mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-26 08:41:13 +02:00
e733b55c90
Use VLC->modh directly with proper parameters instead
319 lines
8.4 KiB
C++
319 lines
8.4 KiB
C++
/*
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* GameConstants.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#define INSTANTIATE_BASE_FOR_ID_HERE
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#include "StdInc.h"
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#ifndef VCMI_NO_EXTRA_VERSION
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#include "../Version.h"
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#endif
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#include <vcmi/Artifact.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/Faction.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroType.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/spells/Spell.h>
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#include <vcmi/spells/Service.h>
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"//todo: remove
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#include "CCreatureHandler.h"//todo: remove
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#include "spells/CSpellHandler.h" //todo: remove
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#include "CSkillHandler.h"//todo: remove
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#include "StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"//todo: remove
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#include "TerrainHandler.h" //TODO: remove
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1);
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const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1);
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const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
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const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
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const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
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const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
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const PlayerColor PlayerColor::SPECTATOR = PlayerColor(252);
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const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
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const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
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const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
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const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
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const TeamID TeamID::NO_TEAM = TeamID(255);
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namespace GameConstants
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{
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#ifdef VCMI_NO_EXTRA_VERSION
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const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
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#else
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const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
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#endif
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}
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si32 HeroTypeID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), "hero", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string HeroTypeID::encode(const si32 index)
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{
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return VLC->heroTypes()->getByIndex(index)->getJsonKey();
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}
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const CArtifact * ArtifactID::toArtifact() const
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{
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return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
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}
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const Artifact * ArtifactID::toArtifact(const ArtifactService * service) const
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{
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return service->getById(*this);
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}
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si32 ArtifactID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "artifact", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string ArtifactID::encode(const si32 index)
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{
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return VLC->artifacts()->getByIndex(index)->getJsonKey();
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}
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const CCreature * CreatureID::toCreature() const
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{
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return VLC->creh->objects.at(*this);
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}
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const Creature * CreatureID::toCreature(const CreatureService * creatures) const
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{
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return creatures->getById(*this);
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}
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si32 CreatureID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string CreatureID::encode(const si32 index)
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{
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return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
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}
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const CSpell * SpellID::toSpell() const
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{
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if(num < 0 || num >= VLC->spellh->objects.size())
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{
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logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
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return nullptr;
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}
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return VLC->spellh->objects[*this];
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}
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const spells::Spell * SpellID::toSpell(const spells::Service * service) const
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{
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return service->getById(*this);
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}
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si32 SpellID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "spell", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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}
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std::string SpellID::encode(const si32 index)
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{
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return VLC->spells()->getByIndex(index)->getJsonKey();
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}
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bool PlayerColor::isValidPlayer() const
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{
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return num < PLAYER_LIMIT_I;
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}
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bool PlayerColor::isSpectator() const
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{
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return num == 252;
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}
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std::string PlayerColor::getStr(bool L10n) const
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{
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std::string ret = "unnamed";
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if(isValidPlayer())
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{
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if(L10n)
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ret = VLC->generaltexth->colors[num];
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else
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ret = GameConstants::PLAYER_COLOR_NAMES[num];
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}
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else if(L10n)
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{
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ret = VLC->generaltexth->allTexts[508];
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ret[0] = std::tolower(ret[0]);
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}
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return ret;
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}
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std::string PlayerColor::getStrCap(bool L10n) const
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{
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std::string ret = getStr(L10n);
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ret[0] = std::toupper(ret[0]);
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return ret;
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}
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const FactionID FactionID::NONE = FactionID(-2);
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const FactionID FactionID::DEFAULT = FactionID(-1);
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const FactionID FactionID::CASTLE = FactionID(0);
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const FactionID FactionID::RAMPART = FactionID(1);
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const FactionID FactionID::TOWER = FactionID(2);
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const FactionID FactionID::INFERNO = FactionID(3);
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const FactionID FactionID::NECROPOLIS = FactionID(4);
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const FactionID FactionID::DUNGEON = FactionID(5);
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const FactionID FactionID::STRONGHOLD = FactionID(6);
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const FactionID FactionID::FORTRESS = FactionID(7);
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const FactionID FactionID::CONFLUX = FactionID(8);
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const FactionID FactionID::NEUTRAL = FactionID(9);
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si32 FactionID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), entityType(), identifier);
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if(rawId)
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return rawId.value();
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else
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return FactionID::DEFAULT;
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}
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std::string FactionID::encode(const si32 index)
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{
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return VLC->factions()->getByIndex(index)->getJsonKey();
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}
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std::string FactionID::entityType()
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{
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return "faction";
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}
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si32 TerrainID::decode(const std::string & identifier)
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{
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auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), entityType(), identifier);
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if(rawId)
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return rawId.value();
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else
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return static_cast<si32>(ETerrainId::NONE);
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}
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std::string TerrainID::encode(const si32 index)
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{
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return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
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}
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std::string TerrainID::entityType()
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{
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return "terrain";
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}
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std::ostream & operator<<(std::ostream & os, const EActionType actionType)
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{
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static const std::map<EActionType, std::string> actionTypeToString =
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{
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{EActionType::END_TACTIC_PHASE, "End tactic phase"},
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{EActionType::INVALID, "Invalid"},
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{EActionType::NO_ACTION, "No action"},
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{EActionType::HERO_SPELL, "Hero spell"},
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{EActionType::WALK, "Walk"},
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{EActionType::DEFEND, "Defend"},
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{EActionType::RETREAT, "Retreat"},
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{EActionType::SURRENDER, "Surrender"},
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{EActionType::WALK_AND_ATTACK, "Walk and attack"},
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{EActionType::SHOOT, "Shoot"},
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{EActionType::WAIT, "Wait"},
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{EActionType::CATAPULT, "Catapult"},
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{EActionType::MONSTER_SPELL, "Monster spell"},
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{EActionType::BAD_MORALE, "Bad morale"},
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{EActionType::STACK_HEAL, "Stack heal"},
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};
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auto it = actionTypeToString.find(actionType);
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if (it == actionTypeToString.end()) return os << "<Unknown type>";
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else return os << it->second;
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}
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std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer)
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{
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static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
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{
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#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
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DEFINE_ELEMENT(WRONG),
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DEFINE_ELEMENT(AUTO),
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DEFINE_ELEMENT(LAND),
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DEFINE_ELEMENT(SAIL),
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DEFINE_ELEMENT(WATER),
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DEFINE_ELEMENT(AIR),
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DEFINE_ELEMENT(NUM_LAYERS)
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#undef DEFINE_ELEMENT
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};
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auto it = pathfinderLayerToString.find(pathfindingLayer.num);
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if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
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else return os << it->second;
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}
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const BattleField BattleField::NONE;
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bool operator==(const BattleField & l, const BattleField & r)
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{
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return l.num == r.num;
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}
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bool operator!=(const BattleField & l, const BattleField & r)
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{
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return l.num != r.num;
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}
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bool operator<(const BattleField & l, const BattleField & r)
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{
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return l.num < r.num;
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}
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const BattleFieldInfo * BattleField::getInfo() const
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{
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return VLC->battlefields()->getById(*this);
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}
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const ObstacleInfo * Obstacle::getInfo() const
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{
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return VLC->obstacles()->getById(*this);
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}
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VCMI_LIB_NAMESPACE_END
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