mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
34 lines
614 B
C++
34 lines
614 B
C++
/*
|
|
* mock_IGameCallback.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "mock_IGameCallback.h"
|
|
|
|
GameCallbackMock::GameCallbackMock(UpperCallback * upperCallback_)
|
|
: upperCallback(upperCallback_)
|
|
{
|
|
|
|
}
|
|
|
|
GameCallbackMock::~GameCallbackMock()
|
|
{
|
|
|
|
}
|
|
|
|
void GameCallbackMock::setGameState(CGameState * gameState)
|
|
{
|
|
gs = gameState;
|
|
}
|
|
|
|
void GameCallbackMock::sendAndApply(CPackForClient * pack)
|
|
{
|
|
upperCallback->apply(pack);
|
|
}
|