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vcmi/lib/battle
Dydzio e50efdc279 Creature spellcast refactor (#569)
* Move some logic to lib
* Mouse action priority queue enhancement
* Get rid of siegehandler dependency
* Improve AI offensive spellcasting
* CBattleInterface cleanup
2019-05-04 06:42:55 +03:00
..
AccessibilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
AccessibilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAction.cpp Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAction.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
BattleAttackInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleAttackInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleHex.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleHex.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleInfo.cpp Simplify statements 2019-03-31 09:43:14 +03:00
BattleInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleProxy.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
BattleProxy.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CBattleInfoCallback.cpp Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
CBattleInfoCallback.h Creature spellcast refactor (#569) 2019-05-04 06:42:55 +03:00
CBattleInfoEssentials.cpp Simplify statements 2019-03-31 09:43:14 +03:00
CBattleInfoEssentials.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallbackBase.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObstacleInstance.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CObstacleInstance.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CPlayerBattleCallback.cpp
CPlayerBattleCallback.h
CUnitState.cpp Simplify statements 2019-03-31 09:43:14 +03:00
CUnitState.h Fix lack of unit action with morale+wait 2019-03-23 23:51:50 +01:00
Destination.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Destination.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IBattleState.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IUnitInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ReachabilityInfo.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SideInBattle.cpp
SideInBattle.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
SiegeInfo.cpp
SiegeInfo.h
Unit.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
Unit.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00