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Intelligence is converted to both global effect and skill bonus Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works like old SECONDARY_SKILL_PREMY bonus
79 lines
2.8 KiB
JSON
79 lines
2.8 KiB
JSON
// default configuration for mod system loaded at launch
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{
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"textData" :
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{
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"heroClass" : 18,
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"artifact" : 144,
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"creature" : 150,
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"faction" : 9,
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"hero" : 156,
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"spell" : 81,
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"object" : 256,
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"terrain" : 10,
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"river" : 5,
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"road" : 4,
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"mapVersion" : 28 // max supported version, SoD
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},
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"hardcodedFeatures" :
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{
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"CREEP_SIZE": 4000,
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"WEEKLY_GROWTH_PERCENT" : 10,
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"NEUTRAL_STACK_EXP_DAILY" : 500,
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"MAX_BUILDING_PER_TURN" : 1,
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"DWELLINGS_ACCUMULATE_CREATURES" : false,
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"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
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"NEGATIVE_LUCK" : false,
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"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
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"MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
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"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true,
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"BLACK_MARKET_MONTHLY_ARTIFACTS_CHANGE": true,
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"NO_RANDOM_SPECIAL_WEEKS_AND_MONTHS": false,
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"ATTACK_POINT_DMG_MULTIPLIER": 0.05, //every 1 attack point damage influence in battle when attack points > defense points during creature attack
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"ATTACK_POINTS_DMG_MULTIPLIER_CAP": 4.0, //limit of damage increase that can be achieved by overpowering attack points
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"DEFENSE_POINT_DMG_MULTIPLIER": 0.025, //every 1 defense point damage influence in battle when defense points > attack points during creature attack
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"DEFENSE_POINTS_DMG_MULTIPLIER_CAP": 0.7, //limit of damage reduction that can be achieved by overpowering defense points
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//chances for new hero units count - technically random number 1-100, first element in list below generated number sets count, if none then result is number of elements + 1
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"HERO_STARTING_ARMY_STACKS_COUNT_CHANCES": [10, 80], //example: [10,80] gives 10% chance for 1 stack, 70% for 2, 20% for 3. Additionally you can add -1 as last special value to start counting from 0 and allowing empty armies
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"DEFAULT_BUILDING_SET_DWELLING_CHANCES": [100, 50] //percent chance for dwellings to appear - for example [30,10,0,100] means 30% chance for 1st level dwelling, 10% for 2nd, 0% for 3rd, and guaranteed 4th level, no 5th, no 6th, no 7th
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},
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"modules":
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{
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"STACK_EXPERIENCE": false,
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"STACK_ARTIFACTS": false,
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"COMMANDERS": false,
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"MITHRIL": false //so far unused
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},
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"baseBonuses" : [
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{
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"type" : "SPELL_DAMAGE", //Default spell damage
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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}
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],
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"heroBaseBonuses":
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[
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{
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"type" : "MANA_REGENERATION", //default mana regeneration
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"val" : 1,
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"valueType" : "BASE_NUMBER"
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},
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{
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"type" : "SIGHT_RADIUS", //default sight radius
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"val" : 5,
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"valueType" : "BASE_NUMBER"
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},
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{
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"type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp
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"val" : 100,
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"valueType" : "BASE_NUMBER"
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},
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{
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"type" : "MANA_PER_KNOWLEDGE", //10 knowledge to 100 mana is default
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"val" : 10,
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"valueType" : "BASE_NUMBER"
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}
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]
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}
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