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vcmi/AI/Nullkiller/Engine/Settings.cpp
2024-03-08 14:39:16 +02:00

84 lines
2.2 KiB
C++

/*
* Settings.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <limits>
#include "Settings.h"
#include "../../../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../../../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../../../lib/mapObjectConstructors/CBankInstanceConstructor.h"
#include "../../../lib/mapObjects/MapObjects.h"
#include "../../../lib/modding/CModHandler.h"
#include "../../../lib/VCMI_Lib.h"
#include "../../../lib/filesystem/Filesystem.h"
#include "../../../lib/json/JsonNode.h"
namespace NKAI
{
Settings::Settings()
: maxRoamingHeroes(8),
mainHeroTurnDistanceLimit(10),
scoutHeroTurnDistanceLimit(5),
maxGoldPreasure(0.3f),
maxpass(30),
allowObjectGraph(false)
{
ResourcePath resource("config/ai/nkai/nkai-settings", EResType::JSON);
loadFromMod("core", resource);
for(const auto & modName : VLC->modh->getActiveMods())
{
if(CResourceHandler::get(modName)->existsResource(resource))
loadFromMod(modName, resource);
}
}
void Settings::loadFromMod(const std::string & modName, const ResourcePath & resource)
{
if(!CResourceHandler::get(modName)->existsResource(resource))
{
logGlobal->error("Failed to load font %s from mod %s", resource.getName(), modName);
return;
}
JsonNode node(JsonPath::fromResource(resource), modName);
if(node.Struct()["maxRoamingHeroes"].isNumber())
{
maxRoamingHeroes = node.Struct()["maxRoamingHeroes"].Integer();
}
if(node.Struct()["mainHeroTurnDistanceLimit"].isNumber())
{
mainHeroTurnDistanceLimit = node.Struct()["mainHeroTurnDistanceLimit"].Integer();
}
if(node.Struct()["scoutHeroTurnDistanceLimit"].isNumber())
{
scoutHeroTurnDistanceLimit = node.Struct()["scoutHeroTurnDistanceLimit"].Integer();
}
if(node.Struct()["maxpass"].isNumber())
{
maxpass = node.Struct()["maxpass"].Integer();
}
if(node.Struct()["maxGoldPreasure"].isNumber())
{
maxGoldPreasure = node.Struct()["maxGoldPreasure"].Float();
}
if(!node.Struct()["allowObjectGraph"].isNull())
{
allowObjectGraph = node.Struct()["allowObjectGraph"].Bool();
}
}
}