.. |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
BattleHex.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
BattleState.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
BattleState.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CArtHandler.cpp
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Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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2012-05-19 18:27:23 +00:00 |
CArtHandler.h
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Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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2012-05-19 18:27:23 +00:00 |
CBuildingHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CBuildingHandler.h
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- (linux) replaced Genius with VCAI
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2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CCampaignHandler.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CCreatureHandler.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CCreatureSet.cpp
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Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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2012-05-19 18:27:23 +00:00 |
CCreatureSet.h
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Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
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2012-05-19 18:27:23 +00:00 |
CDefObjInfoHandler.cpp
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
CGameState.cpp
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- fixed wrong battlefield (#961)
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2012-05-19 11:47:26 +00:00 |
CGameState.h
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
CGeneralTextHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CHeroHandler.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CLodHandler.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CLodHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CMapInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
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- fixed wrong battlefield (#961)
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2012-05-19 11:47:26 +00:00 |
CObjectHandler.h
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- Basic Commander window
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2012-05-16 17:29:05 +00:00 |
CObstacleInstance.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CObstacleInstance.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
Connection.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CSpellHandler.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
CStopWatch.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
CThreadHelper.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CTownHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
GameConstants.h
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Commanders can level up. It's non-interactive yet.
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2012-05-18 14:02:27 +00:00 |
HeroBonus.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
HeroBonus.h
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
IGameCallback.cpp
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- hopefully better town development for AI
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2012-05-19 16:22:34 +00:00 |
IGameCallback.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
IGameEventsReceiver.h
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Advanced work on support for Quicksand and Land Mine spells.
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2012-05-04 21:16:39 +00:00 |
int3.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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2012-01-12 15:23:00 +00:00 |
JsonNode.h
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Compile fix #945.
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2012-04-30 10:40:19 +00:00 |
Makefile.am
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
Makefile.in
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- moved ColorPutter's to separate SDL_Pixels.h file
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2012-05-17 10:44:48 +00:00 |
map.cpp
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- bugfixing:
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2012-05-11 19:03:40 +00:00 |
map.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
NetPacks.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
NetPacksLib.cpp
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
RegisterTypes.h
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* Implemented Moat functionality during siege (stops movement and deals dmg)
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2012-05-18 20:50:16 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_Lib.h
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_lib.vcxproj
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
VCMIDirs.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |