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vcmi/CMT.cpp
Michał W. Urbańczyk 629d934810 * moved CConsoleHandler to lib (update project files)
* using winapi for better console handling with MSVC (I hope I didn't break anything at GCC)
* new logging system (use log0 - log5 for different priorities and colors (at msvc))
* using lists for storing activated interface objects
* more proper closing of server
2008-09-17 10:18:22 +00:00

308 lines
9.9 KiB
C++

// CMT.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <cmath>
#include <string>
#include <vector>
#include <queue>
#include <cmath>
#include <boost/algorithm/string.hpp>
#include "boost/filesystem/operations.hpp"
#include <boost/interprocess/mapped_region.hpp>
#include <boost/interprocess/shared_memory_object.hpp>
#include <boost/thread.hpp>
#include "SDL_ttf.h"
#include "SDL_mixer.h"
#include "SDL_Extensions.h"
#include "SDL_framerate.h"
#include "CGameInfo.h"
#include "mapHandler.h"
#include "global.h"
#include "CPreGame.h"
#include "CCastleInterface.h"
#include "CConsoleHandler.h"
#include "CCursorHandler.h"
#include "CPathfinder.h"
#include "CGameState.h"
#include "CCallback.h"
#include "CPlayerInterface.h"
#include "CLuaHandler.h"
#include "CAdvmapInterface.h"
#include "hch/CBuildingHandler.h"
#include "hch/CVideoHandler.h"
#include "hch/CAbilityHandler.h"
#include "hch/CHeroHandler.h"
#include "hch/CCreatureHandler.h"
#include "hch/CSpellHandler.h"
#include "hch/CMusicHandler.h"
#include "hch/CLodHandler.h"
#include "hch/CDefHandler.h"
#include "hch/CAmbarCendamo.h"
#include "hch/CGeneralTextHandler.h"
#include "client/Graphics.h"
#include "client/Client.h"
#include "lib/Connection.h"
#include "lib/Interprocess.h"
#include "lib/VCMI_Lib.h"
std::string NAME = NAME_VER + std::string(" (client)");
DLL_EXPORT void initDLL(CLodHandler *b);
SDL_Surface * screen, * screen2;
extern SDL_Surface * CSDL_Ext::std32bppSurface;
std::queue<SDL_Event> events;
boost::mutex eventsM;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
CLogger<0> log0;
CLogger<1> log1;
CLogger<2> log2;
CLogger<3> log3;
CLogger<4> log4;
CLogger<5> log5;
CConsoleHandler *console = NULL;
std::ostream *logfile = NULL;
namespace intpr = boost::interprocess;
void processCommand(const std::string &message);
#ifndef __GNUC__
int _tmain(int argc, _TCHAR* argv[])
#else
int main(int argc, char** argv)
#endif
{
boost::thread *console = NULL;
if(argc>2)
{
std::cout << "Special mode without new support for console!" << std::endl;
}
else
{
logfile = new std::ofstream("VCMI_Client_log.txt");
::console = new CConsoleHandler;
*::console->cb = &processCommand;
console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
}
log0 << "\tConsole and logifle ready!" << std::endl;
int port;
if(argc > 1)
{
#ifdef _MSC_VER
port = _tstoi(argv[1]);
#else
port = _ttoi(argv[1]);
#endif
}
else
{
port = 3030;
log0 << "Port " << port << " will be used." << std::endl;
}
std::cout.flags(ios::unitbuf);
log0 << NAME << std::endl;
srand ( time(NULL) );
CPG=NULL;
atexit(SDL_Quit);
CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
//CLuaHandler luatest;
//luatest.test();
//CBIKHandler cb;
//cb.open("CSECRET.BIK");
log0 << "Starting... " << std::endl;
THC timeHandler tmh, total, pomtime;
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
{
screen = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/); //initializing important global surface
log0 <<"\tInitializing screen: "<<pomtime.getDif();
log0 << std::endl;
SDL_WM_SetCaption(NAME.c_str(),""); //set window title
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
#else
int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
#endif
CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
log0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
TTF_Init();
TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
atexit(TTF_Quit);
THC log0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
CMusicHandler * mush = new CMusicHandler; //initializing audio
mush->initMusics();
//audio initialized
cgi->mush = mush;
THC log0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
THC log0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
CDefHandler::Spriteh = cgi->spriteh = new CLodHandler();
cgi->spriteh->init("Data" PATHSEPARATOR "H3sprite.lod","Sprites");
BitmapHandler::bitmaph = cgi->bitmaph = new CLodHandler;
cgi->bitmaph->init("Data" PATHSEPARATOR "H3bitmap.lod","Data");
THC log0<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
initDLL(cgi->bitmaph,::console,logfile);
CGI->arth = VLC->arth;
CGI->creh = VLC->creh;
CGI->townh = VLC->townh;
