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6179521364
Implemented explicitly visitable town buildings, e.g. hota mana vortex
658 lines
18 KiB
C++
658 lines
18 KiB
C++
/*
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* CGCreature.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CGCreature.h"
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#include "CGHeroInstance.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../CConfigHandler.h"
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#include "../GameSettings.h"
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#include "../IGameCallback.h"
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#include "../gameState/CGameState.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../networkPacks/PacksForClientBattle.h"
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#include "../networkPacks/StackLocation.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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std::string CGCreature::getHoverText(PlayerColor player) const
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{
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if(stacks.empty())
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{
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//should not happen...
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logGlobal->error("Invalid stack at tile %s: subID=%d; id=%d", pos.toString(), getCreature(), id.getNum());
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return "INVALID_STACK";
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}
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MetaString ms;
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CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
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int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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ms.appendRawString(CCreature::getQuantityRangeStringForId(monsterQuantityId));
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else
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ms.appendLocalString(EMetaText::ARRAY_TXT, quantityTextIndex);
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ms.appendRawString(" ");
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ms.appendNamePlural(getCreature());
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return ms.toString();
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}
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std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
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{
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if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
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{
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MetaString ms;
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ms.appendNumber(stacks.begin()->second->count);
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ms.appendRawString(" ");
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ms.appendName(getCreature(), stacks.begin()->second->count);
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return ms.toString();
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}
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else
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{
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return getHoverText(hero->tempOwner);
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}
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}
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std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
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{
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std::string hoverName;
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if(hero->hasVisions(this, BonusCustomSubtype::visionsMonsters))
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{
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MetaString ms;
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ms.appendRawString(getHoverText(hero));
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ms.appendRawString("\n\n");
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int decision = takenAction(hero, true);
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switch (decision)
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{
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case FIGHT:
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ms.appendLocalString(EMetaText::GENERAL_TXT,246);
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break;
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case FLEE:
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ms.appendLocalString(EMetaText::GENERAL_TXT,245);
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break;
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case JOIN_FOR_FREE:
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ms.appendLocalString(EMetaText::GENERAL_TXT,243);
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break;
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default: //decision = cost in gold
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ms.appendLocalString(EMetaText::GENERAL_TXT,244);
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ms.replaceNumber(decision);
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break;
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}
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hoverName = ms.toString();
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}
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else
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{
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hoverName = getHoverText(hero->tempOwner);
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}
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if (settings["general"]["enableUiEnhancements"].Bool())
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{
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
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int choice;
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double ratio = (static_cast<double>(getArmyStrength()) / hero->getTotalStrength());
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if (ratio < 0.1) choice = 0;
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else if (ratio < 0.25) choice = 1;
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else if (ratio < 0.6) choice = 2;
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else if (ratio < 0.9) choice = 3;
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else if (ratio < 1.1) choice = 4;
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else if (ratio < 1.3) choice = 5;
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else if (ratio < 1.8) choice = 6;
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else if (ratio < 2.5) choice = 7;
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else if (ratio < 4) choice = 8;
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else if (ratio < 8) choice = 9;
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else if (ratio < 20) choice = 10;
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else choice = 11;
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hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.levels." + std::to_string(choice));
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}
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return hoverName;
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}
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std::string CGCreature::getPopupText(PlayerColor player) const
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{
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return getHoverText(player);
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}
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std::vector<Component> CGCreature::getPopupComponents(PlayerColor player) const
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{
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return {
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Component(ComponentType::CREATURE, getCreature())
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};
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}
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void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
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{
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//show message
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if(!message.empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = message;
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iw.type = EInfoWindowMode::MODAL;
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cb->showInfoDialog(&iw);
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}
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int action = takenAction(h);
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switch( action ) //decide what we do...
