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81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/*
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* Info.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../JsonNode.h"
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#include "../mapObjectConstructors/IObjectInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CRandomGenerator;
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class MetaString;
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class IGameCallback;
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namespace Rewardable
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{
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struct Limiter;
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using LimitersList = std::vector<std::shared_ptr<Rewardable::Limiter>>;
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struct Reward;
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struct Configuration;
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struct Variables;
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struct VisitInfo;
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struct ResetInfo;
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enum class EEventType;
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class DLL_LINKAGE Info : public IObjectInfo
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{
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JsonNode parameters;
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std::string objectTextID;
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void replaceTextPlaceholders(MetaString & target, const Variables & variables) const;
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void replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const;
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void configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
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void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source, Rewardable::EEventType mode, const std::string & textPrefix) const;
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void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const;
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Rewardable::LimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, const JsonNode & source) const;
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void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb, Rewardable::Reward & info, const JsonNode & source) const;
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void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & info, const JsonNode & source) const;
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public:
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const JsonNode & getParameters() const;
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bool givesResources() const override;
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bool givesExperience() const override;
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bool givesMana() const override;
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bool givesMovement() const override;
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bool givesPrimarySkills() const override;
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bool givesSecondarySkills() const override;
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bool givesArtifacts() const override;
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bool givesCreatures() const override;
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bool givesSpells() const override;
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bool givesBonuses() const override;
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void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng, IGameCallback * cb) const;
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void init(const JsonNode & objectConfig, const std::string & objectTextID);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & parameters;
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}
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};
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}
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VCMI_LIB_NAMESPACE_END
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