mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
cb40c093f8
Two options here: to use emplace from 1.56 or boost::make_optional. Unfortunately Ubuntu 14.04 is using 1.54 and I'd rather not to break it.
465 lines
12 KiB
C++
465 lines
12 KiB
C++
/*
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* InfoWindows.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "InfoWindows.h"
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#include "../CBitmapHandler.h"
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#include "../Graphics.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CMessage.h"
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#include "../CMusicHandler.h"
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#include "../windows/CAdvmapInterface.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/MiscWidgets.h"
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#include "../gui/SDL_Pixels.h"
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#include "../gui/SDL_Extensions.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CCursorHandler.h"
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#include "../battle/CBattleInterface.h"
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#include "../battle/CBattleInterfaceClasses.h"
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#include "../../CCallback.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CondSh.h"
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#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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void CSimpleWindow::show(SDL_Surface * to)
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{
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if(bitmap)
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blitAt(bitmap,pos.x,pos.y,to);
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}
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CSimpleWindow::~CSimpleWindow()
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{
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if (bitmap)
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{
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SDL_FreeSurface(bitmap);
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bitmap=nullptr;
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}
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}
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void CSelWindow::selectionChange(unsigned to)
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{
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for (unsigned i=0;i<components.size();i++)
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{
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CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
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if (!pom)
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continue;
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pom->select(i==to);
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}
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redraw();
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}
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CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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ID = askID;
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for (int i = 0; i < Buttons.size(); i++)
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{
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buttons.push_back(new CButton(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
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if (!i && askID.getNum() >= 0)
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buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
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buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
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}
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text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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{
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buttons.back()->addCallback([askID]() {
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LOCPLINT->cb.get()->selectionMade(0, askID);
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});
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//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
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}
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for(int i=0;i<comps.size();i++)
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{
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comps[i]->recActions = 255;
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addChild(comps[i]);
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components.push_back(comps[i]);
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comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
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if(i<9)
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comps[i]->assignedKeys.insert(SDLK_1+i);
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}
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CMessage::drawIWindow(this, Text, player);
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}
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void CSelWindow::madeChoice()
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{
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if(ID.getNum() < 0)
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return;
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int ret = -1;
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for (int i=0;i<components.size();i++)
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{
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if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
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{
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ret = i;
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}
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}
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LOCPLINT->cb->selectionMade(ret+1,ID);
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}
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CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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type |= BLOCK_ADV_HOTKEYS;
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ID = QueryID(-1);
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for(auto & Button : Buttons)
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{
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CButton *button = new CButton(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close,this));
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button->borderColor = boost::make_optional(Colors::METALLIC_GOLD);
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button->addCallback(Button.second); //each button will close the window apart from call-defined actions
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buttons.push_back(button);
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}
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text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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if(!text->slider)
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{
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text->resize(text->label->textSize);
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}
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if(buttons.size())
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{
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buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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}
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for(auto & comp : comps)
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{
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comp->recActions = 0xff;
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addChild(comp);
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comp->recActions &= ~(SHOWALL | UPDATE);
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components.push_back(comp);
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}
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setDelComps(delComps);
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CMessage::drawIWindow(this,Text,player);
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}
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CInfoWindow::CInfoWindow()
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{
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ID = QueryID(-1);
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setDelComps(false);
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text = nullptr;
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}
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void CInfoWindow::close()
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{
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GH.popIntTotally(this);
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if(LOCPLINT)
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LOCPLINT->showingDialog->setn(false);
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}
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void CInfoWindow::show(SDL_Surface * to)
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{
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CIntObject::show(to);
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}
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CInfoWindow::~CInfoWindow()
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{
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if(!delComps)
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{
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for (auto & elem : components)
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removeChild(elem);
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}
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}
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void CInfoWindow::showAll(SDL_Surface * to)
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{
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CSimpleWindow::show(to);
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CIntObject::showAll(to);
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}
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void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
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{
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CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
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GH.pushInt(window);
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}
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void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
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{
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assert(!LOCPLINT || LOCPLINT->showingDialog->get());
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std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
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CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
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temp->buttons[0]->addCallback( onYes );
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temp->buttons[1]->addCallback( onNo );
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GH.pushInt(temp);
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}
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void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const std::function<void()> & onOk, bool delComps, PlayerColor player)
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{
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std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
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temp->buttons[0]->addCallback(onOk);
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GH.pushInt(temp);
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}
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CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID, const std::vector<CComponent*> *components, bool DelComps)
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{
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std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
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return ret;
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}
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std::string CInfoWindow::genText(std::string title, std::string description)
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{
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return std::string("{") + title + "}" + "\n\n" + description;
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}
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void CInfoWindow::setDelComps(bool DelComps)
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{
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delComps = DelComps;
