mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
6221f4ac2c
- Corrected town positions
704 lines
18 KiB
C++
704 lines
18 KiB
C++
|
|
/*
|
|
* CRmgTemplateZone.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "CRmgTemplateZone.h"
|
|
#include "../mapping/CMapEditManager.h"
|
|
#include "../mapping/CMap.h"
|
|
|
|
#include "../VCMI_Lib.h"
|
|
#include "../CTownHandler.h"
|
|
#include "../CCreatureHandler.h"
|
|
|
|
class CMap;
|
|
class CMapEditManager;
|
|
|
|
CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
|
|
{
|
|
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getTownCount() const
|
|
{
|
|
return townCount;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setTownCount(int value)
|
|
{
|
|
if(value < 0)
|
|
throw rmgException("Negative value for town count not allowed.");
|
|
townCount = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getCastleCount() const
|
|
{
|
|
return castleCount;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
|
|
{
|
|
if(value < 0)
|
|
throw rmgException("Negative value for castle count not allowed.");
|
|
castleCount = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getTownDensity() const
|
|
{
|
|
return townDensity;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
|
|
{
|
|
if(value < 0)
|
|
throw rmgException("Negative value for town density not allowed.");
|
|
townDensity = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::CTownInfo::getCastleDensity() const
|
|
{
|
|
return castleDensity;
|
|
}
|
|
|
|
void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
|
|
{
|
|
if(value < 0)
|
|
throw rmgException("Negative value for castle density not allowed.");
|
|
castleDensity = value;
|
|
}
|
|
|
|
CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG)
|
|
{
|
|
occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
|
|
}
|
|
|
|
int CTileInfo::getNearestObjectDistance() const
|
|
{
|
|
return nearestObjectDistance;
|
|
}
|
|
|
|
void CTileInfo::setNearestObjectDistance(int value)
|
|
{
|
|
nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
|
|
}
|
|
bool CTileInfo::shouldBeBlocked() const
|
|
{
|
|
return occupied == ETileType::BLOCKED;
|
|
}
|
|
bool CTileInfo::isBlocked() const
|
|
{
|
|
return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
|
|
}
|
|
bool CTileInfo::isPossible() const
|
|
{
|
|
return occupied == ETileType::POSSIBLE;
|
|
}
|
|
bool CTileInfo::isFree() const
|
|
{
|
|
return occupied == ETileType::FREE;
|
|
}
|
|
void CTileInfo::setOccupied(ETileType::ETileType value)
|
|
{
|
|
occupied = value;
|
|
}
|
|
|
|
ETerrainType CTileInfo::getTerrainType() const
|
|
{
|
|
return terrain;
|
|
}
|
|
|
|
void CTileInfo::setTerrainType(ETerrainType value)
|
|
{
|
|
terrain = value;
|
|
}
|
|
|
|
CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
|
|
townsAreSameType(false), matchTerrainToTown(true)
|
|
{
|
|
townTypes = getDefaultTownTypes();
|
|
terrainTypes = getDefaultTerrainTypes();
|
|
}
|
|
|
|
TRmgTemplateZoneId CRmgTemplateZone::getId() const
|
|
{
|
|
return id;
|
|
}
|
|
|
|
void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
|
|
{
|
|
if(value <= 0)
|
|
throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
|
|
id = value;
|
|
}
|
|
|
|
ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
|
|
{
|
|
return type;
|
|
}
|
|
void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
|
|
{
|
|
type = value;
|
|
}
|
|
|
|
int CRmgTemplateZone::getSize() const
|
|
{
|
|
return size;
|
|
}
|
|
|
|
void CRmgTemplateZone::setSize(int value)
|
|
{
|
|
if(value <= 0)
|
|
throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
|
|
size = value;
|
|
}
|
|
|
|
boost::optional<int> CRmgTemplateZone::getOwner() const
|
|
{
|
|
return owner;
|
|
}
|
|
|
|
void CRmgTemplateZone::setOwner(boost::optional<int> value)
|
|
{
|
|
if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
|
|
throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
|
|
owner = value;
|
|
}
|
|
|
|
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
|
|
{
|
|
return playerTowns;
|
|
}
|
|
|
|
void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
