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			34 lines
		
	
	
		
			731 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			731 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| /*
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|  * timeHandler.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #ifndef _SDL_framerate_h
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| #define _SDL_framerate_h
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| 
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| 
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| /// A fps manager which holds game updates at a constant rate
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| class FPSManager
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| {
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| private:
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| 	double rateticks;
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| 	unsigned int lastticks;
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| 	int rate;
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| 
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| public:
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| 	int fps; // the actual fps value
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| 
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| 	FPSManager(int rate); // initializes the manager with a given fps rate
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| 	void init(); // needs to be called directly before the main game loop to reset the internal timer
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| 	void framerateDelay(); // needs to be called every game update cycle
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| };
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| 
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| 
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| #endif
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