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https://github.com/vcmi/vcmi.git
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ee3c318ed9
* version set to 0.73c, bumped save format version, updated changelog * new stack queue for higher resolutions (needs new graphics!) * improved stack ordering during battle * many minor fixes * temporarily disabled AI
711 lines
27 KiB
Plaintext
711 lines
27 KiB
Plaintext
0.73 -> 0.74
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GENERAL:
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* Scenario Information window
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* Save Game window
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* VCMI window should start centered
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* support for Necromancy and Ballistics secondary skills
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* new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
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* Ellipsis won't be split when breaking text on several lines
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* split button will be grayed out when no creature is selected
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* a few fixes for shipyard window
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ADVENTURE INTERFACE:
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* Cursor shows if tile is accesible and how many turns away
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* moving hero with arrow keys / numpad
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* fixed Next Hero button behaviour
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* fixed Surface/Underground switch button in higher resolutions
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BATTLES:
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* partial siege support
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* new stack queue for higher resolutions (graphics made by Dru, thx!)
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* 'Q' pressing toggles the queue displaying (so it can be enabled/disabled it with single key press)
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* more creatures special abilities supported
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* stack
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* fixed crashes occuring on attacking two hex creatures from back
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* even large stack numbers will fit the boxes
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* shooters attacking twice (like Grand Elves) won't attack twice in melee
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* ballista can shoot even if there's an enemy creature next to it
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* improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
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* selecting attack directions works as in H3
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* estimating damage that will be dealt while choosing stack to be attacked
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* modified the positioning of battle effects, they should look about right now.
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* after selecting a spell during combat, l-click is locked for any action other than casting.
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* new spells supported:
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- Anti-Magic
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- Cure
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- Resurrection
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- Animate Dead
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- Counterstrike
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- Berserk
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- Hypnotize
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- Blind
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- Fire Elemental
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- Earth Elemental
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- Water Elemental
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- Air Elemental
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- Remove obstacle
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TOWNS:
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* enemy castle can be taken over
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* garrisoned hero can buy a spellbook
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* Lookout Tower supported
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* heroes available in tavern sould be always different
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* ship bought in town will be correctly placed
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HERO WINDOW:
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* war machines cannot be unequiped
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PREGAME:
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* sorting: a second click on the column header sorts in descending order.
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* advanced options tab: r-click popups for selected town, hero and bonus
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* starting scenario / game by double click
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* arrows in options tab are hidden when not available
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* subtitles for choosen hero/town/bonus in pregame
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OBJECTS:
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* fixed pairing Subterranean Gates
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New objects supported:
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- Borderguard & Keymaster Tent
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- Cartographer
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- Creature banks
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- Eye of the Magi & Hut of the Magi
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- Garrison
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- Stables
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- Pandora Box
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0.72 -> 0.73 (1 Aug 2009)
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GENERAL:
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* infowindow popup will be completely on screen
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* fixed possible crash with in game console
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* fixed crash when gaining artifact after r-click on hero in tavern
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* Estates / hero bonuses won't give resources on first day.
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* video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
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* hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
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* 'T' hotkey opens marketplace window
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* giving starting spells for heroes
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* pressing enter or escape close spellbook
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* removed redundant quotation marks from skills description and artifact events texts
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* disabled autosaving on first turn
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* bonuses from bonus artifacts
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* increased char per line limit for subtitles under components
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* corrected some exp/level values
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* primary skills cannot be negative
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* support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
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* fixed timed events reappearing
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* saving system options
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* saving hero direction
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* r-click popups on enemy heroes and towns
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* hero leveling formula matches the H3
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ADVENTURE INTERFACE:
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* Garrisoning, then removing hero from garrison move him at the end of the heroes list
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* The size of the frame around the map depends on the screen size.
