mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
7d7abbb68d
* little more code for upgrades * version set to 0.6 * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working) * minor changes
1032 lines
21 KiB
C++
1032 lines
21 KiB
C++
#include "../stdafx.h"
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#include "../CGameInfo.h"
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#include "CDefHandler.h"
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#include "CCreatureHandler.h"
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#include "CLodHandler.h"
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#include <sstream>
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#include <boost/assign/std/vector.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/find.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "../SDL_Extensions.h"
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int CCreature::getQuantityID(int quantity)
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{
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if (quantity<5)
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return 0;
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if (quantity<10)
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return 1;
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if (quantity<20)
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return 2;
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if (quantity<50)
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return 3;
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if (quantity<100)
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return 4;
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if (quantity<250)
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return 5;
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if (quantity<500)
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return 5;
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if (quantity<1000)
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return 6;
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if (quantity<4000)
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return 7;
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return 8;
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}
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bool CCreature::isDoubleWide()
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{
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return boost::algorithm::find_first(abilityRefs, "DOUBLE_WIDE");
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}
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bool CCreature::isFlying()
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{
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return boost::algorithm::find_first(abilityRefs, "FLYING_ARMY");
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}
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int CCreature::maxAmount(const std::vector<int> &res) const //how many creatures can be bought
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{
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int ret = 2147483645;
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int resAmnt = std::min(res.size(),cost.size());
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for(int i=0;i<resAmnt;i++)
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if(cost[i])
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ret = std::min(ret,res[i]/cost[i]);
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return ret;
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}
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void CCreatureHandler::loadCreatures()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRTRAIT.TXT");
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int andame = buf.size();
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int i=0; //buf iterator
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int hmcr=0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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while(i<buf.size())
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{
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CCreature ncre;
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ncre.cost.resize(RESOURCE_QUANTITY);
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ncre.level=0;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.nameSing = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.namePl = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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ncre.abilityText = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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ncre.abilityRefs = buf.substr(befi, i-befi);
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i+=2;
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if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
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{
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ncre.idNumber = creatures.size();
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ncre.isDefinite = true;
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creatures.push_back(ncre);
