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https://github.com/vcmi/vcmi.git
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c3eead45d4
- version set to 0.89 - added icon and desktop file for client - updated compilers warning settings
20 lines
996 B
Plaintext
20 lines
996 B
Plaintext
Source: vcmi
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Section: games
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Priority: extra
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Maintainer: frank zago <frank@zago.net>
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Build-Depends: debhelper (>= 7), cdbs (>= 0.4.48), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.44), libboost-program-options-dev (>=1.44), libboost-filesystem-dev (>=1.44), libboost-iostreams-dev (>=1.44), libboost-system-dev (>=1.44), libboost-thread-dev (>=1.44)
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Standards-Version: 3.8.0
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Homepage: http://vcmi.eu
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Package: vcmi
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Architecture: any
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Depends: ${shlibs:Depends}, ${misc:Depends}
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Description: A rewrite the Heroes of Might and Magic 3 engine
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The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
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scratch, giving it new and extended possibilities. It will help to support
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mods and new towns already made by fans but abandoned because of game code
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limitations.
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.
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In its current state it already supports maps of any sizes, higher
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resolutions and extended engine limits.
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