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vcmi/lib/ScriptHandler.cpp
2023-03-16 17:55:09 +02:00

319 lines
6.5 KiB
C++

/*
* ScriptHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ScriptHandler.h"
#if SCRIPTING_ENABLED
#include <vcmi/Services.h>
#include <vcmi/Environment.h>
#include "CGameInterface.h"
#include "CScriptingModule.h"
#include "CModHandler.h"
#include "VCMIDirs.h"
#include "serializer/JsonDeserializer.h"
#include "serializer/JsonSerializer.h"
#include "filesystem/Filesystem.h"
VCMI_LIB_NAMESPACE_BEGIN
static const std::vector<std::string> IMPLEMENTS_MAP =
{
"ANYTHING",
"BATTLE_EFFECT"
};
namespace scripting
{
ScriptImpl::ScriptImpl(const ScriptHandler * owner_):
owner(owner_),
implements(Implements::ANYTHING)
{
}
ScriptImpl::~ScriptImpl() = default;
void ScriptImpl::compile(vstd::CLoggerBase * logger)
{
code = host->compile(sourcePath, sourceText, logger);
if(host == owner->erm)
{
host = owner->lua;
sourceText = code;
code = host->compile(getName(), getSource(), logger);
}
}
std::shared_ptr<Context> ScriptImpl::createContext(const Environment * env) const
{
return host->createContextFor(this, env);
}
const std::string & ScriptImpl::getName() const
{
return identifier;
}
const std::string & ScriptImpl::getSource() const
{
return sourceText;
}
void ScriptImpl::performRegistration(Services * services) const
{
switch(implements)
{
case Implements::ANYTHING:
break;
case Implements::BATTLE_EFFECT:
host->registerSpellEffect(services->spellEffects(), this);
break;
}
}
void ScriptImpl::serializeJson(vstd::CLoggerBase * logger, JsonSerializeFormat & handler)
{
handler.serializeString("source", sourcePath);
handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
if(!handler.saving)
{
resolveHost();
ResourceID sourcePathId("SCRIPTS/" + sourcePath);
auto rawData = CResourceHandler::get()->load(sourcePathId)->readAll();
sourceText = std::string(reinterpret_cast<char *>(rawData.first.get()), rawData.second);
compile(logger);
}
}
void ScriptImpl::serializeJsonState(JsonSerializeFormat & handler)
{
handler.serializeString("sourcePath", sourcePath);
handler.serializeString("sourceText", sourceText);
handler.serializeString("code", code);
handler.serializeEnum("implements", implements, Implements::ANYTHING, IMPLEMENTS_MAP);
if(!handler.saving)
{
host = owner->lua;
}
}
void ScriptImpl::resolveHost()
{
ResourceID sourcePathId(sourcePath);
if(sourcePathId.getType() == EResType::ERM)
host = owner->erm;
else if(sourcePathId.getType() == EResType::LUA)
host = owner->lua;
else
throw std::runtime_error("Unknown script language in:" + sourcePath);
}
PoolImpl::PoolImpl(const Environment * ENV)
: env(ENV),
srv(nullptr)
{
}
PoolImpl::PoolImpl(const Environment * ENV, ServerCallback * SRV)
: env(ENV),
srv(SRV)
{
}
std::shared_ptr<Context> PoolImpl::getContext(const Script * script)
{
auto iter = cache.find(script);
if(iter == cache.end())
{
auto context = script->createContext(env);
cache[script] = context;
const auto & key = script->getName();
const JsonNode & scriptState = state[key];
if(srv)
context->run(srv, scriptState);
else
context->run(scriptState);
return context;
}
else
{
return iter->second;
}
}
void PoolImpl::serializeState(const bool saving, JsonNode & data)
{
if(saving)
{
for(auto & scriptAndContext : cache)
{
const auto * script = scriptAndContext.first;
auto context = scriptAndContext.second;
state[script->getName()] = context->saveState();
data = state;
}
}
else
{
state = data;
}
}
ScriptHandler::ScriptHandler()
:erm(nullptr), lua(nullptr)
{
boost::filesystem::path filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiERM");
if (boost::filesystem::exists(filePath))
{
erm = CDynLibHandler::getNewScriptingModule(filePath);
}
filePath = VCMIDirs::get().fullLibraryPath("scripting", "vcmiLua");
if (boost::filesystem::exists(filePath))
{
lua = CDynLibHandler::getNewScriptingModule(filePath);
}
}
ScriptHandler::~ScriptHandler() = default;
const Script * ScriptHandler::resolveScript(const std::string & name) const
{
auto iter = objects.find(name);
if(iter == objects.end())
{
logMod->error("Unknown script id '%s'", name);
return nullptr;
}
else
{
return iter->second.get();
}
}
std::vector<bool> ScriptHandler::getDefaultAllowed() const
{
return std::vector<bool>();
}
std::vector<JsonNode> ScriptHandler::loadLegacyData()
{
return std::vector<JsonNode>();
}
ScriptPtr ScriptHandler::loadFromJson(vstd::CLoggerBase * logger, const std::string & scope,
const JsonNode & json, const std::string & identifier) const
{
ScriptPtr ret = std::make_shared<ScriptImpl>(this);
JsonDeserializer handler(nullptr, json);
ret->identifier = identifier;
ret->serializeJson(logger, handler);
return ret;
}
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
{
auto object = loadFromJson(logMod, scope, data, name);
objects[object->identifier] = object;
}
void ScriptHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
{
throw std::runtime_error("No legacy data load allowed for scripts");
}
void ScriptHandler::performRegistration(Services * services) const
{
for(const auto & keyValue : objects)
{
auto script = keyValue.second;
script->performRegistration(services);
}
}
void ScriptHandler::run(std::shared_ptr<Pool> pool) const
{
for(const auto & keyValue : objects)
{
auto script = keyValue.second;
if(script->implements == ScriptImpl::Implements::ANYTHING)
{
auto context = pool->getContext(script.get());
//todo: consider explicit run for generic scripts
}
}
}
void ScriptHandler::loadState(const JsonNode & state)
{
objects.clear();
const JsonNode & scriptsData = state["scripts"];
for(const auto & keyValue : scriptsData.Struct())
{
std::string name = keyValue.first;
const JsonNode & scriptData = keyValue.second;
ScriptPtr script = std::make_shared<ScriptImpl>(this);
JsonDeserializer handler(nullptr, scriptData);
script->serializeJsonState(handler);
objects[name] = script;
}
}
void ScriptHandler::saveState(JsonNode & state)
{
JsonNode & scriptsData = state["scripts"];
for(auto & keyValue : objects)
{
std::string name = keyValue.first;
ScriptPtr script = keyValue.second;
JsonNode scriptData;
JsonSerializer handler(nullptr, scriptData);
script->serializeJsonState(handler);
scriptsData[name] = scriptData;
}
}
}
VCMI_LIB_NAMESPACE_END
#endif