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* spellbook shows adventure spells when opened on adventure map
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* erasing path after picking objects with last movement point
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BATTLES:
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* spell resistance supported (secondary skill, artifacts, creature skill)
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* corrected damage inflicted by spells and ballista
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* added some missing projectile infos
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* added native terrain bonuses in battles
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* number of units in stack in battle should better fit the box
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* non-living and undead creatures have now always 0 morale
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* displaying luck effect animation
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* support for battleground overlays:
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- cursed ground
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- magic plains
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- fiery fields
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- rock lands
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- magic clouds
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- lucid pools
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- holy ground
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- clover field
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- evil fog
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TOWNS:
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* fixes for horde buildings
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* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
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* capitol bar in town hall is grey (not red) if already one exists
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* fixed crash on entering hall when town was near map edge
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HERO WINDOW:
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* garrisoned heroes won't be shown on the list
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* artifacts will be present on morale/luck bonuses list
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PREGAME:
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* saves are sorted primary by map format, secondary by name
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* fixed displaying date of saved game (uses local time, removed square character)
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OBJECTS:
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* Fixed primary/secondary skill levels given by a scholar.
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* fixed problems with 3-tiles monoliths
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* fixed crash with flaggable building next to map edge
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* fixed some descriptions for events
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* New objects supported:
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- Buoy
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- Creature Generators
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- Flotsam
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- Mermaid
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- Ocean bottle
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- Sea Chest
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- Shipwreck Survivor
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- Shipyard
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- Sirens
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0.71 -> 0.72 (Jun 1 2009)
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GENERAL:
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* many sound effects and music
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* autosave (to 5 subsequent files)
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* artifacts support (most of them)
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* added internal game console (activated on TAB)
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* fixed 8 hero limit to check only for wandering heroes (not garrisoned)
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* improved randomization
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* fixed crash on closing application
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* VCMI won't always give all three stacks in the starting armies
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* fix for drawing starting army creatures count
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* Diplomacy secondary skill support
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* timed events won't cause resources amount to be negative
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* support for sorcery secondary skill
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* reduntant quotation marks from artifact descriptions are removed
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* no income at the first day
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ADVENTURE INTERFACE:
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* fixed crasbug occurring on revisiting objects (by pressing space)
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* always restoring default cursor when movng mouse out of the terrain
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* fixed map scrolling with ctrl+arrows when some windows are opened
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* clicking scrolling arrows in town/hero list won't open town/hero window
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* pathfinder will now look for a path going via printed positions of roads when it's possible
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* enter can be used to open window with selected hero/town
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BATTLES:
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* many creatures special skills implemented
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* battle will end when one side has only war machines
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* fixed some problems with handling obstacles info
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* fixed bug with defending / waiting while no stack is active
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* spellbook button is inactive when hero cannot cast any spell
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* obstacles will be placed more properly when resolution is different than 800x600
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* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
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* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
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* new spells:
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- frost ring
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- fireball
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- inferno
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- meteor shower
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- death ripple
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- destroy undead
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- dispel
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- armageddon
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- disrupting ray
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- protection from air
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- protection from fire
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- protection from water
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- protection from earth
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- precision
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- slayer
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TOWNS:
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* resting in town with mage guild will replenih all the mana points
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* fixed Blacksmith
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* the number of creatures at the beginning of game is their base growth
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* it's possible to enter Tavern via Brotherhood of Sword
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HERO WINDOW:
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* fixed mana limit info in the hero window
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* war machines can't be removed
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* fixed problems with removing artifacts when all visible slots in backpack are full
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PREGAME:
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* clicking on "advanced options" a second time now closes the tab instead of refreshing it.
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* Fix position of maps names.
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* Made the slider cursor much more responsive. Speedup the map select screen.
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* Try to behave when no maps/saves are present.
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* Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
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OBJECTS:
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* Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
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* leaving guardians in flagged mines.