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}
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}
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for(int bb=1; bb<8; ++bb)
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{
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CCreature ncre;
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ncre.isDefinite = false;
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ncre.indefLevel = bb;
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ncre.indefUpgraded = false;
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creatures.push_back(ncre);
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ncre.indefUpgraded = true;
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creatures.push_back(ncre);
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}
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//loading reference names
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std::ifstream ifs("config/crerefnam.txt");
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int tempi;
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std::string temps;
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for (;;)
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{
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ifs >> tempi >> temps;
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if (tempi>=creatures.size())
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break;
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boost::assign::insert(nameToID)(temps,tempi);
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creatures[tempi].nameRef=temps;
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}
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ifs.close();
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ifs.clear();
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for(int i=1;i<=10;i++)
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levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
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ifs.open("config/monsters.txt");
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{
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while(!ifs.eof())
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{
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int id, lvl;
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ifs >> id >> lvl;
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if(lvl>0)
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{
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creatures[id].level = lvl;
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levelCreatures[lvl].push_back(&(creatures[id]));
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}
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}
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}
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ifs.close();
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ifs.clear();
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ifs.open("config/cr_bgs.txt");
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while(!ifs.eof())
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{
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int id;
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std::string name;
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ifs >> id >> name;
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backgrounds[id]=CGI->bitmaph->loadBitmap(name);
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}
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ifs.close();
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ifs.clear();
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ifs.open("config/cr_factions.txt");
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while(!ifs.eof())
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{
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int id, fact;
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ifs >> id >> fact;
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creatures[id].faction = fact;
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}
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ifs.close();
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ifs.clear();
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ifs.open("config/cr_upgrade_list.txt");
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while(!ifs.eof())
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{
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int id, up;
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ifs >> id >> up;
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creatures[id].upgrades.insert(up);
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}
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ifs.close();
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ifs.clear();
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//loading 32x32px imgs
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CDefHandler *smi = CGI->spriteh->giveDef("CPRSMALL.DEF");
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smi->notFreeImgs = true;
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for (int i=0; i<smi->ourImages.size(); i++)