|
|
{
|
|
playerTowns = value;
|
|
}
|
|
|
|
const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
|
|
{
|
|
return neutralTowns;
|
|
}
|
|
|
|
void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
|
|
{
|
|
neutralTowns = value;
|
|
}
|
|
|
|
bool CRmgTemplateZone::getTownsAreSameType() const
|
|
{
|
|
return townsAreSameType;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTownsAreSameType(bool value)
|
|
{
|
|
townsAreSameType = value;
|
|
}
|
|
|
|
const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
|
|
{
|
|
return townTypes;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
|
|
{
|
|
townTypes = value;
|
|
}
|
|
|
|
std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
|
|
{
|
|
std::set<TFaction> defaultTowns;
|
|
auto towns = VLC->townh->getDefaultAllowed();
|
|
for(int i = 0; i < towns.size(); ++i)
|
|
{
|
|
if(towns[i]) defaultTowns.insert(i);
|
|
}
|
|
return defaultTowns;
|
|
}
|
|
|
|
bool CRmgTemplateZone::getMatchTerrainToTown() const
|
|
{
|
|
return matchTerrainToTown;
|
|
}
|
|
|
|
void CRmgTemplateZone::setMatchTerrainToTown(bool value)
|
|
{
|
|
matchTerrainToTown = value;
|
|
}
|
|
|
|
const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
|
|
{
|
|
return terrainTypes;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
|
|
{
|
|
assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
|
|
value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
|
|
terrainTypes = value;
|
|
}
|
|
|
|
std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
|
|
{
|
|
std::set<ETerrainType> terTypes;
|
|
static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
|
|
ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
|
|
for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
|
|
return terTypes;
|
|
}
|
|
|
|
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
|
|
{
|
|
return terrainTypeLikeZone;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
|
|
{
|
|
terrainTypeLikeZone = value;
|
|
}
|
|
|
|
boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
|
|
{
|
|
return townTypeLikeZone;
|
|
}
|
|
|
|
void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
|
|
{
|
|
townTypeLikeZone = value;
|
|
}
|
|
|
|
void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
|
|
{
|
|
connections.push_back (otherZone);
|
|
}
|
|
|
|
std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
|
|
{
|
|
return connections;
|
|
}
|
|
float3 CRmgTemplateZone::getCenter() const
|
|
{
|
|
return center;
|
|
}
|
|
void CRmgTemplateZone::setCenter(const float3 &f)
|
|
{
|
|
//limit boundaries to (0,1) square
|
|
center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
|
|
}
|
|
|
|
|
|
bool CRmgTemplateZone::pointIsIn(int x, int y)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
int3 CRmgTemplateZone::getPos() const
|
|
{
|
|
return pos;
|
|
}
|
|
void CRmgTemplateZone::setPos(const int3 &Pos)
|
|
{
|
|
pos = Pos;
|
|
}
|
|
|
|
void CRmgTemplateZone::addTile (const int3 &pos)
|
|
{
|
|
tileinfo.insert(pos);
|
|
}
|
|
|
|
std::set<int3> CRmgTemplateZone::getTileInfo () const
|
|
{
|
|
return tileinfo;
|
|
}
|
|
|
|
void CRmgTemplateZone::createBorder(CMapGenerator* gen)
|
|
{
|
|
for (auto tile : tileinfo)
|
|
{
|
|
gen->foreach_neighbour (tile, [this, gen](int3 &pos)
|
|
{
|
|
if (!vstd::contains(this->tileinfo, pos))
|
|
{
|
|
gen->foreach_neighbour (pos, [this, gen](int3 &pos)
|
|
{
|
|
if (gen->isPossible(pos))
|
|
gen->setOccupied (pos, ETileType::BLOCKED);
|
|
});
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
bool CRmgTemplateZone::crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone)
|
|
{
|
|
/*
|
|
make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
|
|
do not leave zone border
|
|
*/
|
|
bool result = false;
|
|
bool end = false;
|
|
|
|
int3 currentPos = src;
|
|
float distance = currentPos.dist2dSQ (dst);
|
|
|
|
while (!end)
|
|
{
|
|
if (currentPos == dst)
|
|
break;
|
|
|
|
auto lastDistance = distance;
|
|
gen->foreach_neighbour (currentPos, [this, gen, ¤tPos, dst, &distance, &result, &end](int3 &pos)
|
|
{
|
|
if (!result) //not sure if lambda is worth it...