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{
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case FIGHT:
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fight(h);
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break;
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case FLEE:
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{
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flee(h);
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break;
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}
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case JOIN_FOR_FREE: //join for free
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.text.appendLocalString(EMetaText::ADVOB_TXT, 86);
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ynd.text.replaceName(getCreature(), getStackCount(SlotID(0)));
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cb->showBlockingDialog(this, &ynd);
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break;
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}
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default: //join for gold
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{
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assert(action > 0);
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//ask if player agrees to pay gold
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.components.emplace_back(ComponentType::RESOURCE, GameResID(GameResID::GOLD), action);
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std::string tmp = VLC->generaltexth->advobtxt[90];
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boost::algorithm::replace_first(tmp, "%d", std::to_string(getStackCount(SlotID(0))));
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boost::algorithm::replace_first(tmp, "%d", std::to_string(action));
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boost::algorithm::replace_first(tmp,"%s",VLC->creatures()->getById(getCreature())->getNamePluralTranslated());
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ynd.text.appendRawString(tmp);
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cb->showBlockingDialog(this, &ynd);
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break;
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}
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}
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}
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CreatureID CGCreature::getCreature() const
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{
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return CreatureID(getObjTypeIndex().getNum());
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}
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void CGCreature::pickRandomObject(vstd::RNG & rand)
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{
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switch(ID.toEnum())
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{
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case MapObjectID::RANDOM_MONSTER:
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subID = VLC->creh->pickRandomMonster(rand);
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break;
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case MapObjectID::RANDOM_MONSTER_L1:
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subID = VLC->creh->pickRandomMonster(rand, 1);
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break;
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case MapObjectID::RANDOM_MONSTER_L2:
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subID = VLC->creh->pickRandomMonster(rand, 2);
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break;
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case MapObjectID::RANDOM_MONSTER_L3:
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subID = VLC->creh->pickRandomMonster(rand, 3);
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break;
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case MapObjectID::RANDOM_MONSTER_L4:
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subID = VLC->creh->pickRandomMonster(rand, 4);
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break;
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case MapObjectID::RANDOM_MONSTER_L5:
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subID = VLC->creh->pickRandomMonster(rand, 5);
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break;
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case MapObjectID::RANDOM_MONSTER_L6:
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subID = VLC->creh->pickRandomMonster(rand, 6);
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break;
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case MapObjectID::RANDOM_MONSTER_L7:
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subID = VLC->creh->pickRandomMonster(rand, 7);
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break;
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}
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try {
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// sanity check
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VLC->objtypeh->getHandlerFor(MapObjectID::MONSTER, subID);
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}
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catch (const std::out_of_range & )
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{
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// Try to generate some debug information if sanity check failed
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CreatureID creatureID(subID.getNum());
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throw std::out_of_range("Failed to find handler for creature " + std::to_string(creatureID.getNum()) + ", identifier:" + creatureID.toEntity(VLC)->getJsonKey());
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}
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ID = MapObjectID::MONSTER;
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setType(ID, subID);
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}
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void CGCreature::initObj(vstd::RNG & rand)
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{
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blockVisit = true;
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switch(character)
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{
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case 0:
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character = -4;
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break;
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case 1:
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character = rand.nextInt(1, 7);
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break;
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case 2:
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character = rand.nextInt(1, 10);
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break;
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case 3:
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character = rand.nextInt(4, 10);
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break;
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case 4:
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character = 10;
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break;
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}
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stacks[SlotID(0)]->setType(getCreature());
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TQuantity &amount = stacks[SlotID(0)]->count;
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const Creature * c = VLC->creatures()->getById(getCreature());
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if(amount == 0)
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{
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amount = rand.nextInt(c->getAdvMapAmountMin(), c->getAdvMapAmountMax());
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if(amount == 0) //armies with 0 creatures are illegal
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{
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logGlobal->warn("Stack cannot have 0 creatures. Check properties of %s", c->getJsonKey());
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amount = 1;
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}
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}
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temppower = stacks[SlotID(0)]->count * static_cast<int64_t>(1000);
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refusedJoining = false;
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}
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void CGCreature::newTurn(vstd::RNG & rand) const
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{//Works only for stacks of single type of size up to 2 millions