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{
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boost::assign::insert(smallImgs)(i-2,smi->ourImages[i].bitmap);
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}
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delete smi;
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smi = CGI->spriteh->giveDef("TWCRPORT.DEF");
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smi->notFreeImgs = true;
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for (int i=0; i<smi->ourImages.size(); i++)
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{
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boost::assign::insert(bigImgs)(i-2,smi->ourImages[i].bitmap);
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}
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delete smi;
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//
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//loading unit animation def names
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std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
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inp.seekg(0,std::ios::end); // na koniec
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int andame2 = inp.tellg(); // read length
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inp.seekg(0,std::ios::beg); // wracamy na poczatek
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char * bufor = new char[andame2]; // allocate memory
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inp.read((char*)bufor, andame2); // read map file to buffer
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inp.close();
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buf = std::string(bufor);
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delete [andame2] bufor;
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i = 0; //buf iterator
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hmcr = 0;
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for(i; i<andame2; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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for(int s=0; s<creatures.size()-16; ++s)
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{
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int befi=i;
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std::string rub;
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for(i; i<andame2; ++i)
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{
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if(buf[i]==' ')
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break;
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}
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rub = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame2; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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std::string defName = buf.substr(befi, i-befi);
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creatures[s].animDefName = defName;
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}
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loadAnimationInfo();
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}
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void CCreatureHandler::loadAnimationInfo()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("CRANIM.TXT");
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int andame = buf.size();
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int i=0; //buf iterator
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int hmcr=0;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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for(int dd=0; dd<creatures.size()-16; ++dd)
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{
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loadUnitAnimInfo(creatures[dd], buf, i);
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}
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return;
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}
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void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
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{
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int befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
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++i;
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while(unit.timeBetweenFidgets == 0.0)
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{
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\r')
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break;
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}
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i+=2;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
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++i;
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}
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
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++i;
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///////////////////////
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<src.size(); ++i)
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{
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if(src[i]=='\t')
