mirror of
https://github.com/vcmi/vcmi.git
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02e429e973
Changes were reviewed manually
109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/*
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* timedevent.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "timedevent.h"
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#include "ui_timedevent.h"
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#include "../../lib/constants/EntityIdentifiers.h"
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#include "../../lib/constants/StringConstants.h"
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TimedEvent::TimedEvent(QListWidgetItem * t, QWidget *parent) :
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QDialog(parent),
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target(t),
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ui(new Ui::TimedEvent)
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{
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ui->setupUi(this);
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const auto params = t->data(Qt::UserRole).toMap();
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ui->eventNameText->setText(params.value("name").toString());
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ui->eventMessageText->setPlainText(params.value("message").toString());
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ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
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ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
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ui->eventFirstOccurrence->setValue(params.value("firstOccurrence").toInt());
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ui->eventRepeatAfter->setValue(params.value("nextOccurrence").toInt());
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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{
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bool isAffected = (1 << i) & params.value("players").toInt();
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auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
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item->setData(Qt::UserRole, QVariant::fromValue(i));
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item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
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ui->playersAffected->addItem(item);
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}
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ui->resources->setRowCount(GameConstants::RESOURCE_QUANTITY);
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for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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auto name = QString::fromStdString(GameConstants::RESOURCE_NAMES[i]);
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int val = params.value("resources").toMap().value(name).toInt();
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ui->resources->setItem(i, 0, new QTableWidgetItem(name));
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auto nval = new QTableWidgetItem(QString::number(val));
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nval->setFlags(nval->flags() | Qt::ItemIsEditable);
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ui->resources->setItem(i, 1, nval);
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}
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show();
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}
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TimedEvent::~TimedEvent()
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{
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delete ui;
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}
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void TimedEvent::on_TimedEvent_finished(int result)
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{
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QVariantMap descriptor;
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descriptor["name"] = ui->eventNameText->text();
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descriptor["message"] = ui->eventMessageText->toPlainText();
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descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
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descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
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descriptor["firstOccurrence"] = QVariant::fromValue(ui->eventFirstOccurrence->value());
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descriptor["nextOccurrence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
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int players = 0;
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for(int i = 0; i < ui->playersAffected->count(); ++i)
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{
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auto * item = ui->playersAffected->item(i);
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if(item->checkState() == Qt::Checked)
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players |= 1 << i;
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}
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descriptor["players"] = QVariant::fromValue(players);
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auto res = target->data(Qt::UserRole).toMap().value("resources").toMap();
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for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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{
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auto * itemType = ui->resources->item(i, 0);
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auto * itemQty = ui->resources->item(i, 1);
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res[itemType->text()] = QVariant::fromValue(itemQty->text().toInt());
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}
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descriptor["resources"] = res;
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target->setData(Qt::UserRole, descriptor);
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target->setText(ui->eventNameText->text());
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}
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void TimedEvent::on_pushButton_clicked()
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{
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close();
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}
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void TimedEvent::on_resources_itemDoubleClicked(QTableWidgetItem *item)
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{
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if(item && item->column() == 1)
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{
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ui->resources->editItem(item);
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}
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}
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