mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
771 lines
20 KiB
C++
771 lines
20 KiB
C++
/*
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* mapview.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mapview.h"
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#include "mainwindow.h"
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#include <QGraphicsSceneMouseEvent>
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#include "mapcontroller.h"
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#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/VCMI_Lib.h"
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MinimapView::MinimapView(QWidget * parent):
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QGraphicsView(parent)
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{
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// Disable scrollbars
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setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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}
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void MinimapView::dimensions()
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{
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fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
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}
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void MinimapView::setController(MapController * ctrl)
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{
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controller = ctrl;
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}
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void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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{
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this->update();
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auto * sc = static_cast<MinimapScene*>(scene());
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if(!sc)
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return;
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auto pos = mapToScene(mouseEvent->pos());
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pos *= 32;
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emit cameraPositionChanged(pos);
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}
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void MinimapView::mousePressEvent(QMouseEvent* event)
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{
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mouseMoveEvent(event);
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}
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MapView::MapView(QWidget * parent):
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QGraphicsView(parent),
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selectionTool(MapView::SelectionTool::None)
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{
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}
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void MapView::cameraChanged(const QPointF & pos)
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{
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centerOn(pos);
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}
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void MapView::setController(MapController * ctrl)
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{
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controller = ctrl;
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}
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void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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{
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this->update();
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auto * sc = static_cast<MapScene*>(scene());
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if(!sc || !controller->map())
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return;
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auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
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int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
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//if scene will be scrolled without mouse movement, selection, object moving and rubber band will not be updated
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//to change this behavior, all this logic should be placed in viewportEvent
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if(rubberBand)
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rubberBand->setGeometry(QRect(mapFromScene(mouseStart), mouseEvent->pos()).normalized());
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if(tile == tilePrev) //do not redraw
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return;
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emit currentCoordinates(tile.x, tile.y);
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switch(selectionTool)
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{
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case MapView::SelectionTool::Brush:
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile);
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Brush2:
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{
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std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
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for(auto & e : extra)
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{
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile + e);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile + e);
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}
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Brush4:
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{
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std::array<int3, 16> extra{
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int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
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int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
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int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
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int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
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};
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for(auto & e : extra)
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{
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if(mouseEvent->buttons() & Qt::RightButton)
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sc->selectionTerrainView.erase(tile + e);
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else if(mouseEvent->buttons() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile + e);
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}
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Area:
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if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
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break;
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sc->selectionTerrainView.clear();
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for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
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{
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for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
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{
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sc->selectionTerrainView.select(int3(i, j, sc->level));
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}
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Line:
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{
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assert(tile.z == tileStart.z);
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const auto diff = tile - tileStart;
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if(diff == int3{})
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break;
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const int edge = std::max(abs(diff.x), abs(diff.y));
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int distMin = std::numeric_limits<int>::max();
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int3 dir;
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for(auto & d : int3::getDirs())
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{
