mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
312 lines
7.2 KiB
C++
312 lines
7.2 KiB
C++
/*
|
|
* NetPacksLobby.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "NetPacksBase.h"
|
|
|
|
#include "StartInfo.h"
|
|
|
|
class CCampaignState;
|
|
class CLobbyScreen;
|
|
class CServerHandler;
|
|
class CMapInfo;
|
|
struct StartInfo;
|
|
class CMapGenOptions;
|
|
struct ClientPlayer;
|
|
class CVCMIServer;
|
|
|
|
struct CPackForLobby : public CPack
|
|
{
|
|
bool checkClientPermissions(CVCMIServer * srv) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool applyOnServer(CVCMIServer * srv)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void applyOnServerAfterAnnounce(CVCMIServer * srv) {}
|
|
|
|
bool applyOnLobbyHandler(CServerHandler * handler)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler) {}
|
|
};
|
|
|
|
struct CLobbyPackToPropagate : public CPackForLobby
|
|
{
|
|
|
|
};
|
|
|
|
struct CLobbyPackToServer : public CPackForLobby
|
|
{
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
void applyOnServerAfterAnnounce(CVCMIServer * srv);
|
|
};
|
|
|
|
struct LobbyClientConnected : public CLobbyPackToPropagate
|
|
{
|
|
// Set by client before sending pack to server
|
|
std::string uuid;
|
|
std::vector<std::string> names;
|
|
StartInfo::EMode mode;
|
|
// Changed by server before announcing pack
|
|
int clientId;
|
|
int hostClientId;
|
|
|
|
LobbyClientConnected()
|
|
: mode(StartInfo::INVALID), clientId(-1), hostClientId(-1)
|
|
{}
|
|
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
bool applyOnLobbyHandler(CServerHandler * handler);
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler);
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
void applyOnServerAfterAnnounce(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & uuid;
|
|
h & names;
|
|
h & mode;
|
|
|
|
h & clientId;
|
|
h & hostClientId;
|
|
}
|
|
};
|
|
|
|
struct LobbyClientDisconnected : public CLobbyPackToPropagate
|
|
{
|
|
int clientId;
|
|
bool shutdownServer;
|
|
|
|
LobbyClientDisconnected() : shutdownServer(false) {}
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
void applyOnServerAfterAnnounce(CVCMIServer * srv);
|
|
bool applyOnLobbyHandler(CServerHandler * handler);
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & clientId;
|
|
h & shutdownServer;
|
|
}
|
|
};
|
|
|
|
struct LobbyChatMessage : public CLobbyPackToPropagate
|
|
{
|
|
std::string playerName, message;
|
|
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & playerName;
|
|
h & message;
|
|
}
|
|
};
|
|
|
|
struct LobbyGuiAction : public CLobbyPackToPropagate
|
|
{
|
|
enum EAction : ui8 {
|
|
NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS
|
|
} action;
|
|
|
|
LobbyGuiAction() : action(NONE) {}
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & action;
|
|
}
|
|
};
|
|
|
|
struct LobbyStartGame : public CLobbyPackToPropagate
|
|
{
|
|
// Set by server
|
|
std::shared_ptr<StartInfo> initializedStartInfo;
|
|
|
|
LobbyStartGame() : initializedStartInfo(nullptr) {}
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
void applyOnServerAfterAnnounce(CVCMIServer * srv);
|
|
bool applyOnLobbyHandler(CServerHandler * handler);
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & initializedStartInfo;
|
|
}
|
|
};
|
|
|
|
struct LobbyChangeHost : public CLobbyPackToPropagate
|
|
{
|
|
int newHostConnectionId;
|
|
|
|
LobbyChangeHost() : newHostConnectionId(-1) {}
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
bool applyOnServerAfterAnnounce(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & newHostConnectionId;
|
|
}
|
|
};
|
|
|
|
struct LobbyUpdateState : public CLobbyPackToPropagate
|
|
{
|
|
LobbyState state;
|
|
bool hostChanged; // Used on client-side only
|
|
|
|
LobbyUpdateState() : hostChanged(false) {}
|
|
bool applyOnLobbyHandler(CServerHandler * handler);
|
|
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & state;
|
|
}
|
|
};
|
|
|
|
struct LobbySetMap : public CLobbyPackToServer
|
|
{
|
|
std::shared_ptr<CMapInfo> mapInfo;
|
|
std::shared_ptr<CMapGenOptions> mapGenOpts;
|
|
|
|
LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & mapInfo;
|
|
h & mapGenOpts;
|
|
}
|
|
};
|
|
|
|
struct LobbySetCampaign : public CLobbyPackToServer
|
|
{
|
|
std::shared_ptr<CCampaignState> ourCampaign;
|
|
|
|
LobbySetCampaign() {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & ourCampaign;
|
|
}
|
|
};
|
|
|
|
struct LobbySetCampaignMap : public CLobbyPackToServer
|
|
{
|
|
int mapId;
|
|
|
|
LobbySetCampaignMap() : mapId(-1) {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & mapId;
|
|
}
|
|
};
|
|
|
|
struct LobbySetCampaignBonus : public CLobbyPackToServer
|
|
{
|
|
int bonusId;
|
|
|
|
LobbySetCampaignBonus() : bonusId(-1) {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & bonusId;
|
|
}
|
|
};
|
|
|
|
struct LobbyChangePlayerOption : public CLobbyPackToServer
|
|
{
|
|
enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS};
|
|
ui8 what;
|
|
si8 direction; //-1 or +1
|
|
PlayerColor color;
|
|
|
|
LobbyChangePlayerOption() : what(UNKNOWN), direction(0), color(PlayerColor::CANNOT_DETERMINE) {}
|
|
bool checkClientPermissions(CVCMIServer * srv) const;
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & what;
|
|
h & direction;
|
|
h & color;
|
|
}
|
|
};
|
|
|
|
struct LobbySetPlayer : public CLobbyPackToServer
|
|
{
|
|
PlayerColor clickedColor;
|
|
|
|
LobbySetPlayer() : clickedColor(PlayerColor::CANNOT_DETERMINE){}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & clickedColor;
|
|
}
|
|
};
|
|
|
|
struct LobbySetTurnTime : public CLobbyPackToServer
|
|
{
|
|
ui8 turnTime;
|
|
|
|
LobbySetTurnTime() : turnTime(0) {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & turnTime;
|
|
}
|
|
};
|
|
|
|
struct LobbySetDifficulty : public CLobbyPackToServer
|
|
{
|
|
ui8 difficulty;
|
|
|
|
LobbySetDifficulty() : difficulty(0) {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
{
|
|
h & difficulty;
|
|
}
|
|
};
|
|
|
|
struct LobbyForceSetPlayer : public CLobbyPackToServer
|
|
{
|
|
ui8 targetConnectedPlayer;
|
|
PlayerColor targetPlayerColor;
|
|
|
|
LobbyForceSetPlayer() : targetConnectedPlayer(-1), targetPlayerColor(PlayerColor::CANNOT_DETERMINE) {}
|
|
bool applyOnServer(CVCMIServer * srv);
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & targetConnectedPlayer;
|
|
h & targetPlayerColor;
|
|
}
|
|
};
|