|
|
{
|
|
if (pos == dst)
|
|
{
|
|
result = true;
|
|
end = true;
|
|
}
|
|
if (pos.dist2dSQ (dst) < distance)
|
|
{
|
|
if (!gen->isBlocked(pos))
|
|
{
|
|
if (vstd::contains (tileinfo, pos))
|
|
{
|
|
if (gen->isPossible(pos))
|
|
{
|
|
gen->setOccupied (pos, ETileType::FREE);
|
|
currentPos = pos;
|
|
distance = currentPos.dist2dSQ (dst);
|
|
}
|
|
else if (gen->isFree(pos))
|
|
{
|
|
end = true;
|
|
result = true;
|
|
}
|
|
else
|
|
throw rmgException(boost::to_string(boost::format("Tile %s of uknown type found on path") % pos()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
if (!(result || distance < lastDistance)) //we do not advance, use more avdnaced pathfinding algorithm?
|
|
{
|
|
logGlobal->warnStream() << boost::format ("No tile closer than %s found on path from %s to %s") %currentPos %src %dst;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj, si32 strength)
|
|
{
|
|
requiredObjects.push_back(std::make_pair(obj, strength));
|
|
}
|
|
|
|
void CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength)
|
|
{
|
|
CreatureID creId = CreatureID::NONE;
|
|
int amount = 0;
|
|
while (true)
|
|
{
|
|
creId = VLC->creh->pickRandomMonster(gen->rand);
|
|
auto cre = VLC->creh->creatures[creId];
|
|
amount = std::ceil((float)strength / cre->fightValue);
|
|
if (strength >= cre->fightValue && amount >= cre->ammMin && amount <= 100) //at leats one full monster. size between minimum size of given stack and 100
|
|
break;
|
|
}
|
|
|
|
auto guard = new CGCreature();
|
|
guard->ID = Obj::MONSTER;
|
|
guard->subID = creId;
|
|
auto hlp = new CStackInstance(creId, amount);
|
|
//will be set during initialization
|
|
guard->putStack(SlotID(0), hlp);
|
|
|
|
placeObject(gen, guard, pos);
|
|
}
|
|
|
|
bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
|
{
|
|
int townId = 0;
|
|
|
|
if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
|
|
{
|
|
logGlobal->infoStream() << "Preparing playing zone";
|
|
int player_id = *owner - 1;
|
|
auto & playerInfo = gen->map->players[player_id];
|
|
if (playerInfo.canAnyonePlay())
|
|
{
|
|
PlayerColor player(player_id);
|
|
auto town = new CGTownInstance();
|
|
town->ID = Obj::TOWN;
|
|
townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
|
|
|
|
if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
|
|
townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
|
|
|
|
town->subID = townId;
|
|
town->tempOwner = player;
|
|
town->builtBuildings.insert(BuildingID::FORT);
|
|
town->builtBuildings.insert(BuildingID::DEFAULT);
|
|
|
|
placeObject(gen, town, getPos() + town->getVisitableOffset()); //towns are big objects and should be centered around visitable position
|
|
logGlobal->traceStream() << "Placed object";
|
|
|
|
logGlobal->traceStream() << "Fill player info " << player_id;
|
|
auto & playerInfo = gen->map->players[player_id];
|
|
// Update player info
|
|
playerInfo.allowedFactions.clear();
|
|
playerInfo.allowedFactions.insert(town->subID);
|
|
playerInfo.hasMainTown = true;
|
|
playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
|
|
playerInfo.generateHeroAtMainTown = true;
|
|
|
|
//requiredObjects.push_back(town);
|
|
|
|
std::vector<Res::ERes> required_mines;
|
|
required_mines.push_back(Res::ERes::WOOD);
|
|
required_mines.push_back(Res::ERes::ORE);