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break;
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}
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|
unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\t')
|
|
break;
|
|
}
|
|
unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\t')
|
|
break;
|
|
}
|
|
unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\t')
|
|
break;
|
|
}
|
|
unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
///////////////////////
|
|
|
|
for(int jjj=0; jjj<12; ++jjj)
|
|
{
|
|
befi=i;
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\t')
|
|
break;
|
|
}
|
|
unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
}
|
|
|
|
befi=i;
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\t')
|
|
break;
|
|
}
|
|
unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\t')
|
|
break;
|
|
}
|
|
unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
|
|
++i;
|
|
|
|
for(i; i<src.size(); ++i)
|
|
{
|
|
if(src[i]=='\r')
|
|
break;
|
|
}
|
|
i+=2;
|
|
}
|
|
|
|
void CCreatureHandler::loadUnitAnimations()
|
|
{
|
|
//std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
|
|
//inp.seekg(0,std::ios::end); // na koniec
|
|
//int andame = inp.tellg(); // read length
|
|
//inp.seekg(0,std::ios::beg); // wracamy na poczatek
|
|
//char * bufor = new char[andame]; // allocate memory
|
|
//inp.read((char*)bufor, andame); // read map file to buffer
|
|
//inp.close();
|
|
//std::string buf = std::string(bufor);
|
|
//delete [andame] bufor;
|
|
|
|
//int i = 0; //buf iterator
|
|
//int hmcr = 0;
|
|
//for(i; i<andame; ++i) //omitting rubbish
|
|
//{
|
|
// if(buf[i]=='\r')
|
|
// break;
|
|
//}
|
|
//i+=2;
|
|
//for(int s=0; s<creatures.size(); ++s)
|
|
//{
|
|
// int befi=i;
|
|
// std::string rub;
|
|
// for(i; i<andame; ++i)
|
|
// {
|
|
// if(buf[i]==' ')
|
|
// break;
|
|
// }
|
|
// rub = buf.substr(befi, i-befi);
|
|
// ++i;
|
|
|
|
// befi=i;
|
|
// for(i; i<andame; ++i)
|
|
// {
|
|
// if(buf[i]=='\r')
|
|
// break;
|
|
// }
|
|
// std::string defName = buf.substr(befi, i-befi);
|
|
// if(defName != std::string("x"))
|
|
// creatures[s].battleAnimation = CGameInfo::mainObj->spriteh->giveDef(defName);
|
|
// else
|
|
// creatures[s].battleAnimation = NULL;
|
|
// i+=2;
|
|
//}
|
|
}
|
|
|
|
int CCreatureAnimation::getType() const
|
|
{
|
|
return type;
|
|
}
|
|
|
|
void CCreatureAnimation::setType(int type)
|
|
{
|
|
this->type = type;
|
|
curFrame = 0;
|
|
if(type!=-1)
|
|
{
|
|
if(SEntries[curFrame].group!=type) //rewind
|
|
{
|
|
int j=-1; //first frame in displayed group
|
|
for(int g=0; g<SEntries.size(); ++g)
|
|
{
|
|
if(SEntries[g].group==type && j==-1)
|
|
{
|
|
j = g;
|
|
break;
|
|
}
|
|
}
|
|
if(curFrame!=-1)
|
|
curFrame = j;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(curFrame>=frames)
|
|
curFrame = 0;
|
|
}
|
|
}
|
|
|
|
CCreatureAnimation::CCreatureAnimation(std::string name) : RLEntries(NULL), RWEntries(NULL)
|
|
{
|
|
//load main file
|
|
std::string data2 = CGI->spriteh->getTextFile(name);
|
|
if(data2.size()==0)
|
|
throw new std::string("no such def!");
|
|
FDef = new unsigned char[data2.size()];
|
|
for(int g=0; g<data2.size(); ++g)
|
|
{
|
|
FDef[g] = data2[g];
|
|
}
|
|
|
|
//init anim data
|
|
int i,j, totalInBlock;
|
|
char Buffer[13];
|
|
defName=name;
|
|
int andame = data2.size();
|
|
i = 0;
|
|
DEFType = readNormalNr(i,4); i+=4;
|
|
fullWidth = readNormalNr(i,4); i+=4;
|
|
fullHeight = readNormalNr(i,4); i+=4;
|
|
i=0xc;
|
|
totalBlocks = readNormalNr(i,4); i+=4;
|
|
|
|
i=0x10;
|
|
for (int it=0;it<256;it++)
|
|
{
|
|
palette[it].R = FDef[i++];
|
|
palette[it].G = FDef[i++];
|
|
palette[it].B = FDef[i++];
|
|
palette[it].F = 0;
|
|
}
|
|
i=0x310;
|
|
totalEntries=0;
|
|
for (int z=0; z<totalBlocks; z++)
|
|
{
|
|
int unknown1 = readNormalNr(i,4); i+=4;
|
|
totalInBlock = readNormalNr(i,4); i+=4;
|
|
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
|
|
SEntries.push_back(SEntry());
|
|
int unknown2 = readNormalNr(i,4); i+=4;
|
|
int unknown3 = readNormalNr(i,4); i+=4;
|
|
for (j=0; j<totalInBlock; j++)
|
|
{
|
|
for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
|
|
i+=13;
|
|
SEntries[totalEntries+j].name=Buffer;
|
|
}
|
|
for (j=0; j<totalInBlock; j++)
|
|
{
|
|
SEntries[totalEntries+j].offset = readNormalNr(i,4);
|
|
int unknown4 = readNormalNr(i,4); i+=4;
|
|
}
|
|
//totalEntries+=totalInBlock;
|
|
for(int hh=0; hh<totalInBlock; ++hh)
|
|
{
|
|
SEntries[totalEntries].group = z;
|
|
++totalEntries;
|
|
}
|
|
}
|
|
for(j=0; j<SEntries.size(); ++j)
|
|
{
|
|
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
|
|
}
|
|
//pictures don't have to be readed here
|
|
//for(int i=0; i<SEntries.size(); ++i)
|
|
//{
|
|
// Cimage nimg;
|
|
// nimg.bitmap = getSprite(i);
|
|
// nimg.imName = SEntries[i].name;
|
|
// nimg.groupNumber = SEntries[i].group;
|
|
// ourImages.push_back(nimg);
|
|
//}
|
|
//delete FDef;
|
|
//FDef = NULL;
|
|
|
|
//init vars
|
|
curFrame = 0;
|
|
type = -1;
|
|
frames = totalEntries;
|
|
}
|
|
|
|
int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
|
|
{
|
|
int ret=0;
|
|
int amp=1;
|
|
if (str)
|
|
{
|
|
for (int i=0; i<bytCon; i++)
|
|
{
|
|
ret+=str[pos+i]*amp;
|
|
amp*=256;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i=0; i<bytCon; i++)
|
|
{
|
|
ret+=FDef[pos+i]*amp;
|
|
amp*=256;
|
|
}
|
|
}
|
|
if(cyclic && bytCon<4 && ret>=amp/2)
|
|
{
|
|
