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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/debian/control
Ivan Savenko c3eead45d4 (linux-only)
- version set to 0.89
- added icon and desktop file for client
- updated compilers warning settings
2012-06-01 17:28:05 +00:00

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Source: vcmi
Section: games
Priority: extra
Maintainer: frank zago <frank@zago.net>
Build-Depends: debhelper (>= 7), cdbs (>= 0.4.48), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.44), libboost-program-options-dev (>=1.44), libboost-filesystem-dev (>=1.44), libboost-iostreams-dev (>=1.44), libboost-system-dev (>=1.44), libboost-thread-dev (>=1.44)
Standards-Version: 3.8.0
Homepage: http://vcmi.eu
Package: vcmi
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A rewrite the Heroes of Might and Magic 3 engine
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
scratch, giving it new and extended possibilities. It will help to support
mods and new towns already made by fans but abandoned because of game code
limitations.
.
In its current state it already supports maps of any sizes, higher
resolutions and extended engine limits.