mirror of
https://github.com/vcmi/vcmi.git
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370 lines
11 KiB
C++
370 lines
11 KiB
C++
/*
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* JsonNode.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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using JsonMap = std::map<std::string, JsonNode>;
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using JsonVector = std::vector<JsonNode>;
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struct Bonus;
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class CSelector;
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class ResourceID;
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class CAddInfo;
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class ILimiter;
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class DLL_LINKAGE JsonNode
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{
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public:
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enum class JsonType
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{
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DATA_NULL,
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DATA_BOOL,
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DATA_FLOAT,
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DATA_STRING,
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DATA_VECTOR,
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DATA_STRUCT,
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DATA_INTEGER
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};
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private:
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union JsonData
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{
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bool Bool;
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double Float;
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std::string* String;
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JsonVector* Vector;
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JsonMap* Struct;
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si64 Integer;
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};
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JsonType type;
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JsonData data;
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public:
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/// free to use metadata fields
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std::string meta;
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// meta-flags like override
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std::vector<std::string> flags;
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//Create empty node
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JsonNode(JsonType Type = JsonType::DATA_NULL);
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//Create tree from Json-formatted input
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explicit JsonNode(const char * data, size_t datasize);
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//Create tree from JSON file
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explicit JsonNode(ResourceID && fileURI);
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explicit JsonNode(const ResourceID & fileURI);
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explicit JsonNode(const std::string& idx, const ResourceID & fileURI);
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explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
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//Copy c-tor
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JsonNode(const JsonNode ©);
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~JsonNode();
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void swap(JsonNode &b);
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JsonNode& operator =(JsonNode node);
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bool operator == (const JsonNode &other) const;
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bool operator != (const JsonNode &other) const;
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void setMeta(const std::string & metadata, bool recursive = true);
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/// Convert node to another type. Converting to nullptr will clear all data
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void setType(JsonType Type);
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JsonType getType() const;
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bool isNull() const;
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bool isNumber() const;
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bool isString() const;
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bool isVector() const;
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bool isStruct() const;
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/// true if node contains not-null data that cannot be extended via merging
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/// used for generating common base node from multiple nodes (e.g. bonuses)
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bool containsBaseData() const;
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bool isCompact() const;
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/// removes all data from node and sets type to null
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void clear();
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/// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
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bool TryBoolFromString(bool & success) const;
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/// non-const accessors, node will change type on type mismatch
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bool & Bool();
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double & Float();
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si64 & Integer();
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std::string & String();
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JsonVector & Vector();
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JsonMap & Struct();
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/// const accessors, will cause assertion failure on type mismatch
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bool Bool() const;
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///float and integer allowed
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double Float() const;
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///only integer allowed
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si64 Integer() const;
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const std::string & String() const;
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const JsonVector & Vector() const;
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const JsonMap & Struct() const;
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/// returns resolved "json pointer" (string in format "/path/to/node")
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const JsonNode & resolvePointer(const std::string & jsonPointer) const;
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JsonNode & resolvePointer(const std::string & jsonPointer);
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/// convert json tree into specified type. Json tree must have same type as Type
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/// Valid types: bool, string, any numeric, map and vector
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/// example: convertTo< std::map< std::vector<int> > >();
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template<typename Type>
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Type convertTo() const;
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//operator [], for structs only - get child node by name
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JsonNode & operator[](const std::string & child);
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const JsonNode & operator[](const std::string & child) const;
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std::string toJson(bool compact = false) const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & meta;
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h & flags;
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h & type;
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switch(type)
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{
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case JsonType::DATA_NULL:
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break;
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case JsonType::DATA_BOOL:
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h & data.Bool;
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break;
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case JsonType::DATA_FLOAT:
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h & data.Float;
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break;
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case JsonType::DATA_STRING:
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h & data.String;
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break;
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case JsonType::DATA_VECTOR:
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h & data.Vector;
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break;
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case JsonType::DATA_STRUCT:
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h & data.Struct;
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break;
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case JsonType::DATA_INTEGER:
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h & data.Integer;
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break;
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}
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}
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};
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namespace JsonUtils
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{
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/**
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* @brief parse short bonus format, excluding type
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* @note sets duration to Permament
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*/
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DLL_LINKAGE void parseTypedBonusShort(const JsonVector & source, const std::shared_ptr<Bonus> & dest);
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///
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DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector & ability_vec);
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DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode & ability);
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DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode & ability, const BuildingID & building, const std::string & description);
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DLL_LINKAGE bool parseBonus(const JsonNode & ability, Bonus * placement);
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DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
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DLL_LINKAGE CSelector parseSelector(const JsonNode &ability);
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DLL_LINKAGE void resolveIdentifier(si32 & var, const JsonNode & node, const std::string & name);
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DLL_LINKAGE void resolveIdentifier(const JsonNode & node, si32 & var);
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DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
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/**
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* @brief recursively merges source into dest, replacing identical fields
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* struct : recursively calls this function
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* arrays : each entry will be merged recursively
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* values : value in source will replace value in dest
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* null : if value in source is present but set to null it will delete entry in dest
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* @note this function will destroy data in source
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*/
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DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool ignoreOverride = false, bool copyMeta = false);