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for(CComponent *comp : components)
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{
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if(delComps)
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comp->recActions |= DISPOSE;
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else
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comp->recActions &= ~DISPOSE;
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}
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}
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CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
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:free(Free),bitmap(Bitmap)
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{
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init(x, y);
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}
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CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free)
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: free(Free),bitmap(Bitmap)
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{
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switch(alignment)
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{
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case BOTTOMRIGHT:
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init(p.x - Bitmap->w, p.y - Bitmap->h);
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break;
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case CENTER:
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init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
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break;
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case TOPLEFT:
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init(p.x, p.y);
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break;
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default:
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assert(0); //not implemented
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}
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}
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CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
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{
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CCS->curh->hide();
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free=Free;
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bitmap=Bitmap;
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if(bitmap)
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{
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pos.x = screen->w/2 - bitmap->w/2;
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pos.y = screen->h/2 - bitmap->h/2;
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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}
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}
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void CInfoPopup::close()
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{
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if(free)
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SDL_FreeSurface(bitmap);
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GH.popIntTotally(this);
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}
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void CInfoPopup::show(SDL_Surface * to)
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{
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blitAt(bitmap,pos.x,pos.y,to);
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}
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CInfoPopup::~CInfoPopup()
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{
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CCS->curh->show();
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}
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void CInfoPopup::init(int x, int y)
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{
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CCS->curh->hide();
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pos.x = x;
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pos.y = y;
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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// Put the window back on screen if necessary
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vstd::amax(pos.x, 0);
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vstd::amax(pos.y, 0);
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vstd::amin(pos.x, screen->w - bitmap->w);
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vstd::amin(pos.y, screen->h - bitmap->h);
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}
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void CRClickPopup::clickRight(tribool down, bool previousState)
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{
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if(down)
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return;
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close();
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}
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void CRClickPopup::close()
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{
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GH.popIntTotally(this);
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}
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void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
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{
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PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
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if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
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player = PlayerColor(1);
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CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
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temp->center(Point(GH.current->motion)); //center on mouse
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temp->fitToScreen(10);
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auto rcpi = new CRClickPopupInt(temp,true);
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GH.pushInt(rcpi);
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}
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void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
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{
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CInfoWindow::TCompsInfo intComps;
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intComps.push_back(component);
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createAndPush(txt, intComps);
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}
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void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment)
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{
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CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
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if(iWin)
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GH.pushInt(iWin);
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else
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{
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if (adventureInt->curHero())
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CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
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else
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CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
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}
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}
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CRClickPopup::CRClickPopup()
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{
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addUsedEvents(RCLICK);
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}
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CRClickPopup::~CRClickPopup()
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{
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}
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void CRClickPopupInt::show(SDL_Surface * to)
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{
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inner->show(to);
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}
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CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
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{
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CCS->curh->hide();
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inner = our;
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delInner = deleteInt;
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}
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CRClickPopupInt::~CRClickPopupInt()
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{
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if(delInner)
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delete inner;
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CCS->curh->show();
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}
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void CRClickPopupInt::showAll(SDL_Surface * to)
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{
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inner->showAll(to);
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}
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Point CInfoBoxPopup::toScreen(Point p)
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{
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vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
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vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
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return p;
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}
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CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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{
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InfoAboutTown iah;
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LOCPLINT->cb->getTownInfo(town, iah, adventureInt->selection); //todo: should this be nearest hero?
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CTownTooltip(Point(9, 10), iah);
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}
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CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
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{
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InfoAboutHero iah;
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LOCPLINT->cb->getHeroInfo(hero, iah, adventureInt->selection);//todo: should this be nearest hero?
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CHeroTooltip(Point(9, 10), iah);
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}
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CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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{
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InfoAboutTown iah;
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LOCPLINT->cb->getTownInfo(garr, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CArmyTooltip(Point(9, 10), iah);
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}
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CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
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{
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if(nullptr == specific)
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specific = adventureInt->selection;
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if(nullptr == specific)
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{
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logGlobal->error("createInfoWin: no object to describe");
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return nullptr;
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}
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switch(specific->ID)
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{
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case Obj::HERO:
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return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
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case Obj::TOWN:
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return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
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case Obj::GARRISON:
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case Obj::GARRISON2:
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return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
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default:
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return nullptr;
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}
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}
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