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if (!notGrowingTeam)
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{
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if (stacks.begin()->second->count < VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP) && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
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{
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ui32 power = static_cast<ui32>(temppower * (100 + VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT)) / 100);
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cb->setObjPropertyValue(id, ObjProperty::MONSTER_COUNT, std::min<uint32_t>(power / 1000, VLC->settings()->getInteger(EGameSettings::CREATURES_WEEKLY_GROWTH_CAP))); //set new amount
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cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, power); //increase temppower
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}
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}
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if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
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cb->setObjPropertyValue(id, ObjProperty::MONSTER_EXP, VLC->settings()->getInteger(EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE)); //for testing purpose
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}
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void CGCreature::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
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{
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switch (what)
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{
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case ObjProperty::MONSTER_COUNT:
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stacks[SlotID(0)]->count = identifier.getNum();
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break;
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case ObjProperty::MONSTER_POWER:
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temppower = identifier.getNum();
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break;
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case ObjProperty::MONSTER_EXP:
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giveStackExp(identifier.getNum());
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break;
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case ObjProperty::MONSTER_REFUSED_JOIN:
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refusedJoining = identifier.getNum();
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break;
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}
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}
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int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
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{
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//calculate relative strength of hero and creatures armies
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double relStrength = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
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int powerFactor;
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if(relStrength >= 7)
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powerFactor = 11;
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else if(relStrength >= 1)
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powerFactor = static_cast<int>(2 * (relStrength - 1));
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else if(relStrength >= 0.5)
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powerFactor = -1;
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else if(relStrength >= 0.333)
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powerFactor = -2;
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else
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powerFactor = -3;
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int count = 0; //how many creatures of similar kind has hero
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int totalCount = 0;
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for(const auto & elem : h->Slots())
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{
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bool isOurUpgrade = vstd::contains(getCreature().toCreature()->upgrades, elem.second->getCreatureID());
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bool isOurDowngrade = vstd::contains(elem.second->type->upgrades, getCreature());
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if(isOurUpgrade || isOurDowngrade)
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count += elem.second->count;
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totalCount += elem.second->count;
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}
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int sympathy = 0; // 0 if hero have no similar creatures
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if(count)
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sympathy++; // 1 - if hero have at least 1 similar creature
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if(count*2 > totalCount)
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sympathy++; // 2 - hero have similar creatures more that 50%
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int diplomacy = h->valOfBonuses(BonusType::WANDERING_CREATURES_JOIN_BONUS);
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int charisma = powerFactor + diplomacy + sympathy;
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if(charisma < character)
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return FIGHT;
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if (allowJoin)
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{
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if(diplomacy + sympathy + 1 >= character)
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return JOIN_FOR_FREE;
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if(diplomacy * 2 + sympathy + 1 >= character)
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{
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int32_t recruitCost = VLC->creatures()->getById(getCreature())->getRecruitCost(EGameResID::GOLD);
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int32_t stackCount = getStackCount(SlotID(0));
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return recruitCost * stackCount; //join for gold
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}
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}
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//we are still here - creatures have not joined hero, flee or fight
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if (charisma > character && !neverFlees)
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return FLEE;
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else
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return FIGHT;
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}
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void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
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{
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if(refusedJoining)
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cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
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if(pursue)
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{
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fight(h);
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}
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else
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{
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cb->removeObject(this, h->getOwner());
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}
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}
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void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
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{
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if(!accept)
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{
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if(takenAction(h,false) == FLEE)
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{
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cb->setObjPropertyValue(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
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flee(h);
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}
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else //they fight
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{
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h->showInfoDialog(87, 0, EInfoWindowMode::MODAL);//Insulted by your refusal of their offer, the monsters attack!
