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34 lines
840 B
C++
34 lines
840 B
C++
/*
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* CObjectHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CObjectHandler.h"
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#include "CGObjectInstance.h"
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#include "../GameLibrary.h"
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#include "../entities/ResourceTypeHandler.h"
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#include "../filesystem/ResourcePath.h"
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#include "../json/JsonNode.h"
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VCMI_LIB_NAMESPACE_BEGIN
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CObjectHandler::CObjectHandler()
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{
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logGlobal->trace("\t\tReading resources prices ");
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for(auto & res : LIBRARY->resourceTypeHandler->getAllObjects())
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{
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auto resType = LIBRARY->resourceTypeHandler->getById(res);
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resVals[res] = static_cast<ui32>(resType->getPrice());
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}
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logGlobal->trace("\t\tDone loading resource prices!");
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}
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VCMI_LIB_NAMESPACE_END
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