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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* GameControllerConfig.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <SDL.h>
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#include "../gui/Shortcut.h"
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#include "../../lib/json/JsonUtils.h"
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enum AxisType
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{
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CURSOR_MOTION,
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MAP_SCROLL,
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NONE
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};
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class GameControllerConfig {
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using ButtonShortcutsMap = std::map<SDL_GameControllerButton, std::vector<EShortcut> >;
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using TriggerShortcutsMap = std::map<SDL_GameControllerAxis, std::vector<EShortcut> >;
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ButtonShortcutsMap buttonShortcutsMap;
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TriggerShortcutsMap triggerShortcutsMap;
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std::set<SDL_GameControllerButton> leftClickButtonSet;
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std::set<SDL_GameControllerButton> rightClickButtonSet;
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std::set<SDL_GameControllerAxis> leftClickTriggerSet;
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std::set<SDL_GameControllerAxis> rightClickTriggerSet;
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AxisType leftAxisType;
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AxisType rightAxisType;
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void load();
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std::vector<std::string> getOperations(const std::string & key, const JsonNode & value);
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AxisType parseAxis(const std::string & key, const JsonNode & value);
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void parseTrigger(const std::string & key, const JsonNode & value);
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void parseButton(const std::string & key, const JsonNode & value);
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public:
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GameControllerConfig();
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~GameControllerConfig() = default;
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const AxisType & getLeftAxisType();
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const AxisType & getRightAxisType();
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bool isLeftClickButton(int buttonValue);
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bool isRightClickButton(int buttonValue);
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bool isShortcutsButton(int buttonValue);
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const std::vector<EShortcut> & getButtonShortcuts(int buttonValue);
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bool isLeftClickTrigger(int axisValue);
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bool isRightClickTrigger(int axisValue);
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bool isShortcutsTrigger(int axisValue);
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const std::vector<EShortcut> & getTriggerShortcuts(int axisValue);
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};
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