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fight(h);
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}
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}
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else //accepted
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{
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if (cb->getResource(h->tempOwner, EGameResID::GOLD) < cost) //player don't have enough gold!
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text.appendLocalString(EMetaText::GENERAL_TXT,29); //You don't have enough gold
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cb->showInfoDialog(&iw);
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//act as if player refused
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joinDecision(h,cost,false);
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return;
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}
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//take gold
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if(cost)
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cb->giveResource(h->tempOwner,EGameResID::GOLD,-cost);
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giveReward(h);
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cb->tryJoiningArmy(this, h, true, true);
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}
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}
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void CGCreature::fight( const CGHeroInstance *h ) const
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{
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//split stacks
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int stacksCount = getNumberOfStacks(h);
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//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
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int amount = getStackCount(SlotID(0));
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int m = amount / stacksCount;
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int b = stacksCount * (m + 1) - amount;
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int a = stacksCount - b;
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SlotID sourceSlot = stacks.begin()->first;
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for (int slotID = 1; slotID < a; ++slotID)
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{
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int stackSize = m + 1;
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
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}
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for (int slotID = a; slotID < stacksCount; ++slotID)
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{
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int stackSize = m;
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if (slotID) //don't do this when a = 0 -> stack is single
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
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}
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if (stacksCount > 1)
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{
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if (containsUpgradedStack()) //upgrade
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{
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SlotID slotID = SlotID(static_cast<si32>(std::floor(static_cast<float>(stacks.size()) / 2.0f)));
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const auto & upgrades = getStack(slotID).type->upgrades;
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if(!upgrades.empty())
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{
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auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
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cb->changeStackType(StackLocation(this, slotID), it->toCreature());
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}
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}
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}
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cb->startBattleI(h, this);
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}
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void CGCreature::flee( const CGHeroInstance * h ) const
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{
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BlockingDialog ynd(true,false);
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ynd.player = h->tempOwner;
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ynd.text.appendLocalString(EMetaText::ADVOB_TXT,91);
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ynd.text.replaceName(getCreature(), getStackCount(SlotID(0)));
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cb->showBlockingDialog(this, &ynd);
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}
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void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
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{
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if(result.winner == BattleSide::ATTACKER)
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{
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giveReward(hero);
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cb->removeObject(this, hero->getOwner());
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}