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* support for Scholar object
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* support for School of Magic
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* support for School of War
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* support for Pillar of Fire
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* support for Corpse
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* support for Lean To
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* support for Wagon
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* support for Warrior's Tomb
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* support for Event
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* Corpse (Skeleton) will be accessible from all directions
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0.7 -> 0.71 (Apr 01 2009)
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GENERAL:
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* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
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* morale/luck system and corresponding sec. skills supported
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* fixed crash when hero get level and has less than two sec. skills to choose between
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* added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
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* proper handling of custom portraits of heroes
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* fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
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* fixed crash when there was no hero available to hire for some player
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* fixed problems with 1024x600 screen resolution
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* updating blockmap/visitmap of randomized objects
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* fixed crashes on loading maps with flag all mines/dwelling victory condition
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* further fixes for leveling-up (stability and identical offered skills bug)
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* splitting window allows to rebalance two stack with the same creatures
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* support for numpad keyboard
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* support for timed events
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ADVENTURE INTERFACE:
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* added "Next hero" button functionality
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* added missing path arrows
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* corrected centering on hero's position
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* recalculating hero path after reselecting hero
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* further changes in pathfinder making it more like original one
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* orientation of hero can't be change if movement points are exhausted
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* campfire, borderguard, bordergate, questguard will be accessible from the top
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* new movement cost calculation algorithm
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* fixed sight radious calculation
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* it's possible to stop hero movement
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* faster minimap refreshing
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* provisional support for "Save" button in System Options Window
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* it's possible to revisit object under hero by pressing Space
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BATTLES:
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* partial support for battle obstacles
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* only one spell can be casted per turn
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* blocked opening sepllbook if hero doesn't have a one
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* spells not known by hero can't be casted
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* spell books won't be placed in War Machine slots after battle
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* attack is now possible when hex under cursor is not displayed
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* glowing effect of yellow border around creatures
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* blue glowing border around hovered creature
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* made animation on battlefield more smooth
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* standing stacks have more static animation
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* probably fixed problem with displaying corpses on battlefield
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* fixes for two-hex creatures actions
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* fixed hero casting spell animation
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* corrected stack death animation
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* battle settings will be remembered between battles
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* improved damage calculation formula
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* correct handling of flying creatures in battles
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* a few tweaks in battle path/available hexes calculation (more of them is needed)
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* amounts of units taking actions / being an object of actions won't be shown until action ends
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* fixed positions of stack queue and battle result window when resolution is != 800x600
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* corrected duration of frenzy spell which was incorrect in certain cases
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* corrected hero spell casting animation
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* better support for battle backgrounds
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* blocked "save" command during battle
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* spellbook displays only spells known by Hero
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New spells supported:
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- Mirth
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- Sorrow
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- Fortune
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- Misfortune
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TOWN INTERFACE:
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* cannot build more than one capitol
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* cannot build shipyard if town is not near water
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* Rampart's Treasury requires Miner's Guild
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* minor improvements in Recruitment Window
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* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* fixed blinking resdatabar in town screen when buying (800x600)
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* fixed horde buildings displaying in town hall
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* forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
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PREGAME:
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* added scrolling scenario list with mouse wheel
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* fixed mouse slow downs
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* cannot select heroes for computer player (pregame)
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* no crash if uses gives wrong resolution ID number
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* minor fixes
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OBJECTS:
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* windmill gives 500 gold only during first week ever (not every month)
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* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
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New objects supported:
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* Prison
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* Magic Well
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* Faerie Ring
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* Swan Pond
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* Idol of Fortune
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* Fountain of Fortune
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* Rally Flag
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* Oasis
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* Temple
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* Watering Hole
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* Fountain of Youth
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* support for Redwood Observatory
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* support for Shrine of Magic Incantation / Gesture / Thought
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* support for Sign / Ocean Bottle
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AI PLAYER:
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Minor improvements and fixes.
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0.64 -> 0.7 (Feb 01 2009)
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GENERAL:
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* move some settings to the config/settings.txt file
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* partial support for new screen resolutions
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* it's possible to set game resolution in pregame (type 'resolution' in the console)
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* /Data and /Sprites subfolders can be used for adding files not present in .lod archives
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* fixed crashbug occuring when hero levelled above 15 level
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* support for non-standard screen resolutions
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* F4 toggles between full-screen and windowed mode
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* minor improvements in creature card window
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* splitting stacks with the shift+click
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* creature card window contains info about modified speed
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ADVENTURE INTERFACE:
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* added water animation
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* speed of scrolling map and hero movement can be adjusted in the System Options Window
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* partial handling r-clicks on adventure map
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TOWN INTERFACE:
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* the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
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* fixed cloning creatures bug in garrisons (and related issues)
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BATTLES
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* support for the Wait command
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* magic arrow *really* works
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* war machines support partially added
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* queue of stacks narrowed
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* spell effect animation displaying improvements
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* positive/negative spells cannot be cast on hostile/our stacks
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* showing spell effects affecting stack in creature info window
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* more appropriate coloring of stack amount box when stack is affected by a spell
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* battle console displays notifications about wait/defend commands
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* several reported bugs fixed
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* new spells supported:
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a) Haste
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b) lightning bolt
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c) ice bolt
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d) slow
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e) implosion
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f) forgetfulness
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g) shield
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h) air shield
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i) bless
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j) curse
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k) bloodlust
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l) weakness
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m) stone skin
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n) prayer
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o) frenzy
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AI PLAYER:
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* Genius AI (first VCMI AI) will control computer creatures during the combat.
