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vcmi/client/adventureMap/CInGameConsole.h
2023-02-03 11:39:40 +02:00

40 lines
1.2 KiB
C++

/*
* CInGameConsole.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../gui/CIntObject.h"
class CInGameConsole : public CIntObject
{
private:
std::list< std::pair< std::string, uint32_t > > texts; //list<text to show, time of add>
boost::mutex texts_mx; // protects texts
std::vector< std::string > previouslyEntered; //previously entered texts, for up/down arrows to work
int prevEntDisp; //displayed entry from previouslyEntered - if none it's -1
int defaultTimeout; //timeout for new texts (in ms)
int maxDisplayedTexts; //hiw many texts can be displayed simultaneously
std::weak_ptr<IStatusBar> currentStatusBar;
public:
std::string enteredText;
void show(SDL_Surface * to) override;
void print(const std::string &txt);
void keyPressed(const SDL_Keycode & key) override;
void textInputed(const std::string & enteredText) override;
void textEdited(const std::string & enteredText) override;
void startEnteringText();
void endEnteringText(bool processEnteredText);
void refreshEnteredText();
CInGameConsole();
};