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if(tile.dist2d(d * edge + tileStart) < distMin)
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{
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distMin = tile.dist2d(d * edge + tileStart);
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dir = d;
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}
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}
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assert(dir != int3{});
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if(mouseEvent->buttons() == Qt::LeftButton)
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{
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for(auto & ts : temporaryTiles)
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sc->selectionTerrainView.erase(ts);
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for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
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{
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if(!controller->map()->isInTheMap(ts))
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break;
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if(!sc->selectionTerrainView.selection().count(ts))
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temporaryTiles.insert(ts);
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sc->selectionTerrainView.select(ts);
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}
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}
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if(mouseEvent->buttons() == Qt::RightButton)
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{
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for(auto & ts : temporaryTiles)
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sc->selectionTerrainView.select(ts);
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for(auto ts = tileStart; ts.dist2d(tileStart) < edge; ts += dir)
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{
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if(!controller->map()->isInTheMap(ts))
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break;
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if(sc->selectionTerrainView.selection().count(ts))
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temporaryTiles.insert(ts);
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sc->selectionTerrainView.erase(ts);
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}
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}
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sc->selectionTerrainView.draw();
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break;
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}
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case MapView::SelectionTool::Lasso:
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if(mouseEvent->buttons() == Qt::LeftButton)
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{
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for(auto i = tilePrev; i != tile;)
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{
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int length = std::numeric_limits<int>::max();
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int3 dir;
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for(auto & d : int3::getDirs())
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{
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if(tile.dist2dSQ(i + d) < length)
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{
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dir = d;
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length = tile.dist2dSQ(i + d);
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}
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}
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i += dir;
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sc->selectionTerrainView.select(i);
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}
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sc->selectionTerrainView.draw();
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}
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break;
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case MapView::SelectionTool::None:
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if(mouseEvent->buttons() & Qt::RightButton)
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break;
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auto sh = tile - tileStart;
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sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
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if(sh.x || sh.y)
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{
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if(!sc->selectionObjectsView.newObject && (mouseEvent->buttons() & Qt::LeftButton))
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{
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if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::SELECTION)
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{
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
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}
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}
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}
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sc->selectionObjectsView.draw();
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break;
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}
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tilePrev = tile;
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}
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void MapView::mousePressEvent(QMouseEvent *event)
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{
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this->update();
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auto * sc = static_cast<MapScene*>(scene());
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if(!sc || !controller->map())
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return;
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if(sc->objectPickerView.isVisible())
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return;
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mouseStart = mapToScene(event->pos());
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tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
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if(sc->selectionTerrainView.selection().count(tileStart))
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pressedOnSelected = true;
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else
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pressedOnSelected = false;
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switch(selectionTool)
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{
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case MapView::SelectionTool::Brush:
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case MapView::SelectionTool::Line:
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart);
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else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart);
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Brush2:
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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{
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std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
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for(auto & e : extra)
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{
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if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart + e);
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else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart + e);
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}
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Brush4:
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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{
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std::array<int3, 16> extra{
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int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
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int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
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int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
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int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
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};