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OBJECTS:
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* Guardians property for resources is handled
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* support for Witch Hut
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* support for Arena
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* support for Library of Enlightenment
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And a lot of minor fixes
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0.63 -> 0.64 (Nov 01 2008)
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GENERAL:
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* sprites from /Sprites folder are handled correctly
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* several fixes for pathfinder and path arrows
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* better handling disposed/predefined heroes
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* heroes regain 1 mana point each turn
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* support for mistycisim and intelligence skills
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* hero hiring possible
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* added support for a number of hotkeys
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* it's not possible anymore to leave hero level-up window without selecting secondary skill
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* many minor improvements
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* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
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a) woggaladriel -> vcmiainur
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b) wogoliphaunt -> vcminoldor
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c) wogshadowfax -> vcminahar
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d) wogeyeofsauron -> vcmieagles
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e) wogisengard -> vcmiformenos
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f) wogsaruman -> vcmiistari
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g) wogpathofthedead -> vcmiangband
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h) woggandalfwhite -> vcmiglorfindel
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ADVENTURE INTERFACE:
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* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
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* slowed map scrolling
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* blocked scrolling adventure map with mouse when left ctrl is pressed
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* blocked map scrolling when dialog window is opened
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* scholar will be accessible from the top
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TOWN INTERFACE:
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* partially done tavern window (only hero hiring functionality)
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BATTLES:
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* water elemental will really be treated as 2 hex creature
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* potential infinite loop in reverseCreature removed
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* better handling of battle cursor
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* fixed blocked shooter behavior
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* it's possible in battles to check remeaining HP of neutral stacks
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* partial support for Magic Arrow spell
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* fixed bug with dying unit
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* stack queue hotkey is now 'Q'
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* added shots limit
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0.62 -> 0.63 (Oct 01 2008)
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GENERAL:
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* coloured console output, logging all info to txt files
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* it's possible to use other port than 3030 by passing it as an additional argument
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* removed some redundant warnings
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* partially done spellbook
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* Alt+F4 quits the game
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* some crashbugs was fixed
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* added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
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* magical hero are given spellbook at the beginning
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* added initial secondary skills for heroes
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BATTLES:
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* very significant optimization of battles
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* battle summary window
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* fixed crashbug occurring sometimes on exiting battle
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* confirm window is shown before retreat
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* graphic stack queue in battle (shows when 'c' key is pressed)
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* it's possible to attack enemy hero
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* neutral monster army disappears when defeated
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* casualties among hero army and neutral creatures are saved
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* better animation handling in battles
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* directional attack in battles
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* mostly done battle options (although they're not saved)
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* added receiving exp (and leveling-up) after a won battle
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* added support for archery, offence and armourer secondary abilities
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* hero's primary skills accounted for damage dealt by creatures in battle
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TOWNS:
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* mostly done marketplace
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* fixed crashbug with battles on swamps and rough terrain
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* counterattacks
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* heroes can learn new spells in towns
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* working resource silo
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* fixed bug with the mage guild when no spells available
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* it's possible to build lighthouse
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HERO WINDOW:
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* setting army formation
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* tooltips for artifacts in backpack
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ADVENTURE INTERFACE:
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* fixed bug with disappearing head of a hero in adventure map
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* some objects are no longer accessible from the top
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* no tooltips for objects under FoW
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* events won't be shown
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* working Subterranean Gates, Monoliths
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* minimap shows all flaggable objects (towns, mines, etc.)
