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vcmi/lib/entities/ResourceTypeHandler.h
2025-09-14 14:36:02 +02:00

77 lines
2.0 KiB
C++

/*
* ResourceTypeHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "../constants/EntityIdentifiers.h"
#include "../IHandlerBase.h"
#include "../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class ResourceTypeHandler;
namespace resources
{
class DLL_LINKAGE ResourceType : public EntityT<GameResID>
{
friend class VCMI_LIB_WRAP_NAMESPACE(ResourceTypeHandler);
GameResID id; //backlink
int price;
std::string identifier;
std::string modScope;
public:
int getPrice() const
{
return price;
}
std::string getJsonKey() const override { return identifier; }
int32_t getIndex() const override { return id.getNum(); }
GameResID getId() const override { return id;}
int32_t getIconIndex() const override { return 0; }
std::string getModScope() const override { return modScope; };
void registerIcons(const IconRegistar & cb) const override {};
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
};
}
class DLL_LINKAGE ResourceTypeHandler : public IHandlerBase
{
std::shared_ptr<resources::ResourceType> loadObjectImpl(std::string scope, std::string name, const JsonNode & data, size_t index);
public:
std::vector<JsonNode> loadLegacyData() override;
/// loads single object into game. Scope is namespace of this object, same as name of source mod
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
std::vector<GameResID> getAllObjects() const;
const resources::ResourceType * getById(GameResID index) const
{
return objects.at(index).get();
}
private:
std::vector<std::shared_ptr<resources::ResourceType>> objects;
};
VCMI_LIB_NAMESPACE_END