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for(auto & e : extra)
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{
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if(event->button() == Qt::RightButton)
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sc->selectionTerrainView.erase(tileStart + e);
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else if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tileStart + e);
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}
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::Area:
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case MapView::SelectionTool::Lasso:
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if(event->button() == Qt::RightButton)
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break;
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sc->selectionTerrainView.clear();
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sc->selectionTerrainView.draw();
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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break;
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case MapView::SelectionTool::Fill:
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{
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if(event->button() != Qt::RightButton && event->button() != Qt::LeftButton)
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break;
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std::vector<int3> queue;
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queue.push_back(tileStart);
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const std::array<int3, 4> dirs{ int3{1, 0, 0}, int3{-1, 0, 0}, int3{0, 1, 0}, int3{0, -1, 0} };
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while(!queue.empty())
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{
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auto tile = queue.back();
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queue.pop_back();
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if(event->button() == Qt::LeftButton)
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sc->selectionTerrainView.select(tile);
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else
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sc->selectionTerrainView.erase(tile);
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for(auto & d : dirs)
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{
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auto tilen = tile + d;
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if(!controller->map()->isInTheMap(tilen))
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continue;
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if(event->button() == Qt::LeftButton)
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{
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if(controller->map()->getTile(tile).roadType
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&& controller->map()->getTile(tile).roadType != controller->map()->getTile(tilen).roadType)
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continue;
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else if(controller->map()->getTile(tile).riverType
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&& controller->map()->getTile(tile).riverType != controller->map()->getTile(tilen).riverType)
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continue;
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else if(controller->map()->getTile(tile).terrainType != controller->map()->getTile(tilen).terrainType)
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continue;
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}
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if(event->button() == Qt::LeftButton && sc->selectionTerrainView.selection().count(tilen))
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continue;
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if(event->button() == Qt::RightButton && !sc->selectionTerrainView.selection().count(tilen))
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continue;
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queue.push_back(tilen);
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}
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}
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sc->selectionTerrainView.draw();
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.draw();
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break;
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}
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case MapView::SelectionTool::None:
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sc->selectionTerrainView.clear();
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sc->selectionTerrainView.draw();
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if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
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{
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if(event->button() == Qt::RightButton)
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controller->discardObject(sc->level);
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}
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else
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{
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if(event->button() == Qt::LeftButton)
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{
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//when paste, new object could be beyond initial object so we need to test two objects in order to select new one
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//if object is pasted at place where is multiple objects then proper selection is not guaranteed
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auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
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auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject);
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if(firstSelectedObject)
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{
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if(sc->selectionObjectsView.isSelected(firstSelectedObject))
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{
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if(qApp->keyboardModifiers() & Qt::ControlModifier)
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{
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sc->selectionObjectsView.deselectObject(firstSelectedObject);
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
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}
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else
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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}
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else
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{
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if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject))
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{
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if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.selectObject(firstSelectedObject);
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}
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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}
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}
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else
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{
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sc->selectionObjectsView.clear();
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sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
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if(!rubberBand)
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rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
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rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
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rubberBand->show();
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}
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}
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sc->selectionObjectsView.shift = QPoint(0, 0);
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sc->selectionObjectsView.draw();
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}
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break;
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}
