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2f6ec1f7eb
* faster pathfinder
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#ifndef CPATHFINDER_H
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#define CPATHFINDER_H
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#include "global.h"
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#include <queue>
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#include <vector>
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class CGHeroInstance;
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struct CPathNode
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{
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bool accesible; //true if a hero can be on this node
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int dist; //distance from the first node of searching; -1 is infinity
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CPathNode * theNodeBefore;
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int3 coord; //coordiantes
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bool visited;
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};
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struct CPath
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{
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std::vector<CPathNode> nodes; //just get node by node
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int3 startPos(); // start point
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int3 endPos(); //destination point
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};
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/**
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* main pathfinder class
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*/
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class CPathfinder
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{
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private:
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std::vector< std::vector<CPathNode> > graph;
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public:
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CPath * getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type=0); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; type - type of calculation: 0 - positions are normal positions of hero; 1 - given places are tiles blocked by hero
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CPath * getPath(const int3 & src, const int3 & dest, const CGHeroInstance * hero, int (*getDist)(int3 & a, int3 & b), unsigned char type=0); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance; type - type of calculation: 0 - positions are normal positions of hero; 1 - given places are tiles blocked by hero
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static void convertPath(CPath * path, unsigned int mode); //mode=0 -> from 'manifest' to 'object'
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};
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#endif //CPATHFINDER_H
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