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638c1350b8
No longer excluding paths for exposing a hero to an enemy in the behaviors. There definitely are reasons for doing something anyways, even if threatened. The logic for that should be done in the PriorityEvaluator. |
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.. | ||
BuildingBehavior.cpp | ||
BuildingBehavior.h | ||
BuyArmyBehavior.cpp | ||
BuyArmyBehavior.h | ||
CaptureObjectsBehavior.cpp | ||
CaptureObjectsBehavior.h | ||
ClusterBehavior.cpp | ||
ClusterBehavior.h | ||
DefenceBehavior.cpp | ||
DefenceBehavior.h | ||
ExplorationBehavior.cpp | ||
ExplorationBehavior.h | ||
GatherArmyBehavior.cpp | ||
GatherArmyBehavior.h | ||
RecruitHeroBehavior.cpp | ||
RecruitHeroBehavior.h | ||
StartupBehavior.cpp | ||
StartupBehavior.h | ||
StayAtTownBehavior.cpp | ||
StayAtTownBehavior.h |