|
|
|
|
for(const auto res : required_mines)
|
|
{
|
|
auto mine = new CGMine();
|
|
mine->ID = Obj::MINE;
|
|
mine->subID = static_cast<si32>(res);
|
|
mine->producedResource = res;
|
|
mine->producedQuantity = mine->defaultResProduction();
|
|
addRequiredObject(mine);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
type = ETemplateZoneType::TREASURE;
|
|
townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
|
|
logGlobal->infoStream() << "Skipping this zone cause no player";
|
|
}
|
|
}
|
|
else //no player
|
|
{
|
|
townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
|
|
}
|
|
//paint zone with matching terrain
|
|
std::vector<int3> tiles;
|
|
for (auto tile : tileinfo)
|
|
{
|
|
tiles.push_back (tile);
|
|
}
|
|
gen->editManager->getTerrainSelection().setSelection(tiles);
|
|
gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
|
|
|
|
logGlobal->infoStream() << "Creating required objects";
|
|
for(const auto &obj : requiredObjects)
|
|
{
|
|
int3 pos;
|
|
logGlobal->traceStream() << "Looking for place";
|
|
if ( ! findPlaceForObject(gen, obj.first, 3, pos))
|
|
{
|
|
logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
|
|
//TODO CLEANUP!
|
|
return false;
|
|
}
|
|
logGlobal->traceStream() << "Place found";
|
|
|
|
placeObject(gen, obj.first, pos);
|
|
if (obj.second)
|
|
{
|
|
guardObject (gen, obj.first, obj.second);
|
|
}
|
|
}
|
|
std::vector<CGObjectInstance*> guarded_objects;
|
|
static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
|
|
const double res_mindist = 5;
|
|
do {
|
|
auto obj = new CGResource();
|
|
auto restype = static_cast<Res::ERes>(res_gen());
|
|
obj->ID = Obj::RESOURCE;
|
|
obj->subID = static_cast<si32>(restype);
|
|
obj->amount = 0;
|
|
|
|
int3 pos;
|
|
if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
|
|
{
|
|
delete obj;
|
|
break;
|
|
}
|
|
placeObject(gen, obj, pos);
|
|
|
|
if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
|
|
{
|
|
guarded_objects.push_back(obj);
|
|
}
|
|
} while(true);
|
|
|
|
for(const auto &obj : guarded_objects)
|
|
{
|
|
if ( ! guardObject(gen, obj, 1000))
|
|
{
|
|
//TODO, DEL obj from map
|
|
}
|
|
}
|
|
|
|
auto sel = gen->editManager->getTerrainSelection();
|
|
sel.clearSelection();
|
|
for (auto tile : tileinfo)
|
|
{
|
|
//test code - block all the map to show paths clearly
|
|
//if (gen->isPossible(tile))
|
|
// gen->setOccupied(tile, ETileType::BLOCKED);
|
|
|
|
if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
|
|
{
|
|
auto obj = new CGObjectInstance();
|
|
obj->ID = static_cast<Obj>(130);
|
|
obj->subID = 0;
|
|
placeObject(gen, obj, tile);
|
|
}
|
|
}
|
|
//logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
|
|
//gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
|
|
logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
|
|
return true;
|
|
}
|
|
|
|
bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
|
|
{
|
|
//we need object apperance to deduce free tiles
|
|
if (obj->appearance.id == Obj::NO_OBJ)
|
|
{
|
|
auto templates = VLC->dobjinfo->pickCandidates(obj->ID, obj->subID, gen->map->getTile(getPos()).terType);
|
|
if (templates.empty())
|
|
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %obj->ID %obj->subID %pos));
|
|
|
|
obj->appearance = templates.front();
|
|
}
|
|
|
|
