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vcmi/client/Graphics.cpp
AlexVinS 62d42465de fix compilation
* may not even run
* text input disabled
2014-06-13 07:55:38 +04:00

442 lines
13 KiB
C++

#include "StdInc.h"
#include "Graphics.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
#include "CDefHandler.h"
#include "gui/SDL_Extensions.h"
#include <SDL_ttf.h>
#include "../lib/CThreadHelper.h"
#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CCreatureHandler.h"
#include "CBitmapHandler.h"
#include "../lib/CObjectHandler.h"
#include "../lib/CSpellHandler.h"
#include "../lib/CDefObjInfoHandler.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/GameConstants.h"
#include "../lib/CStopWatch.h"
#include "CAnimation.h"
using namespace boost::assign;
using namespace CSDL_Ext;
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
#if 0
col.unused = 255;
#else
col.a = 255;
#endif // 0
startPoint++;
playerColorPalette[i] = col;
}
neutralColorPalette = new SDL_Color[32];
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
for(int i=0; i<32; ++i)
{
neutralColorPalette[i].r = reader.readUInt8();
neutralColorPalette[i].g = reader.readUInt8();
neutralColorPalette[i].b = reader.readUInt8();
#if 0
neutralColorPalette[i].unused = reader.readUInt8();
neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
#else
neutralColorPalette[i].a = reader.readUInt8();
neutralColorPalette[i].a = !neutralColorPalette[i].a;
#endif // 0
}
//colors initialization
int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
#if 0
for(int i=0;i<8;i++)
{
playerColors[i].r = kolory[i].x;
playerColors[i].g = kolory[i].y;
playerColors[i].b = kolory[i].z;
playerColors[i].unused = 255;
}
neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
#else
for(int i=0;i<8;i++)
{
playerColors[i].r = kolory[i].x;
playerColors[i].g = kolory[i].y;
playerColors[i].b = kolory[i].z;
playerColors[i].a = 255;
}
neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->a = 255;//gray
#endif // 0
}
void Graphics::initializeBattleGraphics()
{
const JsonNode config(ResourceID("config/battles_graphics.json"));
// Reserve enough space for the terrains
int idx = config["backgrounds"].Vector().size();
battleBacks.resize(idx+1); // 1 to idx, 0 is unused
idx = 1;
for(const JsonNode &t : config["backgrounds"].Vector()) {
battleBacks[idx].push_back(t.String());
idx++;
}
//initialization of AC->def name mapping
for(const JsonNode &ac : config["ac_mapping"].Vector()) {
int ACid = ac["id"].Float();
std::vector< std::string > toAdd;
for(const JsonNode &defname : ac["defnames"].Vector()) {
toAdd.push_back(defname.String());
}
battleACToDef[ACid] = toAdd;
}
}
Graphics::Graphics()
{
std::vector<Task> tasks; //preparing list of graphics to load
tasks += boost::bind(&Graphics::loadFonts,this);
tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
tasks += boost::bind(&Graphics::loadHeroFlags,this);
tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
tasks += boost::bind(&Graphics::loadErmuToPicture,this);
tasks += boost::bind(&Graphics::initializeImageLists,this);
tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run();
for(auto & elem : heroMoveArrows->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
}
}
void Graphics::loadHeroAnims()
{
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
std::make_pair(2,14), std::make_pair(3,15);
for(auto & elem : CGI->heroh->classes.heroClasses)
{
const CHeroClass * hc = elem;
if (!vstd::contains(heroAnims, hc->imageMapFemale))
heroAnims[hc->imageMapFemale] = loadHeroAnim(hc->imageMapFemale, rotations);
if (!vstd::contains(heroAnims, hc->imageMapMale))
heroAnims[hc->imageMapMale] = loadHeroAnim(hc->imageMapMale, rotations);
}
boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
}
CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
{
CDefEssential *anim = CDefHandler::giveDefEss(name);
int pom = 0; //how many groups has been rotated
for(int o=7; pom<6; ++o)
{
for(int p=0;p<6;p++)
{
if(anim->ourImages[o].groupNumber == rotations[p].first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(anim->ourImages[o+e].bitmap);
nci.groupNumber = rotations[p].second;
nci.imName = std::string();
anim->ourImages.push_back(nci);
if(pom>2) //we need only one frame for groups 13/14/15
break;
}
if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
o+=8;
else //there is only one frame of 1/2/3
o+=1;
++pom;
if(p==2 && pom<4) //group1 starts at index 1
o = 1;
}
}
}
for(auto & elem : anim->ourImages)
{
CSDL_Ext::alphaTransform(elem.bitmap);
}
return anim;
}
void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
{
for(int i=0;i<8;i++)
(this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
for(int q=0; q<8; ++q)
{
std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
for(size_t o=0; o<curImgs.size(); ++o)
{
for(auto & rotation : rotations)
{
if(curImgs[o].groupNumber==rotation.first)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