ret = ret-amp;
|
|
}
|
|
return ret;
|
|
}
|
|
int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
|
|
{
|
|
return nextFrame(dest,x-fullWidth/2,y-fullHeight/2,attacker,incrementFrame,yellowBorder,destRect);
|
|
}
|
|
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
|
|
{
|
|
if(dest->format->BytesPerPixel<3)
|
|
return -1; //not enough depth
|
|
|
|
//increasing frame numer
|
|
int SIndex = -1;
|
|
if(incrementFrame)
|
|
{
|
|
SIndex = curFrame++;
|
|
if(type!=-1)
|
|
{
|
|
if(SEntries[curFrame].group!=type) //rewind
|
|
{
|
|
int j=-1; //first frame in displayed group
|
|
for(int g=0; g<SEntries.size(); ++g)
|
|
{
|
|
if(SEntries[g].group==type && j==-1)
|
|
{
|
|
j = g;
|
|
break;
|
|
}
|
|
}
|
|
if(curFrame!=-1)
|
|
curFrame = j;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(curFrame>=frames)
|
|
curFrame = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SIndex = curFrame;
|
|
}
|
|
//frame number increased
|
|
|
|
long BaseOffset,
|
|
SpriteWidth, SpriteHeight, //sprite format
|
|
LeftMargin, RightMargin, TopMargin,BottomMargin,
|
|
i, add, FullHeight,FullWidth,
|
|
TotalRowLength, // length of read segment
|
|
RowAdd;
|
|
unsigned char SegmentType, SegmentLength;
|
|
|
|
i=BaseOffset=SEntries[SIndex].offset;
|
|
int prSize=readNormalNr(i,4,FDef);i+=4;
|
|
int defType2 = readNormalNr(i,4,FDef);i+=4;
|
|
FullWidth = readNormalNr(i,4,FDef);i+=4;
|
|
FullHeight = readNormalNr(i,4,FDef);i+=4;
|
|
SpriteWidth = readNormalNr(i,4,FDef);i+=4;
|
|
SpriteHeight = readNormalNr(i,4,FDef);i+=4;
|
|
LeftMargin = readNormalNr(i,4,FDef);i+=4;
|
|
TopMargin = readNormalNr(i,4,FDef);i+=4;
|
|
RightMargin = FullWidth - SpriteWidth - LeftMargin;
|
|
BottomMargin = FullHeight - SpriteHeight - TopMargin;
|
|
|
|
add = 4 - FullWidth%4;
|
|
|
|
int BaseOffsetor = BaseOffset = i;
|
|
|
|
int ftcp = 0;
|
|
|
|
if (defType2==1) //as it should be allways in creature animations
|
|
{
|
|
if (TopMargin>0)
|
|
{
|
|
for (int i=0;i<TopMargin;i++)
|
|
{
|
|
ftcp+=FullWidth+add;
|
|
}
|
|
}
|
|
RLEntries = new int[SpriteHeight];
|
|
for (int i=0;i<SpriteHeight;i++)
|
|
{
|
|
RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
|
|
}
|
|
for (int i=0;i<SpriteHeight;i++)
|
|
{
|
|
BaseOffset=BaseOffsetor+RLEntries[i];
|
|
if (LeftMargin>0)
|
|
{
|
|
ftcp+=LeftMargin;
|
|
}
|
|
TotalRowLength=0;
|
|
do
|
|
{
|
|
SegmentType=FDef[BaseOffset++];
|
|
SegmentLength=FDef[BaseOffset++];
|
|
if (SegmentType==0xFF)
|
|
{
|
|
for (int k=0;k<=SegmentLength;k++)
|
|
{
|
|
int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
|
|
int yB = ftcp/(FullWidth+add) + y;
|
|
if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
|
|
{
|
|
if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
|
|
putPixel(dest, xB + yB*dest->w, palette[FDef[BaseOffset+k]], FDef[BaseOffset+k], yellowBorder);
|
|
}
|
|
ftcp++; //increment pos
|
|
if ((TotalRowLength+k+1)>=SpriteWidth)
|
|
break;
|
|
}
|
|
BaseOffset+=SegmentLength+1;////
|
|
TotalRowLength+=SegmentLength+1;
|
|
}
|
|
else
|
|
{
|
|
for (int k=0;k<SegmentLength+1;k++)
|
|
{
|
|
int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
|
|
int yB = ftcp/(FullWidth+add) + y;
|
|
if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
|
|
{
|
|
if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
|
|
putPixel(dest, xB + yB*dest->w, palette[SegmentType], SegmentType, yellowBorder);
|
|
}
|
|
ftcp++; //increment pos
|
|
}
|
|
TotalRowLength+=SegmentLength+1;
|
|
}
|
|
}while(TotalRowLength<SpriteWidth);
|
|
RowAdd=SpriteWidth-TotalRowLength;
|
|
if (RightMargin>0)
|
|
{
|
|
ftcp+=RightMargin;
|
|
}
|
|
if (add>0)
|
|
{
|
|
ftcp+=add+RowAdd;
|
|
}
|
|
}
|
|
delete [] RLEntries;
|
|
RLEntries = NULL;
|
|
if (BottomMargin>0)
|
|
{
|
|
ftcp += BottomMargin * (FullWidth+add);
|
|
}
|
|
}
|
|
|
|
//SDL_UpdateRect(dest, x, y, FullWidth+add, FullHeight);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CCreatureAnimation::framesInGroup(int group) const
|
|
{
|
|
int ret = 0; //number of frames in given group
|
|
for(int g=0; g<SEntries.size(); ++g)
|
|
{
|
|
if(SEntries[g].group == group)
|
|
++ret;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
CCreatureAnimation::~CCreatureAnimation()
|
|
{
|
|
delete [] FDef;
|
|
if (RWEntries)
|
|
delete [] RWEntries;
|
|
if (RLEntries)
|
|
delete [] RLEntries;
|
|
}
|
|
|
|
void CCreatureAnimation::putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const
|
|
{
|
|
if(palc!=0)
|
|
{
|
|
Uint8 * p = (Uint8*)dest->pixels + ftcp*3;
|
|
if(palc > 7) //normal color
|
|
{
|
|
p[0] = color.B;
|
|
p[1] = color.G;
|
|
p[2] = color.R;
|
|
}
|
|
else if(yellowBorder && (palc == 6 || palc == 7)) //dark yellow border
|
|
{
|
|
p[0] = 0;
|
|
p[1] = 0xff;
|
|
p[2] = 0xff;
|
|
}
|
|
else if(yellowBorder && (palc == 5)) //yellow border
|
|
{
|
|
p[0] = color.B;
|
|
p[1] = color.G;
|
|
p[2] = color.R;
|
|
}
|
|
else if(palc < 5) //shadow
|
|
{
|
|
Uint16 alpha;
|
|
switch(color.G)
|
|
{
|
|
case 0:
|
|
alpha = 128;
|
|
break;
|
|
case 50:
|
|
alpha = 50+32;
|
|
break;
|
|
case 100:
|
|
alpha = 100+64;
|
|
break;
|
|
case 125:
|
|
alpha = 125+64;
|
|
break;
|
|
case 128:
|
|
alpha = 128+64;
|
|
break;
|
|
case 150:
|
|
alpha = 150+64;
|
|
break;
|
|
default:
|
|
alpha = 255;
|
|
break;
|
|
}
|
|
//alpha counted
|
|
p[0] = (p[0] * alpha)>>8;
|
|
p[1] = (p[1] * alpha)>>8;
|
|
p[2] = (p[2] * alpha)>>8;
|
|
}
|
|
}
|
|
}
|