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vcmi/lib/Makefile.am
Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00

47 lines
1.1 KiB
Makefile

pkglib_LTLIBRARIES = libvcmi.la
libvcmi_la_LIBADD = @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lz -lpthread
libvcmi_la_CXXFLAGS = @SDL_CXXFLAGS@
libvcmi_la_SOURCES = \
../CConsoleHandler.cpp \
../CConsoleHandler.h \
../hch/CArtHandler.cpp \
../hch/CArtHandler.h \
../hch/CBuildingHandler.cpp \
../hch/CBuildingHandler.h \
../hch/CCreatureHandler.cpp \
../hch/CCreatureHandler.h \
../hch/CDefObjInfoHandler.cpp \
../hch/CDefObjInfoHandler.h \
../hch/CGeneralTextHandler.cpp \
../hch/CGeneralTextHandler.h \
../hch/CHeroHandler.cpp \
../hch/CHeroHandler.h \
../hch/CLodHandler.cpp \
../hch/CLodHandler.h \
../hch/CObjectHandler.cpp \
../hch/CObjectHandler.h \
../hch/CSpellHandler.cpp \
../hch/CSpellHandler.h \
../hch/CTownHandler.cpp \
../hch/CTownHandler.h \
../stdafx.cpp \
BattleAction.h \
CGameState.cpp \
CGameState.h \
CondSh.h \
Connection.cpp \
Connection.h \
HeroBonus.h \
IGameCallback.cpp \
IGameCallback.h \
Interprocess.h \
NetPacks.h \
NetPacksLib.cpp \
RegisterTypes.cpp \
RegisterTypes.h \
StackFeature.h \
VCMI_Lib.cpp \
VCMI_Lib.h \
map.cpp \
map.h