nci.groupNumber = rotation.second;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
if (mode)
{
for(size_t o=0; o<curImgs.size(); ++o)
{
if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
{
for(int e=0; e<8; ++e)
{
Cimage nci;
nci.bitmap = CSDL_Ext::verticalFlip(curImgs[o+e].bitmap);
nci.groupNumber = 12 + curImgs[o].groupNumber;
nci.imName = std::string();
curImgs.push_back(nci);
}
o+=8;
}
}
}
for(auto & curImg : curImgs)
{
SDL_SetColorKey(curImg.bitmap, SDL_SRCCOLORKEY,
SDL_MapRGB(curImg.bitmap->format, 0, 255, 255)
);
}
}
}
void Graphics::loadHeroFlags()
{
using namespace boost::assign;
CStopWatch th;
std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
pr[0].first = &Graphics::flags1;
pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
pr[1].first = &Graphics::flags2;
pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
pr[2].first = &Graphics::flags3;
pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
pr[3].first = &Graphics::flags4;
pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
boost::thread_group grupa;
for(int g=3; g>=0; --g)
{
grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true));
}
grupa.join_all();
logGlobal->infoStream() << "Loading and transforming heroes' flags: "<<th.getDiff();
}
void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
{
if(sur->format->palette)
{
SDL_Color *palette = nullptr;
if(player < PlayerColor::PLAYER_LIMIT)
{
palette = playerColorPalette + 32*player.getNum();
}
else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
}
else
{
logGlobal->errorStream() << "Wrong player id in blueToPlayersAdv (" << player << ")!";
return;
}
SDL_SetColors(sur, palette, 224, 32);
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
logGlobal->warnStream() << "Image must have palette to be player-colored!";
}
}
void Graphics::loadFonts()
{
const JsonNode config(ResourceID("config/fonts.json"));
const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
const JsonNode & hanConf = config["bitmapHan"];
assert(bmpConf.size() == FONTS_NUMBER);
for (size_t i=0; i<FONTS_NUMBER; i++)
{
std::string filename = bmpConf[i].String();
if (!hanConf[filename].isNull())
fonts[i] = new CBitmapHanFont(hanConf[filename]);
else if (!ttfConf[filename].isNull()) // no ttf override
fonts[i] = new CTrueTypeFont(ttfConf[filename]);
else
fonts[i] = new CBitmapFont(filename);
}
}
CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
{
return advmapobjGraphics[obj->appearance.animationFile];
}
CDefEssential * Graphics::getDef( const ObjectTemplate & info )
{
return advmapobjGraphics[info.animationFile];
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
int etp_idx = 0;
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
int idx = 0;
for(const JsonNode &n : etp.Vector()) {
ERMUtoPicture[idx][etp_idx] = n.String();
idx ++;
}
assert (idx == ARRAY_COUNT(ERMUtoPicture));
etp_idx ++;
}
assert (etp_idx == 44);
}
void Graphics::addImageListEntry(size_t index, std::string listName, std::string imageName)
{
if (!imageName.empty())
{
JsonNode entry;
entry["frame"].Float() = index;
entry["file"].String() = imageName;
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
}
}
void Graphics::initializeImageLists()
{
for(const CCreature * creature : CGI->creh->creatures)
{
addImageListEntry(creature->iconIndex, "CPRSMALL", creature->smallIconName);
addImageListEntry(creature->iconIndex, "TWCRPORT", creature->largeIconName);
}
for(const CHero * hero : CGI->heroh->heroes)
{
addImageListEntry(hero->imageIndex, "UN32", hero->iconSpecSmall);
addImageListEntry(hero->imageIndex, "UN44", hero->iconSpecLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSLARGE", hero->portraitLarge);
addImageListEntry(hero->imageIndex, "PORTRAITSSMALL", hero->portraitSmall);
}
for(const CArtifact * art : CGI->arth->artifacts)
{
addImageListEntry(art->iconIndex, "ARTIFACT", art->image);
addImageListEntry(art->iconIndex, "ARTIFACTLARGE", art->large);
}
for(const CFaction * faction : CGI->townh->factions)
{
if (faction->town)
{
auto & info = faction->town->clientInfo;
addImageListEntry(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
addImageListEntry(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
addImageListEntry(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
addImageListEntry(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
addImageListEntry(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
addImageListEntry(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
addImageListEntry(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
addImageListEntry(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
}
}
for(const CSpell * spell : CGI->spellh->objects)
{
addImageListEntry(spell->id, "SPELLS", spell->iconBook);
addImageListEntry(spell->id+1, "SPELLINT", spell->iconEffect);
addImageListEntry(spell->id, "SPELLBON", spell->iconScenarioBonus);
addImageListEntry(spell->id, "SPELLSCR", spell->iconScroll);
}
}