|
{
|
|
std::set<int> numbers;
|
|
BOOST_FOREACH(const auto & pair, range)
|
|
{
|
|
for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
|
|
}
|
|
return numbers;
|
|
}
|
|
|
|
const std::map<std::string, CRmgTemplate> & CRmgTemplateLoader::getTemplates() const
|
|
{
|
|
return templates;
|
|
}
|
|
|
|
void CJsonRmgTemplateLoader::loadTemplates()
|
|
{
|
|
const JsonNode rootNode(ResourceID("config/rmg.json"));
|
|
BOOST_FOREACH(const auto & templatePair, rootNode.Struct())
|
|
{
|
|
CRmgTemplate tpl;
|
|
try
|
|
{
|
|
tpl.setName(templatePair.first);
|
|
const auto & templateNode = templatePair.second;
|
|
|
|
// Parse main template data
|
|
tpl.setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
|
|
tpl.setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
|
|
tpl.setPlayers(parsePlayers(templateNode["players"].String()));
|
|
tpl.setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
|
|
|
|
// Parse zones
|
|
std::map<TRmgTemplateZoneId, CRmgTemplateZone> zones;
|
|
BOOST_FOREACH(const auto & zonePair, templateNode["zones"].Struct())
|
|
{
|
|
CRmgTemplateZone zone;
|
|
auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
|
|
zone.setId(zoneId);
|
|
const auto & zoneNode = zonePair.second;
|
|
zone.setType(parseZoneType(zoneNode["type"].String()));
|
|
zone.setSize(zoneNode["size"].Float());
|
|
if(!zoneNode["owner"].isNull()) zone.setOwner(zoneNode["owner"].Float());
|
|
zone.setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
|
|
zone.setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
|
|
zone.setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone.getDefaultTownTypes()));
|
|
zone.setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
|
|
zone.setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone.getDefaultTerrainTypes()));
|
|
zone.setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
|
|
if(!zoneNode["terrainTypeLikeZone"].isNull()) zone.setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
|
|
if(!zoneNode["townTypeLikeZone"].isNull()) zone.setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
|
|
zones[zone.getId()] = zone;
|
|
}
|
|
tpl.setZones(zones);
|
|
|
|
// Parse connections
|
|
std::list<CRmgTemplateZoneConnection> connections;
|
|
BOOST_FOREACH(const auto & connPair, templateNode["connections"].Vector())
|
|
{
|
|
CRmgTemplateZoneConnection conn;
|
|
conn.setZoneA(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()));
|
|
conn.setZoneB(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()));
|
|
conn.setGuardStrength(connPair["guard"].Float());
|
|
connections.push_back(conn);
|
|
}
|
|
tpl.setConnections(connections);
|
|
tpl.validate();
|
|
templates[tpl.getName()] = tpl;
|
|
}
|
|
catch(const std::exception & e)
|
|
{
|
|
logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl.getName() % std::string(e.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
CRmgTemplate::CSize CJsonRmgTemplateLoader::parseMapTemplateSize(const std::string & text) const
|
|
{
|
|
CRmgTemplate::CSize size;
|
|
if(text.empty()) return size;
|
|
|
|
std::vector<std::string> parts;
|
|
boost::split(parts, text, boost::is_any_of("+"));
|
|
static const std::map<std::string, int> mapSizeMapping = boost::assign::map_list_of("s", CMapHeader::MAP_SIZE_SMALL)
|
|
("m", CMapHeader::MAP_SIZE_MIDDLE)("l", CMapHeader::MAP_SIZE_LARGE)("xl", CMapHeader::MAP_SIZE_XLARGE);
|
|
auto it = mapSizeMapping.find(parts[0]);
|
|
if(it == mapSizeMapping.end())
|
|
{
|
|
// Map size is given as a number representation
|
|
const auto & numericalRep = parts[0];
|
|
parts.clear();
|
|
boost::split(parts, numericalRep, boost::is_any_of("x"));
|
|
assert(parts.size() == 3);
|
|
size.setWidth(boost::lexical_cast<int>(parts[0]));
|
|
size.setHeight(boost::lexical_cast<int>(parts[1]));
|
|
size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
|
|
}
|
|