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//main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
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}
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void MapView::mouseReleaseEvent(QMouseEvent *event)
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{
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this->update();
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auto * sc = static_cast<MapScene*>(scene());
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if(!sc || !controller->map())
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return;
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if(rubberBand)
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rubberBand->hide();
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if(sc->objectPickerView.isVisible())
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{
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if(event->button() == Qt::RightButton)
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sc->objectPickerView.discard();
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if(event->button() == Qt::LeftButton)
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{
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mouseStart = mapToScene(event->pos());
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tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
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if(auto * pickedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y))
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sc->objectPickerView.select(pickedObject);
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}
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return;
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}
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switch(selectionTool)
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{
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case MapView::SelectionTool::Lasso: {
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if(event->button() == Qt::RightButton)
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break;
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//connect with initial tile
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for(auto i = tilePrev; i != tileStart;)
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{
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int length = std::numeric_limits<int>::max();
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int3 dir;
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for(auto & d : int3::getDirs())
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{
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if(tileStart.dist2dSQ(i + d) < length)
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{
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dir = d;
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length = tileStart.dist2dSQ(i + d);
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}
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}
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i += dir;
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sc->selectionTerrainView.select(i);
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}
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//key: y position of tile
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//value.first: x position of left tile
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//value.second: x postiion of right tile
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std::map<int, std::pair<int, int>> selectionRangeMapX;
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std::map<int, std::pair<int, int>> selectionRangeMapY;
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for(auto & t : sc->selectionTerrainView.selection())
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{
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auto pairIter = selectionRangeMapX.find(t.y);
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if(pairIter == selectionRangeMapX.end())
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selectionRangeMapX[t.y] = std::make_pair(t.x, t.x);
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else
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{
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pairIter->second.first = std::min(pairIter->second.first, t.x);
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pairIter->second.second = std::max(pairIter->second.second, t.x);
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}
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pairIter = selectionRangeMapY.find(t.x);
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if(pairIter == selectionRangeMapY.end())
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selectionRangeMapY[t.x] = std::make_pair(t.y, t.y);
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else
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{
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pairIter->second.first = std::min(pairIter->second.first, t.y);
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pairIter->second.second = std::max(pairIter->second.second, t.y);
|
|
}
|
|
}
|
|
|
|
std::set<int3> selectionByX;
|
|
std::set<int3> selectionByY;
|
|
std::vector<int3> finalSelection;
|
|
for(auto & selectionRange : selectionRangeMapX)
|
|
{
|
|
for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
|
|
selectionByX.insert(int3(i, selectionRange.first, sc->level));
|
|
}
|
|
for(auto & selectionRange : selectionRangeMapY)
|
|
{
|
|
for(int i = selectionRange.second.first; i < selectionRange.second.second; ++i)
|
|
selectionByY.insert(int3(selectionRange.first, i, sc->level));
|
|
}
|
|
std::set_intersection(selectionByX.begin(), selectionByX.end(), selectionByY.begin(), selectionByY.end(), std::back_inserter(finalSelection));
|
|
for(auto & lassoTile : finalSelection)
|
|
sc->selectionTerrainView.select(lassoTile);
|
|
|
|
sc->selectionTerrainView.draw();
|
|
break;
|
|
}
|
|
|
|
case MapView::SelectionTool::Line:
|
|
temporaryTiles.clear();
|
|
break;
|
|
|
|
case MapView::SelectionTool::None:
|
|
if(event->button() == Qt::RightButton)
|
|
break;
|
|
//switch position
|
|
bool tab = false;
|
|
if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::MOVEMENT)
|
|
{
|
|
tab = sc->selectionObjectsView.shift.isNull();
|
|
controller->commitObjectShift(sc->level);
|
|
}
|
|
else
|
|
{
|
|
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
|
sc->selectionObjectsView.shift = QPoint(0, 0);
|
|
sc->selectionObjectsView.draw();
|
|
tab = true;
|
|
}
|
|
auto selection = sc->selectionObjectsView.getSelection();
|
|
if(selection.size() == 1)
|
|
{
|
|
emit openObjectProperties(*selection.begin(), tab);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void MapView::dragEnterEvent(QDragEnterEvent * event)
|
|
{
|
|
if(!controller || !controller->map())
|
|
return;
|
|
|
|
auto * sc = static_cast<MapScene*>(scene());
|
|
if(!sc)
|
|
return;
|
|
|
|
if(event->mimeData()->hasImage())
|
|
{
|
|
logGlobal->info("Drag'n'drop: dispatching object");
|
|
QVariant vdata = event->mimeData()->imageData();
|
|
auto data = vdata.toJsonObject();
|
|
if(!data.empty())
|
|
{
|
|
auto preview = data["preview"];
|
|
if(preview != QJsonValue::Undefined)
|
|
{
|
|
auto objId = data["id"].toInt();
|
|
auto objSubId = data["subid"].toInt();
|
|
auto templateId = data["template"].toInt();
|
|
auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
|
|
auto templ = factory->getTemplates()[templateId];
|
|
controller->discardObject(sc->level);
|
|
controller->createObject(sc->level, factory->create(nullptr, templ));
|
|
}
|
|
}
|
|
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
|
|
void MapView::dropEvent(QDropEvent * event)
|
|
{
|
|
if(!controller || !controller->map())
|
|
return;
|
|
|
|
auto * sc = static_cast<MapScene*>(scene());
|
|
if(!sc)
|
|
return;
|
|
|
|
if(sc->selectionObjectsView.newObject)
|
|
{
|
|
QString errorMsg;
|
|
if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg))
|
|
{
|
|
auto * obj = sc->selectionObjectsView.newObject;
|
|
controller->commitObjectCreate(sc->level);
|
|
emit openObjectProperties(obj, false);
|
|
}
|
|
else
|
|
{
|
|
controller->discardObject(sc->level);
|
|
QMessageBox::information(this, tr("Can't place object"), errorMsg);
|
|
}
|
|
}
|
|
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
void MapView::dragMoveEvent(QDragMoveEvent * event)
|
|
{
|
|
auto * sc = static_cast<MapScene*>(scene());
|
|
if(!sc)
|
|
return;
|
|
|
|
auto rect = event->answerRect();
|
|
auto pos = mapToScene(rect.bottomRight()); //TODO: do we need to check size?
