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vcmi/lib/rmg/modificators/TerrainPainter.cpp

116 lines
2.7 KiB
C++

/*
* TerrainPainter.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "TerrainPainter.h"
#include "TownPlacer.h"
#include "WaterAdopter.h"
#include "WaterProxy.h"
#include "ConnectionsPlacer.h"
#include "ObjectManager.h"
#include "../Functions.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../VCMI_Lib.h"
#include "../../TerrainHandler.h"
#include "../../CTownHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
void TerrainPainter::process()
{
initTerrainType();
auto v = zone.area()->getTilesVector();
mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType());
}
void TerrainPainter::init()
{
DEPENDENCY(TownPlacer);
DEPENDENCY_ALL(WaterAdopter);
POSTFUNCTION_ALL(WaterProxy);
POSTFUNCTION_ALL(ConnectionsPlacer);
POSTFUNCTION(ObjectManager);
}
void TerrainPainter::initTerrainType()
{
if(zone.getType()==ETemplateZoneType::WATER)
{
//collect all water terrain types
std::vector<TerrainId> waterTerrains;
for(const auto & terrain : VLC->terrainTypeHandler->objects)
if(terrain->isWater())
waterTerrains.push_back(terrain->getId());
zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, zone.getRand()));
}
else
{
if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
{
auto terrainType = (*VLC->townh)[zone.getTownType()]->nativeTerrain;
if (terrainType <= ETerrainId::NONE)
{
logGlobal->warn("Town %s has invalid terrain type: %d", zone.getTownType(), terrainType);
zone.setTerrainType(ETerrainId::DIRT);
}
else
{
zone.setTerrainType(terrainType);
}
}
else
{
auto terrainTypes = zone.getTerrainTypes();
if (terrainTypes.empty())
{
//Fill with all terain types by default
{
for (const auto & terrain : VLC->terrainTypeHandler->objects)
{
if (terrain->isLand() && terrain->isPassable())
{
if ((terrain->isSurface() && !zone.isUnderground()) ||
(terrain->isUnderground() && zone.isUnderground()))
{
terrainTypes.insert(TerrainId(terrain->getId()));
}
}
}
}
}
zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, zone.getRand()));
}
//Now, replace disallowed terrains on surface and in the underground
const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
if(zone.isUnderground())
{
if(!terrainType->isUnderground())
{
zone.setTerrainType(ETerrainId::SUBTERRANEAN);
}
}
else
{
if (!terrainType->isSurface())
{
zone.setTerrainType(ETerrainId::DIRT);
}
}
}
}
VCMI_LIB_NAMESPACE_END