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else if(result.winner == BattleSide::NONE) // draw
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{
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// guarded reward is lost forever on draw
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cb->removeObject(this, hero->getOwner());
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}
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else
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{
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//merge stacks into one
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TSlots::const_iterator i;
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const CCreature * cre = getCreature().toCreature();
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for(i = stacks.begin(); i != stacks.end(); i++)
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{
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if(cre->isMyUpgrade(i->second->type))
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{
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cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
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}
|
|
}
|
|
|
|
//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
|
|
if(!hasStackAtSlot(SlotID(0)))
|
|
cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
|
|
|
|
while(stacks.size() > 1) //hopefully that's enough
|
|
{
|
|
// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
|
|
i = stacks.end();
|
|
i--;
|
|
SlotID slot = getSlotFor(i->second->type);
|
|
if(slot == i->first) //no reason to move stack to its own slot
|
|
break;
|
|
else
|
|
cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
|
|
}
|
|
|
|
cb->setObjPropertyValue(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
|
|
}
|
|
}
|
|
|
|
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const
|
|
{
|
|
auto action = takenAction(hero);
|
|
if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
|
|
joinDecision(hero, action, answer);
|
|
else if(action != FIGHT)
|
|
fleeDecision(hero, answer);
|
|
else
|
|
assert(0);
|
|
}
|
|
|
|
bool CGCreature::containsUpgradedStack() const
|
|
{
|
|
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=830557#focus
|
|
|
|
float a = 2992.911117f;
|
|
float b = 14174.264968f;
|
|
float c = 5325.181015f;
|
|
float d = 32788.727920f;
|
|
|
|
int val = static_cast<int>(std::floor(a * pos.x + b * pos.y + c * pos.z + d));
|
|
return ((val % 32768) % 100) < 50;
|
|
}
|
|
|
|
int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
|
|
{
|
|
//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
|
|
|
|
double strengthRatio = static_cast<double>(hero->getArmyStrength()) / getArmyStrength();
|
|
int split = 1;
|
|
|
|
if (strengthRatio < 0.5f)
|
|
split = 7;
|
|
else if (strengthRatio < 0.67f)
|
|
split = 6;
|
|
else if (strengthRatio < 1)
|
|
split = 5;
|
|
else if (strengthRatio < 1.5f)
|
|
split = 4;
|
|
else if (strengthRatio < 2)
|
|
split = 3;
|
|
else
|
|
split = 2;
|
|
|
|
ui32 a = 1550811371u;
|
|
ui32 b = 3359066809u;
|
|
ui32 c = 1943276003u;
|
|
ui32 d = 3174620878u;
|
|
|
|
ui32 R1 = a * static_cast<ui32>(pos.x) + b * static_cast<ui32>(pos.y) + c * static_cast<ui32>(pos.z) + d;
|
|
ui32 R2 = (R1 >> 16) & 0x7fff;
|
|
|
|
int R4 = R2 % 100 + 1;
|
|
|
|
if (R4 <= 20)
|
|
split -= 1;
|
|
else if (R4 >= 80)
|
|
split += 1;
|
|
|
|
vstd::amin(split, getStack(SlotID(0)).count); //can't divide into more stacks than creatures total
|
|
vstd::amin(split, 7); //can't have more than 7 stacks
|
|
|
|
return split;
|
|
}
|
|
|
|
void CGCreature::giveReward(const CGHeroInstance * h) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->tempOwner;
|
|
|
|
if(!resources.empty())
|
|
{
|
|
cb->giveResources(h->tempOwner, resources);
|
|
for(const auto & res : GameResID::ALL_RESOURCES())
|
|
{
|
|
if(resources[res] > 0)
|
|
iw.components.emplace_back(ComponentType::RESOURCE, res, resources[res]);
|
|
}
|
|
}
|
|
|
|
if(gainedArtifact != ArtifactID::NONE)
|
|
{
|
|
cb->giveHeroNewArtifact(h, gainedArtifact, ArtifactPosition::FIRST_AVAILABLE);
|
|
iw.components.emplace_back(ComponentType::ARTIFACT, gainedArtifact);
|
|
}
|
|
|
|
if(!iw.components.empty())
|
|
{
|
|
iw.type = EInfoWindowMode::AUTO;
|
|
iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); // % has found treasure
|
|
iw.text.replaceRawString(h->getNameTranslated());
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
static const std::vector<std::string> CHARACTER_JSON =
|
|
{
|
|
"compliant", "friendly", "aggressive", "hostile", "savage"
|
|
};
|
|
|
|
void CGCreature::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
{
|
|
handler.serializeEnum("character", character, CHARACTER_JSON);
|
|
|
|
if(handler.saving)
|
|
{
|
|
if(hasStackAtSlot(SlotID(0)))
|
|
{
|
|
si32 amount = getStack(SlotID(0)).count;
|
|
handler.serializeInt("amount", amount, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
si32 amount = 0;
|
|
handler.serializeInt("amount", amount);
|
|
auto * hlp = new CStackInstance();
|
|
hlp->count = amount;
|
|
//type will be set during initialization
|
|
putStack(SlotID(0), hlp);
|
|
}
|
|
|
|
resources.serializeJson(handler, "rewardResources");
|
|
|
|
handler.serializeId("rewardArtifact", gainedArtifact, ArtifactID(ArtifactID::NONE));
|
|
|
|
handler.serializeBool("noGrowing", notGrowingTeam);
|
|
handler.serializeBool("neverFlees", neverFlees);
|
|
handler.serializeStruct("rewardMessage", message);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|