|
|
int3 tile(pos.x() / 32 + 1, pos.y() / 32 + 1, sc->level);
|
|
|
|
if(sc->selectionObjectsView.newObject)
|
|
{
|
|
sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
|
|
sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
|
|
sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
|
|
sc->selectionObjectsView.draw();
|
|
}
|
|
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
void MapView::dragLeaveEvent(QDragLeaveEvent * event)
|
|
{
|
|
if(!controller || !controller->map())
|
|
return;
|
|
|
|
auto * sc = static_cast<MapScene*>(scene());
|
|
if(!sc)
|
|
return;
|
|
|
|
controller->discardObject(sc->level);
|
|
}
|
|
|
|
|
|
bool MapView::viewportEvent(QEvent *event)
|
|
{
|
|
if(auto * sc = static_cast<MapScene*>(scene()))
|
|
{
|
|
auto rect = mapToScene(viewport()->geometry()).boundingRect();
|
|
controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
|
|
}
|
|
return QGraphicsView::viewportEvent(event);
|
|
}
|
|
|
|
MapSceneBase::MapSceneBase(int lvl):
|
|
QGraphicsScene(nullptr),
|
|
level(lvl)
|
|
{
|
|
}
|
|
|
|
void MapSceneBase::initialize(MapController & controller)
|
|
{
|
|
for(auto * layer : getAbstractLayers())
|
|
layer->initialize(controller);
|
|
}
|
|
|
|
void MapSceneBase::updateViews()
|
|
{
|
|
for(auto * layer : getAbstractLayers())
|
|
layer->update();
|
|
}
|
|
|
|
MapScene::MapScene(int lvl):
|
|
MapSceneBase(lvl),
|
|
gridView(this),
|
|
passabilityView(this),
|
|
selectionTerrainView(this),
|
|
terrainView(this),
|
|
objectsView(this),
|
|
selectionObjectsView(this),
|
|
objectPickerView(this),
|
|
isTerrainSelected(false),
|
|
isObjectSelected(false)
|
|
{
|
|
connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
|
|
connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
|
|
}
|
|
|
|
std::list<AbstractLayer *> MapScene::getAbstractLayers()
|
|
{
|
|
//sequence is important because it defines rendering order
|
|
return {
|
|
&terrainView,
|
|
&objectsView,
|
|
&gridView,
|
|
&passabilityView,
|
|
&objectPickerView,
|
|
&selectionTerrainView,
|
|
&selectionObjectsView
|
|
};
|
|
}
|
|
|
|
void MapScene::updateViews()
|
|
{
|
|
MapSceneBase::updateViews();
|
|
|
|
terrainView.show(true);
|
|
objectsView.show(true);
|
|
selectionTerrainView.show(true);
|
|
selectionObjectsView.show(true);
|
|
objectPickerView.show(true);
|
|
}
|
|
|
|
void MapScene::terrainSelected(bool anythingSelected)
|
|
{
|
|
isTerrainSelected = anythingSelected;
|
|
emit selected(isTerrainSelected || isObjectSelected);
|
|
}
|
|
|
|
void MapScene::objectSelected(bool anythingSelected)
|
|
{
|
|
isObjectSelected = anythingSelected;
|
|
emit selected(isTerrainSelected || isObjectSelected);
|
|
}
|
|
|
|
MinimapScene::MinimapScene(int lvl):
|
|
MapSceneBase(lvl),
|
|
minimapView(this),
|
|
viewport(this)
|
|
{
|
|
}
|
|
|
|
std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
|
|
{
|
|
//sequence is important because it defines rendering order
|
|
return {
|
|
&minimapView,
|
|
&viewport
|
|
};
|
|
}
|
|
|
|
void MinimapScene::updateViews()
|
|
{
|
|
MapSceneBase::updateViews();
|
|
|
|
minimapView.show(true);
|
|
viewport.show(true);
|
|
}
|