CGI->heroh = VLC->heroh;
CGI->objh = VLC->objh;
CGI->spellh = VLC->spellh;
CGI->dobjinfo = VLC->dobjinfo;
CGI->buildh = VLC->buildh;
log0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
//cgi->curh->initCursor();
//cgi->curh->showGraphicCursor();
pomtime.getDif();
cgi->curh = new CCursorHandler;
cgi->curh->initCursor();
//cgi->screenh = new CScreenHandler;
//cgi->screenh->initScreen();
log0<<"\tScreen handler: "<<pomtime.getDif()<<std::endl;
CAbilityHandler * abilh = new CAbilityHandler;
abilh->loadAbilities();
cgi->abilh = abilh;
log0<<"\tAbility handler: "<<pomtime.getDif()<<std::endl;
log0<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
pomtime.getDif();
graphics = new Graphics();
log0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
std::vector<CDefHandler **> animacje;
for(std::vector<CHeroClass *>::iterator i = cgi->heroh->heroClasses.begin();i!=cgi->heroh->heroClasses.end();i++)
animacje.push_back(&((*i)->*(&CHeroClass::moveAnim)));
graphics->loadHeroAnim(animacje);
log0<<"\tHero animations: "<<tmh.getDif()<<std::endl;
log0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
CMessage::init();
cgi->generaltexth = new CGeneralTextHandler;
cgi->generaltexth->load();
log0<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
CPreGame * cpg = new CPreGame(); //main menu and submenus
log0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
log0<<"Initialization of VCMI (togeter): "<<total.getDif()<<std::endl;
cpg->mush = mush;
StartInfo *options = new StartInfo(cpg->runLoop());
tmh.getDif();
////////////////////////SERVER STARTING/////////////////////////////////////////////////
char portc[10]; SDL_itoa(port,portc,10);
intpr::shared_memory_object smo(intpr::open_or_create,"vcmi_memory",intpr::read_write);
smo.truncate(sizeof(ServerReady));
intpr::mapped_region mr(smo,intpr::read_write);
ServerReady *sr = new(mr.get_address())ServerReady();
std::string comm = std::string(SERVER_NAME) + " " + portc + " > server_log.txt";
boost::thread servthr(boost::bind(system,comm.c_str())); //runs server executable; //TODO: will it work on non-windows platforms?
log0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
///////////////////////////////////////////////////////////////////////////////////////
tmh.getDif();pomtime.getDif();//reset timers
cgi->pathf = new CPathfinder();
log0<<"\tPathfinder: "<<pomtime.getDif()<<std::endl;
log0<<"Handlers initialization (together): "<<tmh.getDif()<<std::endl;
std::ofstream lll("client_log.txt");
CConnection *c=NULL;
//wait until server is ready
log0<<"Waiting for server... ";
{
intpr::scoped_lock<intpr::interprocess_mutex> slock(sr->mutex);
while(!sr->ready)
{
sr->cond.wait(slock);
}
}
intpr::shared_memory_object::remove("vcmi_memory");
log0 << tmh.getDif()<<std::endl;
while(!c)
{
try
{
log0 << "Establishing connection...\n";
c = new CConnection("127.0.0.1",portc,NAME,lll);
}
catch(...)
{
log1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
SDL_Delay(2000);
}
}
THC log0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
CClient cl(c,options);
boost::thread t(boost::bind(&CClient::run,&cl));
SDL_Event ev;
while(1) //main SDL events loop
{
SDL_WaitEvent(&ev);
if(ev.type==SDL_QUIT)
{
cl.close();
::console->killConsole(console->native_handle());
SDL_Delay(750);
log0 << "Ending...\n";
exit(0);
}
eventsM.lock();
events.push(ev);
eventsM.unlock();
}
}
else
{
log1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
return -1;
}
}
void processCommand(const std::string &message)
{
std::istringstream readed;
readed.str(message);
std::string cn; //command name
readed >> cn;
int3 src, dst;
int heronum;
int3 dest;
if(message==std::string("die, fool"))
exit(0);
else if(cn==std::string("activate"))
{
int what;
readed >> what;
switch (what)
{
case 0:
LOCPLINT->curint->activate();
break;
case 1:
LOCPLINT->adventureInt->activate();
break;
case 2:
LOCPLINT->castleInt->activate();
break;
}
}
else if(message=="get txt")
{
boost::filesystem::create_directory("Extracted_txts");
log0<<"Command accepted. Opening .lod file...\t";
CLodHandler * txth = new CLodHandler;
txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"data");
log0<<"done.\nScanning .lod file\n";
int curp=0;
std::string pattern = ".TXT";
for(int i=0;i<txth->entries.size(); i++)
{
std::string pom = txth->entries[i].nameStr;
if(boost::algorithm::find_last(pom,pattern))
{
txth->extractFile(std::string("Extracted_txts\\")+pom,pom);
}
if(i%8) continue;
int p2 = ((float)i/(float)txth->entries.size())*(float)100;
if(p2!=curp)
{
curp = p2;
log0<<"\r"<<curp<<"%";
}
}
log0<<"\rExtracting done :)\n";
}
}