mirror of
https://github.com/vcmi/vcmi.git
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207 lines
6.3 KiB
C++
207 lines
6.3 KiB
C++
/*
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* CArtifactsOfHeroBackpack.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtifactsOfHeroBackpack.h"
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#include "../gui/CGuiHandler.h"
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#include "Images.h"
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#include "GameSettings.h"
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#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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#include "../../CCallback.h"
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax)
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: slotsColumnsMax(slotsColumnsMax)
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, slotsRowsMax(slotsRowsMax)
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, backpackPos(0)
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{
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setRedrawParent(true);
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}
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
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: CArtifactsOfHeroBackpack(8, 8)
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{
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const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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auto visibleCapacityMax = slotsRowsMax * slotsColumnsMax;
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if(backpackCap >= 0)
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visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax;
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initAOHbackpack(visibleCapacityMax, backpackCap < 0 || visibleCapacityMax < backpackCap);
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}
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void CArtifactsOfHeroBackpack::onSliderMoved(int newVal)
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{
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backpackPos += newVal;
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updateBackpackSlots();
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}
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void CArtifactsOfHeroBackpack::updateBackpackSlots()
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{
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotRowsNum());
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auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
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for(const auto & artPlace : backpack)
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{
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setSlotData(artPlace, slot);
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slot = slot + 1;
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}
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redraw();
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}
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size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
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{
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return (curHero->artifactsInBackpack.size() + slotsColumnsMax - 1) / slotsColumnsMax;
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}
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size_t CArtifactsOfHeroBackpack::getSlotsNum()
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{
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return backpack.size();
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}
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void CArtifactsOfHeroBackpack::initAOHbackpack(size_t slots, bool slider)
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{
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OBJECT_CONSTRUCTION;
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backpack.resize(slots);
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size_t artPlaceIdx = 0;
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for(auto & artPlace : backpack)
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{
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const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % slotsColumnsMax),
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slotSizeWithMargin * (artPlaceIdx / slotsColumnsMax));
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backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/artifactSlotEmpty"), pos));
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artPlace = std::make_shared<CArtPlace>(pos);
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artPlace->setArtifact(nullptr);
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artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
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artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
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artPlaceIdx++;
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}
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if(slider)
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{
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auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
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{
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return std::make_shared<CIntObject>();
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};
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CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
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{
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onSliderMoved(static_cast<int>(pos) * slotsColumnsMax - backpackPos);
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};
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backpackListBox = std::make_shared<CListBoxWithCallback>(
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posMoved, onCreate, Point(0, 0), Point(0, 0), slotsRowsMax, 0, 0, 1,
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Rect(slotsColumnsMax * slotSizeWithMargin + sliderPosOffsetX, 0, slotsRowsMax * slotSizeWithMargin - 2, 0));
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}
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pos.w = slots > slotsColumnsMax ? slotsColumnsMax : slots;
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pos.w *= slotSizeWithMargin;
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if(slider)
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pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
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pos.h = calcRows(slots) * slotSizeWithMargin;
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}
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size_t CArtifactsOfHeroBackpack::calcRows(size_t slots)
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{
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size_t rows = 0;
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if(slotsColumnsMax != 0)
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{
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rows = slots / slotsColumnsMax;
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if(slots % slotsColumnsMax != 0)
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rows += 1;
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}
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return rows;
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}
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CArtifactsOfHeroQuickBackpack::CArtifactsOfHeroQuickBackpack(const ArtifactPosition filterBySlot)
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: CArtifactsOfHeroBackpack(0, 0)
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{
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assert(ArtifactUtils::checkIfSlotValid(*getHero(), filterBySlot));
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if(!ArtifactUtils::isSlotEquipment(filterBySlot))
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return;
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this->filterBySlot = filterBySlot;
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}
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void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
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{
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if(curHero == hero)
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return;
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curHero = hero;
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if(curHero)
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{
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ArtifactID artInSlotId = ArtifactID::NONE;
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SpellID scrollInSlotSpellId = SpellID::NONE;
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if(auto artInSlot = curHero->getArt(filterBySlot))
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{
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artInSlotId = artInSlot->getTypeId();
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scrollInSlotSpellId = artInSlot->getScrollSpellID();
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}
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std::map<const ArtifactID, const CArtifactInstance*> filteredArts;
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for(auto & slotInfo : curHero->artifactsInBackpack)
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if(slotInfo.artifact->getTypeId() != artInSlotId && !slotInfo.artifact->isScroll() &&
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slotInfo.artifact->artType->canBePutAt(curHero, filterBySlot, true))
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{
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filteredArts.insert(std::pair(slotInfo.artifact->getTypeId(), slotInfo.artifact));
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}
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std::map<const SpellID, const CArtifactInstance*> filteredScrolls;
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if(filterBySlot == ArtifactPosition::MISC1 || filterBySlot == ArtifactPosition::MISC2 || filterBySlot == ArtifactPosition::MISC3 ||
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filterBySlot == ArtifactPosition::MISC4 || filterBySlot == ArtifactPosition::MISC5)
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{
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for(auto & slotInfo : curHero->artifactsInBackpack)
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{
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if(slotInfo.artifact->isScroll() && slotInfo.artifact->getScrollSpellID() != scrollInSlotSpellId)
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filteredScrolls.insert(std::pair(slotInfo.artifact->getScrollSpellID(), slotInfo.artifact));
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}
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}
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backpack.clear();
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auto requiredSlots = filteredArts.size() + filteredScrolls.size();
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slotsColumnsMax = ceilf(sqrtf(requiredSlots));
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slotsRowsMax = calcRows(requiredSlots);
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initAOHbackpack(requiredSlots, false);
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auto artPlace = backpack.begin();
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for(auto & art : filteredArts)
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setSlotData(*artPlace++, curHero->getArtPos(art.second));
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for(auto & art : filteredScrolls)
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setSlotData(*artPlace++, curHero->getArtPos(art.second));
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}
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}
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ArtifactPosition CArtifactsOfHeroQuickBackpack::getFilterSlot()
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{
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return filterBySlot;
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}
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void CArtifactsOfHeroQuickBackpack::selectSlotAt(const Point & position)
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{
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for(auto & artPlace : backpack)
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artPlace->selectSlot(artPlace->pos.isInside(position));
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}
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void CArtifactsOfHeroQuickBackpack::swapSelected()
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{
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ArtifactLocation backpackLoc(curHero->id, ArtifactPosition::PRE_FIRST);
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for(auto & artPlace : backpack)
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if(artPlace->isSelected())
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{
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backpackLoc.slot = artPlace->slot;
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break;
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}
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if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
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LOCPLINT->cb->swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
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} |