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* artifacts we pick up go to the appropriate slot (if free)
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0.61 -> 0.62 (Sep 01 2008)
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General:
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* restructured to the server-client model
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* support for heroes placed in towns
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* upgrading creatures
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* working gaining levels for heroes (including dialog with skill selection)
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* added graphical cursor
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* showing creature amount in the creature info window
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* giving starting bonus
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Castles:
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* icon in infobox showing that there is hero in town garrison
|
|
* fort/citadel/castle screen
|
|
* taking last stack from the heroes army should be impossible (or at least harder)
|
|
* fixed reading forbidden structures
|
|
* randomizing spells in towns
|
|
* viewing hero window in the town screen
|
|
* possibility of moving hero into the garrison
|
|
* mage guild screen
|
|
* support for blacksmith
|
|
* if hero doesn't have a spell book, he can buy one in a mage guild
|
|
* it's possible to build glyph of fear in fortress
|
|
* creatures placeholders work properly
|
|
|
|
Adventure Interface:
|
|
* hopefully fixed problems with wrong town defs (village/fort/capitol)
|
|
|
|
Hero Window:
|
|
* bugfix: splitting stacks works in hero window
|
|
* removed bug causing significant increase of CPU consumption
|
|
|
|
Battles:
|
|
* shooting
|
|
* removed some displaying problems
|
|
* showing last group of frames in creature animation won't crash
|
|
* added start moving and end moving animations
|
|
* fixed moving two-hex creatures
|
|
* showing/hiding graphic cursor
|
|
* a part of using graphic cursor
|
|
* slightly optimized showing of battle interface
|
|
* animation of getting hit / death by shooting is displayed when it should be
|
|
* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
|
|
* minor optimizations
|
|
|
|
PreGame:
|
|
* updates settings when selecting new map after changing sorting criteria
|
|
* if sorting not by name, name will be used as a secondary criteria
|
|
* when filter is applied a first available map is selected automatically
|
|
* slider position updated after sorting in pregame
|
|
|
|
Objects:
|
|
* support for the Tree of knowledge
|
|
* support for Campfires
|
|
* added event message when picking artifact
|
|
|
|
0.6 -> 0.61 (Jun 15 2008)
|
|
Improvements:
|
|
* improved attacking in the battles
|
|
* it's possible to kill hostile stack
|
|
* animations won't go in the same phase
|
|
* Better pathfinder
|
|
* "%s" substitutions in Right-click information in town hall
|
|
* windmill won't give wood
|
|
* hover text for heroes
|
|
* support for ZSoft-style PCX files in /Data
|
|
* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
|
|
* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
|
|
* stack at the limit of unit's range can now be attacked
|
|
* range of unit is now properly displayed
|
|
* battle log is scrolled down when new event occurs
|
|
* console is closed when application exits
|
|
|
|
Bugfixes:
|
|
* stack at the limit of unit's range can now be attacked
|
|
* good background for the town hall screen in Stronghold
|
|
* fixed typo in hall.txt
|
|
* VCMI won't crash when r-click neutral stack during the battle
|
|
* water won't blink behind shipyard in the Castle
|
|
* fixed several memory leaks
|
|
* properly displaying two-hex creatures in recruit/split/info window
|
|
* corrupted map file won't cause crash on initializing main menu
|
|
|
|
0.59 -> 0.6 (Jun 1 2008)
|
|
* partially done attacking in battles
|
|
* screen isn't now refreshed while blitting creature info window
|
|
* r-click creature info windows in battles
|
|
* no more divison by 0 in slider
|
|
* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
|
|
* fixed estate problems
|
|
* fixed blinking mana vortex
|
|
* grail increases creature growths
|
|
* new pathfinder
|
|
* several minor improvements
|
|
|
|
0.58 -> 0.59 (May 24 2008 - closed, test release)
|
|
* fixed memory leak in battles
|
|
* blitting creature animations to rects in the recruitment window
|
|
* fixed wrong creatures def names
|
|
* better battle pathfinder and unit reversing
|
|
* improved slider ( #58 )
|
|
