1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-04-11 11:31:52 +02:00
vcmi/lib/Filesystem/CFilesystemLoader.cpp
Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work.
- completely replaced CLodHandler, removed bitmaph and spriteh
- replaced CLodStream in favour of CCompressedStream (2 new files)
- renamed CResourceLoaderFactory and ResourceIndetifier to shorter names
NOTES:
- campaign loading is currently broken. Will fix.
- I am going to remove several unused files in several days (e.g. LodHandler)
2012-08-01 12:02:54 +00:00

69 lines
1.5 KiB
C++

#include "StdInc.h"
#include "CFilesystemLoader.h"
#include "CFileInfo.h"
#include "CFileInputStream.h"
CFilesystemLoader::CFilesystemLoader()
{
}
CFilesystemLoader::CFilesystemLoader(const std::string & baseDirectory, size_t depth)
{
open(baseDirectory, depth);
}
CFilesystemLoader::CFilesystemLoader(const CFileInfo & baseDirectory, size_t depth)
{
open(baseDirectory.getName(), depth);
}
void CFilesystemLoader::open(const std::string & baseDirectory, size_t depth)
{
// Indexes all files in the directory and store them
this->baseDirectory = baseDirectory;
CFileInfo directory(baseDirectory);
std::unique_ptr<std::list<CFileInfo> > fileList = directory.listFiles(depth);
if(fileList)
{
this->fileList = std::move(*fileList);
}
}
std::unique_ptr<CInputStream> CFilesystemLoader::load(const std::string & resourceName) const
{
std::unique_ptr<CInputStream> stream(new CFileInputStream(getOrigin() + '/' + resourceName));
return stream;
}
bool CFilesystemLoader::existsEntry(const std::string & resourceName) const
{
for(auto it = fileList.begin(); it != fileList.end(); ++it)
{
if(it->getName() == resourceName)
{
return true;
}
}
return false;
}
std::list<std::string> CFilesystemLoader::getEntries() const
{
std::list<std::string> retList;
for(auto it = fileList.begin(); it != fileList.end(); ++it)
{
retList.push_back(it->getName());
}
return std::move(retList);
}
std::string CFilesystemLoader::getOrigin() const
{
return baseDirectory;
}