else
|
|
{
|
|
size.setWidth(it->second);
|
|
size.setHeight(it->second);
|
|
size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
|
|
}
|
|
return size;
|
|
}
|
|
|
|
ETemplateZoneType::ETemplateZoneType CJsonRmgTemplateLoader::parseZoneType(const std::string & type) const
|
|
{
|
|
static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping = boost::assign::map_list_of
|
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("playerStart", ETemplateZoneType::PLAYER_START)("cpuStart", ETemplateZoneType::CPU_START)
|
|
("treasure", ETemplateZoneType::TREASURE)("junction", ETemplateZoneType::JUNCTION);
|
|
auto it = zoneTypeMapping.find(type);
|
|
if(it == zoneTypeMapping.end()) throw std::runtime_error("Zone type unknown.");
|
|
return it->second;
|
|
}
|
|
|
|
CRmgTemplateZone::CTownInfo CJsonRmgTemplateLoader::parseTemplateZoneTowns(const JsonNode & node) const
|
|
{
|
|
CRmgTemplateZone::CTownInfo towns;
|
|
towns.setTownCount(node["towns"].Float());
|
|
towns.setCastleCount(node["castles"].Float());
|
|
towns.setTownDensity(node["townDensity"].Float());
|
|
towns.setCastleDensity(node["castleDensity"].Float());
|
|
return towns;
|
|
}
|
|
|
|
std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
|
|
{
|
|
std::set<TFaction> townTypes;
|
|
BOOST_FOREACH(const auto & townTypeNode, townTypesVector)
|
|
{
|
|
auto townTypeStr = townTypeNode.String();
|
|
if(townTypeStr == "all") return defaultTownTypes;
|
|
|
|
bool foundFaction = false;
|
|
BOOST_FOREACH(auto factionPtr, VLC->townh->factions)
|
|
{
|
|
if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
|
|
{
|
|
townTypes.insert(factionPtr->index);
|
|
foundFaction = true;
|
|
}
|
|
}
|
|
if(!foundFaction) throw std::runtime_error("Given faction is invalid.");
|
|
}
|
|
return townTypes;
|
|
}
|
|
|
|
std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
|
|
{
|
|
std::set<ETerrainType> terTypes;
|
|
BOOST_FOREACH(const auto & node, terTypeStrings)
|
|
{
|
|
const auto & terTypeStr = node.String();
|
|
if(terTypeStr == "all") return defaultTerrainTypes;
|
|
auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
|
|
if (pos != -1)
|
|
{
|
|
terTypes.insert(ETerrainType(pos));
|
|
}
|
|
else
|
|
{
|
|
throw std::runtime_error("Terrain type is invalid.");
|
|
}
|
|
}
|
|
return terTypes;
|
|
}
|
|
|
|
CRmgTemplate::CPlayerCountRange CJsonRmgTemplateLoader::parsePlayers(const std::string & players) const
|
|
{
|
|
CRmgTemplate::CPlayerCountRange playerRange;
|
|
if(players.empty())
|
|
{
|
|
playerRange.addNumber(0);
|
|
return playerRange;
|
|
}
|
|
std::vector<std::string> commaParts;
|
|
boost::split(commaParts, players, boost::is_any_of(","));
|
|
BOOST_FOREACH(const auto & commaPart, commaParts)
|
|
{
|
|
std::vector<std::string> rangeParts;
|
|
boost::split(rangeParts, commaPart, boost::is_any_of("-"));
|
|
if(rangeParts.size() == 2)
|
|
{
|
|
auto lower = boost::lexical_cast<int>(rangeParts[0]);
|
|
auto upper = boost::lexical_cast<int>(rangeParts[1]);
|
|
playerRange.addRange(lower, upper);
|
|
}
|
|
else if(rangeParts.size() == 1)
|
|
{
|
|
auto val = boost::lexical_cast<int>(rangeParts.front());
|
|
playerRange.addNumber(val);
|
|
}
|
|
}
|
|
return playerRange;
|
|
}
|
|
|
|
boost::mutex CRmgTemplateStorage::smx;
|
|
|
|
CRmgTemplateStorage & CRmgTemplateStorage::get()
|
|
{
|
|
TLockGuard _(smx);
|
|
static CRmgTemplateStorage storage;
|
|
return storage;
|
|
}
|
|
|
|
const std::map<std::string, CRmgTemplate> & CRmgTemplateStorage::getTemplates() const
|
|
{
|
|
return templates;
|
|
}
|
|
|
|
CRmgTemplateStorage::CRmgTemplateStorage()
|
|
{
|
|
auto jsonLoader = make_unique<CJsonRmgTemplateLoader>();
|
|
jsonLoader->loadTemplates();
|
|
const auto & tpls = jsonLoader->getTemplates();
|
|
templates.insert(tpls.begin(), tpls.end());
|
|
}
|
|
|
|
CRmgTemplateStorage::~CRmgTemplateStorage()
|
|
{
|
|
|
|
}
|