* fixed problems with horde buildings (won't block original dwellings)
|
|
* giving primary skill when hero get level (but there is still no dialog)
|
|
* if an upgraded creature is available it'll be shown as the first in a recruitment window
|
|
* creature levels not messed in Fortress
|
|
* war machines are added to the hero's inventory, not to the garrison
|
|
* support for H3-style PCX graphics in Data/
|
|
* VCMI won't crash when is unable to initialize audio system
|
|
* fixed displaying wrong town defs
|
|
* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
|
|
* creature info window (only r-click)
|
|
* callback for buttons/lists based on boost::function
|
|
* a lot of minor improvements
|
|
|
|
0.55 -> 0.58 (Apr 20 2008 - closed, test release)
|
|
Towns:
|
|
* recruiting creatures
|
|
* working creature growths (including castle and horde building influences)
|
|
* towns give income
|
|
* town hall screen
|
|
* building buildings (requirements and cost are handled)
|
|
* hints for structures
|
|
* updating town infobox
|
|
Garrisons:
|
|
* merging stacks
|
|
* splitting stacks
|
|
Battles:
|
|
* starting battles
|
|
* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
|
|
* leaving battle by pressing flee button
|
|
* moving units in battles and displaying thier ranges
|
|
* defend command for units
|
|
General:
|
|
* a number of minor fixes and improvements
|
|
|
|
0.54 -> 0.55 (Feb 29 2008)
|
|
* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
|
|
* randomization quantity of creatures on the map
|
|
* fix of Pandora's Box handling
|
|
* reading disposed/predefined heroes
|
|
* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
|
|
* more detailed logs
|
|
* reported problems with hero flags resolved
|
|
* heroes cannot occupy the same tile
|
|
* hints for most of creature generators
|
|
* some minor stuff
|
|
|
|
0.53b -> 0.54 (Feb 23 2008 - first public release)
|
|
* given hero is placed in the town entrance
|
|
* some objects such as river delta won't be blitted "on" hero
|
|
* tiles under FoW are inaccessible
|
|
* giving random hero on RoE maps
|
|
* improved protection against hero duplication
|
|
* fixed starting values of primary abilities of random heroes on RoE/AB maps
|
|
* right click popups with infoboxes for heroes/towns lists
|
|
* new interface coloring (many thanks to GrayFace ;])
|
|
* fixed bug in object flag's coloring
|
|
* added hints in town lists
|
|
* eliminated square from city hints
|
|
|
|
0.53 - 0.53b (Feb 20 2008)
|
|
* added giving default buildings in towns
|
|
* town infobox won't crash on empty town
|
|
|
|
0.52 - 0.53 (Feb 18 2008):
|
|
* hopefully the last bugfix of Pandora's Box
|
|
* fixed blockmaps of generated heroes
|
|
* disposed hero cannot be chosen in scenario settings (unless he is in prison)
|
|
* fixed town randomization
|
|
* fixed hero randomization
|
|
* fixed displaying heroes in preGame
|
|
* fixed selecting/deselecting artifact slots in hero window
|
|
* much faster pathfinder
|
|
* memory usage and load time significantly decreased
|
|
* it's impossible to select empty artifact slot in hero window
|
|
* fixed problem with FoW displaying on minimap on L-sized maps
|
|
* fixed crashbug in hero list connected with heroes dismissing
|
|
* mostly done town infobox
|
|
* town daily income is properly calculated
|
|
|
|
0.51 - 0.52 (Feb 7 2008):
|
|
* [feature] giving starting hero
|
|
* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
|
|
* [feature] picked artifacts are added to hero's backpack
|
|
* [feature] possibility of choosing player to play
|
|
* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
|
|
* [bugfix] fixed crashbug in reading defs with negativ left/right margins
|
|
* [bugfix] improved randomization
|
|
* [bugfix] pathfinder can't be cheated (what caused errors)
|
|
|
|
0.5 - 0.51 (Feb 3 2008):
|
|
* close button properly closes (same does 'q' key)
|
|
* two players can't have selected same hero
|
|
* double click on "Show Available Scenarios" won't reset options
|
|
* fixed possible crashbug in town/hero lists
|
|
* fixed crashbug in initializing game caused by wrong prisons handling
|
|
* fixed crashbug on reading hero's custom artifacts in RoE maps
|
|
* fixed crashbug on reading custom Pandora's Box in RoE maps
|
|
* fixed crashbug on reading blank Quest Guards
|
|
* better console messages
|
|
* map reading speed up (though it's still slow, especially on bigger maps)
|
|
|
|
to 0.5 (Feb 2 2008 - first closed release):
|
|
* Main menu and New game screens
|
|
* Scenario selection, part of advanced options support
|
|
* Partially done adventure map, town and hero interfaces
|
|
* Moving hero
|
|
* Interactions with several objects (mines, resources, mills, and others)
|