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/**
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* @brief recursively merges source into dest, replacing identical fields
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* struct : recursively calls this function
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* arrays : each entry will be merged recursively
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* values : value in source will replace value in dest
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* null : if value in source is present but set to null it will delete entry in dest
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* @note this function will preserve data stored in source by creating copy
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*/
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DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool ignoreOverride = false, bool copyMeta = false);
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/** @brief recursively merges descendant into copy of base node
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* Result emulates inheritance semantic
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*/
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DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
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/**
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* @brief construct node representing the common structure of input nodes
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* @param pruneEmpty - omit common properties whose intersection is empty
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* different types: null
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* struct: recursive intersect on common properties
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* other: input if equal, null otherwise
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*/
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DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
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DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
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/**
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* @brief construct node representing the difference "node - base"
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* merging difference with base gives node
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*/
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DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
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/**
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* @brief generate one Json structure from multiple files
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* @param files - list of filenames with parts of json structure
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*/
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files);
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DLL_LINKAGE JsonNode assembleFromFiles(const std::vector<std::string> & files, bool & isValid);
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/// This version loads all files with same name (overridden by mods)
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DLL_LINKAGE JsonNode assembleFromFiles(const std::string & filename);
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/**
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* @brief removes all nodes that are identical to default entry in schema
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* @param node - JsonNode to minimize
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* @param schemaName - name of schema to use
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* @note for minimizing data must be valid against given schema
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*/
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DLL_LINKAGE void minimize(JsonNode & node, const std::string & schemaName);
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/// opposed to minimize, adds all missing, required entries that have default value
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DLL_LINKAGE void maximize(JsonNode & node, const std::string & schemaName);
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/**
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* @brief validate node against specified schema
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* @param node - JsonNode to check
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* @param schemaName - name of schema to use
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* @param dataName - some way to identify data (printed in console in case of errors)
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* @returns true if data in node fully compilant with schema
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*/
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DLL_LINKAGE bool validate(const JsonNode & node, const std::string & schemaName, const std::string & dataName);
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/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
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/// example: schema "vcmi:settings" is used to check user settings
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DLL_LINKAGE const JsonNode & getSchema(const std::string & URI);
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/// for easy construction of JsonNodes; helps with inserting primitives into vector node
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DLL_LINKAGE JsonNode boolNode(bool value);
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DLL_LINKAGE JsonNode floatNode(double value);
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DLL_LINKAGE JsonNode stringNode(const std::string & value);
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DLL_LINKAGE JsonNode intNode(si64 value);
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}
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namespace JsonDetail
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{
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// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
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template <typename T, int arithm>
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struct JsonConvImpl;
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template <typename T>
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struct JsonConvImpl<T, 1>
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{
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static T convertImpl(const JsonNode & node)
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{
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return T((int)node.Float());
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}
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};
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template <typename T>
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struct JsonConvImpl<T, 0>
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{
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static T convertImpl(const JsonNode & node)
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{
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return T(node.Float());
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}
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};
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template<typename Type>
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struct JsonConverter
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{
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static Type convert(const JsonNode & node)
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{
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///this should be triggered only for numeric types and enums
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static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
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return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
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}
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};
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template<typename Type>
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struct JsonConverter<std::map<std::string, Type> >
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{
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static std::map<std::string, Type> convert(const JsonNode & node)
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{
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std::map<std::string, Type> ret;
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for (const JsonMap::value_type & entry : node.Struct())
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{
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ret.insert(entry.first, entry.second.convertTo<Type>());
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}
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return ret;
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}
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};
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template<typename Type>
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struct JsonConverter<std::set<Type> >
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{
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static std::set<Type> convert(const JsonNode & node)
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{
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std::set<Type> ret;
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for(const JsonVector::value_type & entry : node.Vector())
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{
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ret.insert(entry.convertTo<Type>());
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}
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return ret;
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}
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};
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template<typename Type>
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struct JsonConverter<std::vector<Type> >
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{
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static std::vector<Type> convert(const JsonNode & node)
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{
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std::vector<Type> ret;
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for (const JsonVector::value_type & entry: node.Vector())
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{
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ret.push_back(entry.convertTo<Type>());
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}
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return ret;
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}
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};
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template<>
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struct JsonConverter<std::string>
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{
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static std::string convert(const JsonNode & node)
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{
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return node.String();
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}
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};
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template<>
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struct JsonConverter<bool>
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{
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static bool convert(const JsonNode & node)
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{
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return node.Bool();
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}
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};
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}
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template<typename Type>
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Type JsonNode::convertTo() const
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{
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return JsonDetail::JsonConverter<Type>::convert(*this);
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}
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VCMI_LIB_NAMESPACE_END
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