//si32 min_dist = sqrt(tileinfo.size()/density);
|
|
int best_distance = 0;
|
|
bool result = false;
|
|
si32 w = gen->map->width;
|
|
si32 h = gen->map->height;
|
|
|
|
//logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
|
|
for(auto tile : tileinfo)
|
|
{
|
|
auto ti = gen->getTile(tile);
|
|
auto dist = ti.getNearestObjectDistance();
|
|
//avoid borders
|
|
if ((tile.x < 3) || (w - tile.x < 3) || (tile.y < 3) || (h - tile.y < 3))
|
|
continue;
|
|
if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
|
|
{
|
|
bool allTilesAvailable = true;
|
|
for (auto blockingTile : obj->getBlockedOffsets())
|
|
{
|
|
int3 t = tile + blockingTile;
|
|
if (!gen->map->isInTheMap(t) || !gen->isPossible(t))
|
|
{
|
|
allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here
|
|
break;
|
|
}
|
|
}
|
|
if (allTilesAvailable)
|
|
{
|
|
best_distance = dist;
|
|
pos = tile;
|
|
result = true;
|
|
}
|
|
}
|
|
}
|
|
if (result)
|
|
{
|
|
gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
|
|
{
|
|
if (!gen->map->isInTheMap(pos))
|
|
throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos()));
|
|
object->pos = pos;
|
|
|
|
if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
|
|
throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
|
|
for (auto tile : object->getBlockedPos())
|
|
{
|
|
if (!gen->map->isInTheMap(tile))
|
|
throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
|
|
}
|
|
|
|
if (object->appearance.id == Obj::NO_OBJ)
|
|
{
|
|
auto templates = VLC->dobjinfo->pickCandidates(object->ID, object->subID, gen->map->getTile(pos).terType);
|
|
if (templates.empty())
|
|
throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos));
|
|
|
|
object->appearance = templates.front();
|
|
}
|
|
|
|
gen->map->addBlockVisTiles(object);
|
|
gen->editManager->insertObject(object, pos);
|
|
logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
|
|
}
|
|
|
|
void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
|
|
{
|
|
logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
|
|
|
|
checkAndPlaceObject (gen, object, pos);
|
|
|
|
auto points = object->getBlockedPos();
|
|
if (object->isVisitable())
|
|
points.insert(pos + object->getVisitableOffset());
|
|
points.insert(pos);
|
|
for(auto p : points)
|
|
{
|
|
if (gen->map->isInTheMap(p))
|
|
{
|
|
gen->setOccupied(p, ETileType::USED);
|
|
}
|
|
}
|
|
for(auto tile : tileinfo)
|
|
{
|
|
si32 d = pos.dist2d(tile);
|
|
gen->setNearestObjectDistance(tile, std::min(d, gen->getNearestObjectDistance(tile)));
|
|
}
|
|
}
|
|
|
|
bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
|
|
{
|
|
|
|
logGlobal->traceStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
|
|
int3 visitable = object->visitablePos();
|
|
std::vector<int3> tiles;
|
|
gen->foreach_neighbour(visitable, [&](int3& pos)
|
|
{
|
|
logGlobal->traceStream() << boost::format("Block at %d %d") % pos.x % pos.y;
|
|
if (gen->isPossible(pos))
|
|
{
|
|
tiles.push_back(pos);
|
|
gen->setOccupied(pos, ETileType::BLOCKED);
|
|
};
|
|
});
|
|
if ( ! tiles.size())
|
|
{
|
|
logGlobal->infoStream() << "Failed";
|
|
return false;
|
|
}
|
|
auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
|
|
gen->setOccupied (guard_tile, ETileType::USED);
|
|
|
|
addMonster (gen, guard_tile, str);
|
|
|
|
return true;
|
|
}
|